Fix extra prompt after abort due to misuse of snxtitem()

The old code used getstarg() to get an argument with a different
prompt than snxtitem() uses, then passed the value to snxtitem()
unchecked.  If the player aborts, getstarg() returns a null pointer,
and snxtitem() prompts again.  Affected:

* load/lload plane/land third argument; load_plane_ship(),
  load_land_ship(), load_plane_land(), load_land_land()

* bomb, drop, fly, paradrop, recon and sweep second argument;
  get_planes()

* tend and ltend second and fourth argument; ltend(), tend(),
  tend_land()

* mission second argument; mission()

Fix by making snxtitem() taking a prompt argument, null pointer
requests the old prompt.

Use that to simplify multifire() and torp().  Change the other callers
to pass NULL.
This commit is contained in:
Markus Armbruster 2008-07-26 21:35:00 -04:00
parent 9f4ce71a54
commit 3cc8de8aef
67 changed files with 108 additions and 113 deletions

View file

@ -62,13 +62,10 @@ torp(void)
char *ptr;
struct nstr_item nbst;
char buf[1024];
char *p;
int ntorping = 0;
char prompt[128];
if (!(p = getstarg(player->argp[1], "From ship(s)? ", buf)))
return RET_SYN;
if (!snxtitem(&nbst, EF_SHIP, p))
if (!snxtitem(&nbst, EF_SHIP, player->argp[1], "From ship(s)? "))
return RET_SYN;
while (nxtitem(&nbst, &sub)) {
if (sub.shp_own != player->cnum)