diff --git a/info/Flak.t b/info/Flak.t index 28e8414d..3244d880 100644 --- a/info/Flak.t +++ b/info/Flak.t @@ -122,7 +122,7 @@ flak, the following formula's are used: plane's eff = (plane's eff) - dam; if (plane's eff < 10%) plane is shot down - else if (chance((100 - (plane's eff)) / 100)) + else if (chance((80 - (plane's eff)) / 100)) plane aborts mission otherwise the plane continues on it's mission diff --git a/info/Interception.t b/info/Interception.t index ba280d0a..fdd9a629 100644 --- a/info/Interception.t +++ b/info/Interception.t @@ -73,8 +73,8 @@ takes a casualty, otherwise the attacker takes a casualty. .s1 Once all combat rolls have been made, the attacker and defender are checked for aborting. If a plane is damaged below 80%, then it will -have a chance of aborting. The chance to abort is (100-plane eff). (Example: a -plane at 70% has a 30% chance to abort. +have a chance of aborting. The chance to abort is (80-plane eff). (Example: a +plane at 70% has a 10% chance to abort. .s1 Missiles intercepting die after the combat is done. .L Example @@ -103,13 +103,11 @@ The intensity is randomly determined to be 30. A d100 is rolled 30 times. Each time that is 43 or less, the defender takes a hit. Each time it is 44 or more, the attacker takes a hit. .s1 -In our example, the attacker takes 17, the defender 13, leaving them at -13% and 87% efficiency, respectively. The attacker has an 87% chance to -abort, and the defender a 13%. If neither aborts, the attacker flies on. If -both abort, the mission is over. If only the defender aborts, the attacker -will fly on to the next sector in his flight path (perhaps to have combat -again) If only the attacker aborts, the defender flies home with the -knowledge of a job well done. +In our example, the attacker takes 17, the defender 13, leaving them +at 13% and 87% efficiency, respectively. The attacker has an 67% +chance to abort, and the defender won't. If the attacker aborts, the +mission is over. Else, the attacker flies on to the next sector in +his flight path, perhaps to have combat again. .s1 .L ABM's ABM's do not use the normal combat procedure. They simply have a %