Fix extra prompt after abort due to misuse of snxtitem()
The old code used getstarg() to get an argument with a different prompt than snxtitem() uses, then passed the value to snxtitem() unchecked. If the player aborts, getstarg() returns a null pointer, and snxtitem() prompts again. Affected: * load/lload plane/land third argument; load_plane_ship(), load_land_ship(), load_plane_land(), load_land_land() * bomb, drop, fly, paradrop, recon and sweep second argument; get_planes() * tend and ltend second and fourth argument; ltend(), tend(), tend_land() * mission second argument; mission() Fix by making snxtitem() taking a prompt argument, null pointer requests the old prompt. Use that to simplify multifire() and torp(). Change the other callers to pass NULL.
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67 changed files with 108 additions and 113 deletions
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@ -52,7 +52,7 @@ mine(void)
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int shells;
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int mines_avail;
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if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
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if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
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return RET_SYN;
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mines = onearg(player->argp[2],
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"Drop how many mines from each ship? ");
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@ -101,7 +101,7 @@ landmine(void)
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int total_mines_laid;
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char prompt[128];
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if (!snxtitem(&ni, EF_LAND, player->argp[1]))
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if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
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return RET_SYN;
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while (nxtitem(&ni, &land)) {
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if (!player->owner)
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