Make drop require capability cargo
Before, drop worked like fly: it accepted any plane, but planes without capability cargo dropped nothing. Partial fix for #1388263.
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2 changed files with 7 additions and 6 deletions
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@ -8,9 +8,9 @@ battle.
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.s1
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<TRANSPORTS> represents a list of planes to transport commodities to
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the target sector.
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Only planes with sufficient mobility, based in a sector stocked with
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petrol and the commodities to transport, will be successfully selected
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for the mission.
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Only planes with capability cargo and sufficient mobility, based in a
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sector stocked with petrol and the commodities to transport, will be
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successfully selected for the mission.
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.s1
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<ESCORTS> represent a list of fighter planes which are capable of escorting
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the transports all the way to the target.
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@ -22,8 +22,7 @@ The assembly point must be owned by you or an ally, or you or an ally
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must have a ship there. It must not be more than
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four sectors away from any of the planes selected for the mission.
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.s1
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<COMMODITY> is the name of a commodity which is to be carried along
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on all of the planes which have a transport capacity.
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<COMMODITY> is the name of the commodity which is to be dropped.
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.s1
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Route is a normal empire path specification. You may also give a
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destination sector on the command line, or at any time while giving
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@ -57,7 +57,6 @@ drop(void)
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struct sctstr ap_sect;
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char buf[1024];
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wantflags = 0;
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if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
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return RET_SYN;
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if (!get_assembly_point(player->argp[3], &ap_sect, buf))
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@ -77,16 +76,19 @@ drop(void)
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if (target.sct_own == player->cnum
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|| getrel(getnatp(target.sct_own), player->cnum) == ALLIED) {
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/* own or allied sector: cargo drop */
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if (ip->i_uid == I_CIVIL && target.sct_own != target.sct_oldown) {
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pr("Can't drop civilians into occupied sectors.\n");
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return RET_FAIL;
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}
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wantflags = P_C;
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} else {
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/* into the unknown... */
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if (ip->i_uid != I_SHELL) {
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pr("You don't own %s!\n", xyas(tx, ty, player->cnum));
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return RET_FAIL;
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}
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/* mine drop */
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wantflags = P_MINE;
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}
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