Don't let scrap give away civilians
Scrapping unloads everything. Even stuff that unload can't: foreign civilians. Kill them off instead, like scuttle does.
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612ec6257d
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3d3d272eef
3 changed files with 8 additions and 3 deletions
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@ -54,6 +54,7 @@ extern void finish_server(void);
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* src/lib/commands/ *.c
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*/
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extern int check_market(void);
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extern int load_comm_ok(struct sctstr *, natid, i_type, int);
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extern void gift(natid, natid, void *, char *);
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extern int display_mark(i_type, int);
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extern int want_to_abandon(struct sctstr *, i_type, int, struct lndstr *);
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@ -337,7 +337,7 @@ move_amount(int sect_amt, int unit_amt, int unit_max,
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return move_amt;
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}
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static int
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int
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load_comm_ok(struct sctstr *sectp, natid unit_own,
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i_type item, int move_amt)
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{
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@ -142,6 +142,8 @@ scra(void)
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eff = item.ship.shp_effic / 100.0;
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mp = &mchr[(int)item.ship.shp_type];
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for (i = I_NONE + 1; i <= I_MAX; i++) {
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if (load_comm_ok(§, item.ship.shp_own, i,
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-item.ship.shp_item[i]))
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sect.sct_item[i] += item.ship.shp_item[i];
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}
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sect.sct_item[I_LCM] += mp->m_lcm * 2 / 3 * eff;
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@ -150,6 +152,8 @@ scra(void)
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eff = item.land.lnd_effic / 100.0;
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lp = &lchr[(int)item.land.lnd_type];
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for (i = I_NONE + 1; i <= I_MAX; i++) {
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if (load_comm_ok(§, item.land.lnd_own, i,
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-item.land.lnd_item[i]))
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sect.sct_item[i] += item.land.lnd_item[i];
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}
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sect.sct_item[I_LCM] += lp->l_lcm * 2 / 3 * eff;
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