Fix extra prompt after abort due to misuse of snxtitem()
The old code used getstarg() to get an argument with a different prompt than snxtitem() uses, then passed the value to snxtitem() unchecked. If the player aborts, getstarg() returns a null pointer, and snxtitem() prompts again. Affected: * load/lload plane/land third argument; load_plane_ship(), load_land_ship(), load_plane_land(), load_land_land() * bomb, drop, fly, paradrop, recon and sweep second argument; get_planes() * tend and ltend second and fourth argument; ltend(), tend(), tend_land() * mission second argument; mission() Fix by making snxtitem() taking a prompt argument, null pointer requests the old prompt. Use that to simplify multifire() and torp(). Change the other callers to pass NULL.
This commit is contained in:
parent
9f4ce71a54
commit
3cc8de8aef
67 changed files with 108 additions and 113 deletions
|
@ -70,7 +70,7 @@ do_look(short type)
|
|||
if (CANT_HAPPEN(type != EF_LAND && type != EF_SHIP))
|
||||
type = EF_SHIP;
|
||||
|
||||
if (!snxtitem(&ni, type, player->argp[1]))
|
||||
if (!snxtitem(&ni, type, player->argp[1], NULL))
|
||||
return RET_SYN;
|
||||
if ((bitmap = malloc((WORLD_X * WORLD_Y) / 8)) == 0) {
|
||||
logerror("malloc failed in do_look\n");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue