subs: Move sector abandonment functions to control.c

Move them out of commands/move.c, because they're the only thing
involving land units there.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2014-12-28 21:42:02 +01:00
parent 4f83ce27b4
commit 3b9f2a149b
3 changed files with 41 additions and 40 deletions

View file

@ -59,8 +59,6 @@ extern int edit_sect_i(struct sctstr *, char *, int);
extern int load_comm_ok(struct sctstr *, natid, i_type, int); extern int load_comm_ok(struct sctstr *, natid, i_type, int);
extern void gift(natid, natid, void *, char *); extern void gift(natid, natid, void *, char *);
extern int display_mark(i_type, int); extern int display_mark(i_type, int);
extern int want_to_abandon(struct sctstr *, i_type, int, struct lndstr *);
extern int would_abandon(struct sctstr *, i_type, int, struct lndstr *);
extern int nav_map(int, int, int); extern int nav_map(int, int, int);
extern int do_unit_move(struct emp_qelem *, int *, double *, double *); extern int do_unit_move(struct emp_qelem *, int *, double *, double *);
extern int count_pop(int); extern int count_pop(int);
@ -406,6 +404,8 @@ extern int check_trade_ok(struct trdstr *);
extern void set_coastal(struct sctstr *, int, int); extern void set_coastal(struct sctstr *, int, int);
/* control.c */ /* control.c */
extern int military_control(struct sctstr *); extern int military_control(struct sctstr *);
extern int want_to_abandon(struct sctstr *, i_type, int, struct lndstr *);
extern int would_abandon(struct sctstr *, i_type, int, struct lndstr *);
/* damage.c */ /* damage.c */
extern void landdamage(struct lndstr *, int); extern void landdamage(struct lndstr *, int);
extern void ship_damage(struct shpstr *, int); extern void ship_damage(struct shpstr *, int);

View file

@ -345,41 +345,3 @@ cmd_move_map(coord curx, coord cury, char *arg1, char *arg2)
{ {
return display_region_map(0, EF_SHIP, curx, cury, arg1, arg2); return display_region_map(0, EF_SHIP, curx, cury, arg1, arg2);
} }
int
want_to_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
{
char prompt[80];
/*
* First, would we be abandoning it? If not, just return that
* it's ok to move out.
*/
if (!would_abandon(sp, vtype, amnt, lp))
return 1;
sprintf(prompt, "Do you really want to abandon %s [yn]? ",
xyas(sp->sct_x, sp->sct_y, player->cnum));
return askyn(prompt);
}
int
would_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
{
int mil, civs;
if (vtype != I_CIVIL && vtype != I_MILIT)
return 0;
mil = sp->sct_item[I_MILIT];
civs = sp->sct_item[I_CIVIL];
if (vtype == I_MILIT)
mil -= amnt;
if (vtype == I_CIVIL)
civs -= amnt;
return sp->sct_own != 0 && civs <= 0 && mil <= 0
&& !has_units(sp->sct_x, sp->sct_y, sp->sct_own, lp);
}

View file

@ -35,6 +35,7 @@
#include "file.h" #include "file.h"
#include "land.h" #include "land.h"
#include "nsc.h" #include "nsc.h"
#include "player.h"
#include "prototypes.h" #include "prototypes.h"
#include "sect.h" #include "sect.h"
@ -60,3 +61,41 @@ military_control(struct sctstr *sp)
return 1; return 1;
} }
int
want_to_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
{
char prompt[80];
/*
* First, would we be abandoning it? If not, just return that
* it's ok to move out.
*/
if (!would_abandon(sp, vtype, amnt, lp))
return 1;
sprintf(prompt, "Do you really want to abandon %s [yn]? ",
xyas(sp->sct_x, sp->sct_y, player->cnum));
return askyn(prompt);
}
int
would_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
{
int mil, civs;
if (vtype != I_CIVIL && vtype != I_MILIT)
return 0;
mil = sp->sct_item[I_MILIT];
civs = sp->sct_item[I_CIVIL];
if (vtype == I_MILIT)
mil -= amnt;
if (vtype == I_CIVIL)
civs -= amnt;
return sp->sct_own != 0 && civs <= 0 && mil <= 0
&& !has_units(sp->sct_x, sp->sct_y, sp->sct_own, lp);
}