Remove option FUEL
The abstract idea of tying ships and land units to a logistical tether is sound, the concrete implementation as option FUEL is flawed. It adds too much busy-work to the game to be enjoyable. It hasn't been enabled in a public game for years. The code implementing it is ugly, repetitive, and a burden to maintain. Remove selector fuel from ship_ca[] and land_ca[], and selectors fuelc, fuelu from mchr_ca[] and lchr_ca[]. Remove fields fuelc, fuelu from ship.config and land.config. Remove command fuel from player_coms[]. Deprecate edit key 'B' in doship(), dounit(), and don't show it in pr_ship(), pr_land(). Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(), show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(), ldump(), land_damage(), show_land_stats(), do_mob_land(), resupply_all(), resupply_commod(), get_minimum(), has_supply(), unit_list(), vers(). Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and auto_fuel_ship().
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42 changed files with 124 additions and 984 deletions
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@ -102,9 +102,6 @@ double people_damage = 1.00; /* Civs/mil/uw take this fraction of damage */
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double collateral_dam = 0.10; /* Side effect damage to sector */
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double assault_penalty = 0.50; /* attack factor for para & assault troops */
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/* opt_FUEL */
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int fuel_mult = 10; /* 1 fuel = 10 mob */
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float land_grow_scale = 2.0; /* how fast eff grows for land units (xETUS) */
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float ship_grow_scale = 3.0; /* how fast eff grows for ships (xETUS) */
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float plane_grow_scale = 2.0; /* how fast eff grows for planes (xETUS) */
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