Fix extra prompt after abort due to misuse of snxtitem()
The old code used getstarg() to get an argument with a different prompt than snxtitem() uses, then passed the value to snxtitem() unchecked. If the player aborts, getstarg() returns a null pointer, and snxtitem() prompts again. Affected: * load/lload plane/land third argument; load_plane_ship(), load_land_ship(), load_plane_land(), load_land_land() * bomb, drop, fly, paradrop, recon and sweep second argument; get_planes() * tend and ltend second and fourth argument; ltend(), tend(), tend_land() * mission second argument; mission() Fix by making snxtitem() taking a prompt argument, null pointer requests the old prompt. Use that to simplify multifire() and torp(). Change the other callers to pass NULL.
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9f4ce71a54
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67 changed files with 108 additions and 113 deletions
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@ -87,7 +87,7 @@ lupgr(void)
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int rel;
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long cash;
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if (!snxtitem(&ni, EF_LAND, player->argp[2]))
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if (!snxtitem(&ni, EF_LAND, player->argp[2], NULL))
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return RET_SYN;
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natp = getnatp(player->cnum);
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cash = natp->nat_money;
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@ -170,7 +170,7 @@ supgr(void)
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int rel;
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long cash;
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if (!snxtitem(&ni, EF_SHIP, player->argp[2]))
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if (!snxtitem(&ni, EF_SHIP, player->argp[2], NULL))
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return RET_SYN;
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natp = getnatp(player->cnum);
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cash = natp->nat_money;
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@ -252,7 +252,7 @@ pupgr(void)
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int rel;
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long cash;
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if (!snxtitem(&ni, EF_PLANE, player->argp[2]))
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if (!snxtitem(&ni, EF_PLANE, player->argp[2], NULL))
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return RET_SYN;
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natp = getnatp(player->cnum);
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cash = natp->nat_money;
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