Fix extra prompt after abort due to misuse of snxtitem()
The old code used getstarg() to get an argument with a different prompt than snxtitem() uses, then passed the value to snxtitem() unchecked. If the player aborts, getstarg() returns a null pointer, and snxtitem() prompts again. Affected: * load/lload plane/land third argument; load_plane_ship(), load_land_ship(), load_plane_land(), load_land_land() * bomb, drop, fly, paradrop, recon and sweep second argument; get_planes() * tend and ltend second and fourth argument; ltend(), tend(), tend_land() * mission second argument; mission() Fix by making snxtitem() taking a prompt argument, null pointer requests the old prompt. Use that to simplify multifire() and torp(). Change the other callers to pass NULL.
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67 changed files with 108 additions and 113 deletions
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@ -51,7 +51,7 @@
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* instead.
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*/
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int
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snxtitem(struct nstr_item *np, int type, char *str)
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snxtitem(struct nstr_item *np, int type, char *str, char *prompt)
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{
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struct range range;
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int list[NS_LSIZE];
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@ -59,13 +59,16 @@ snxtitem(struct nstr_item *np, int type, char *str)
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coord cx, cy;
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int dist;
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int flags;
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char prompt[128];
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char promptbuf[128];
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char buf[1024];
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np->type = EF_BAD;
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np->sel = NS_UNDEF;
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if (str == 0) {
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sprintf(prompt, "%s(s)? ", ef_nameof(type));
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if (!prompt) {
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sprintf(promptbuf, "%s(s)? ", ef_nameof(type));
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prompt = promptbuf;
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}
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str = getstring(prompt, buf);
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if (str == 0)
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return 0;
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