Fix extra prompt after abort due to misuse of snxtitem()

The old code used getstarg() to get an argument with a different
prompt than snxtitem() uses, then passed the value to snxtitem()
unchecked.  If the player aborts, getstarg() returns a null pointer,
and snxtitem() prompts again.  Affected:

* load/lload plane/land third argument; load_plane_ship(),
  load_land_ship(), load_plane_land(), load_land_land()

* bomb, drop, fly, paradrop, recon and sweep second argument;
  get_planes()

* tend and ltend second and fourth argument; ltend(), tend(),
  tend_land()

* mission second argument; mission()

Fix by making snxtitem() taking a prompt argument, null pointer
requests the old prompt.

Use that to simplify multifire() and torp().  Change the other callers
to pass NULL.
This commit is contained in:
Markus Armbruster 2008-07-26 21:35:00 -04:00
parent 9f4ce71a54
commit 3cc8de8aef
67 changed files with 108 additions and 113 deletions

View file

@ -145,7 +145,7 @@ satmap(int x, int y, int eff, int range, int flags, int type)
if ((type == EF_BAD || type == EF_SHIP) &&
(flags & P_S || flags & P_I)) {
if (type == EF_SHIP)
snxtitem(&ni, EF_SHIP, selection);
snxtitem(&ni, EF_SHIP, selection, NULL);
else
snxtitem_dist(&ni, EF_SHIP, x, y, range);
@ -190,7 +190,7 @@ satmap(int x, int y, int eff, int range, int flags, int type)
if ((type == EF_BAD || type == EF_LAND) &&
(flags & P_S || flags & P_I)) {
if (type == EF_LAND)
snxtitem(&ni, EF_LAND, selection);
snxtitem(&ni, EF_LAND, selection, NULL);
else
snxtitem_dist(&ni, EF_LAND, x, y, range);