Fix extra prompt after abort due to misuse of snxtitem()
The old code used getstarg() to get an argument with a different prompt than snxtitem() uses, then passed the value to snxtitem() unchecked. If the player aborts, getstarg() returns a null pointer, and snxtitem() prompts again. Affected: * load/lload plane/land third argument; load_plane_ship(), load_land_ship(), load_plane_land(), load_land_land() * bomb, drop, fly, paradrop, recon and sweep second argument; get_planes() * tend and ltend second and fourth argument; ltend(), tend(), tend_land() * mission second argument; mission() Fix by making snxtitem() taking a prompt argument, null pointer requests the old prompt. Use that to simplify multifire() and torp(). Change the other callers to pass NULL.
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67 changed files with 108 additions and 113 deletions
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@ -145,7 +145,7 @@ satmap(int x, int y, int eff, int range, int flags, int type)
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if ((type == EF_BAD || type == EF_SHIP) &&
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(flags & P_S || flags & P_I)) {
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if (type == EF_SHIP)
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snxtitem(&ni, EF_SHIP, selection);
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snxtitem(&ni, EF_SHIP, selection, NULL);
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else
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snxtitem_dist(&ni, EF_SHIP, x, y, range);
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@ -190,7 +190,7 @@ satmap(int x, int y, int eff, int range, int flags, int type)
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if ((type == EF_BAD || type == EF_LAND) &&
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(flags & P_S || flags & P_I)) {
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if (type == EF_LAND)
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snxtitem(&ni, EF_LAND, selection);
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snxtitem(&ni, EF_LAND, selection, NULL);
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else
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snxtitem_dist(&ni, EF_LAND, x, y, range);
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