Fix extra prompt after abort due to misuse of snxtitem()
The old code used getstarg() to get an argument with a different prompt than snxtitem() uses, then passed the value to snxtitem() unchecked. If the player aborts, getstarg() returns a null pointer, and snxtitem() prompts again. Affected: * load/lload plane/land third argument; load_plane_ship(), load_land_ship(), load_plane_land(), load_land_land() * bomb, drop, fly, paradrop, recon and sweep second argument; get_planes() * tend and ltend second and fourth argument; ltend(), tend(), tend_land() * mission second argument; mission() Fix by making snxtitem() taking a prompt argument, null pointer requests the old prompt. Use that to simplify multifire() and torp(). Change the other callers to pass NULL.
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67 changed files with 108 additions and 113 deletions
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@ -53,7 +53,7 @@ navi(void)
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double minmob, maxmob;
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int together;
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if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1]))
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if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1], NULL))
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return RET_SYN;
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shp_sel(&ni_ship, &ship_list);
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shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
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@ -199,7 +199,7 @@ do_unit_move(struct emp_qelem *ulist, int *together,
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*/
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case 'M':
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do_map(bmap_flag, leader->ef_type, player->argp[1],
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player->argp[2]);
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player->argp[2]);
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skip = 1;
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continue;
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case 'f':
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