Remove option FUEL

The abstract idea of tying ships and land units to a logistical tether
is sound, the concrete implementation as option FUEL is flawed.  It
adds too much busy-work to the game to be enjoyable.  It hasn't been
enabled in a public game for years.  The code implementing it is ugly,
repetitive, and a burden to maintain.

Remove selector fuel from ship_ca[] and land_ca[], and selectors
fuelc, fuelu from mchr_ca[] and lchr_ca[].  Remove fields fuelc, fuelu
from ship.config and land.config.

Remove command fuel from player_coms[].

Deprecate edit key 'B' in doship(), dounit(), and don't show it in
pr_ship(), pr_land().

Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(),
show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(),
ldump(), land_damage(), show_land_stats(), do_mob_land(),
resupply_all(), resupply_commod(), get_minimum(), has_supply(),
unit_list(), vers().

Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct
mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member
lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and
auto_fuel_ship().
This commit is contained in:
Markus Armbruster 2008-05-12 09:25:20 +02:00
parent 3cc80e83c3
commit 3b4de2feb1
42 changed files with 124 additions and 984 deletions

View file

@ -102,9 +102,6 @@ double people_damage = 1.00; /* Civs/mil/uw take this fraction of damage */
double collateral_dam = 0.10; /* Side effect damage to sector */
double assault_penalty = 0.50; /* attack factor for para & assault troops */
/* opt_FUEL */
int fuel_mult = 10; /* 1 fuel = 10 mob */
float land_grow_scale = 2.0; /* how fast eff grows for land units (xETUS) */
float ship_grow_scale = 3.0; /* how fast eff grows for ships (xETUS) */
float plane_grow_scale = 2.0; /* how fast eff grows for planes (xETUS) */