(powe_cost): Remove powe_cost and replace with a fixed cost of 10.
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4 changed files with 2 additions and 5 deletions
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@ -203,8 +203,6 @@ EMPCFBOTH("at_least_one_100", at_least_one_100, int, NSC_INT, KM_INTERNAL,
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"Initialize new countries with at least one sector with 100 of all resource")
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EMPCFBOTH("start_cash", start_cash, long, NSC_LONG, 0,
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"Starting cash for new countries")
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EMPCFBOTH("powe_cost", powe_cost, double, NSC_DOUBLE, 0,
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"Number of BTUs needed to generate a new power report")
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EMPCFBOTH("war_cost", War_Cost, int, NSC_INT, 0,
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"Cost to declare war (if SLOW_WAR is on)")
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@ -17,7 +17,7 @@ not be displayed.
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If the optional \*Qnew\*U argument is given,
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the program will take several minutes to gather information
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and generate a power report based on that up-to-date information.
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This costs several BTU's (typically 10).
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This costs 10 BTU's.
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.s1
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If the optional \*Qnew\*U argument is not given,
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the program will shown you the report generated
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@ -241,7 +241,7 @@ gen_power(void)
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struct natstr *natp;
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float f;
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player->btused += powe_cost;
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player->btused += 10;
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memset(powbuf, 0, sizeof(powbuf));
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snxtsct_all(&ns);
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while (nxtsct(&ns, §)) {
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@ -187,7 +187,6 @@ int at_least_one_100 = 1; /* init player with 100/100/100/100 sector? */
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float btu_build_rate = 0.0012; /* etu * civ * eff * btu_build_rate */
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/* 8 * 999 * 100 * 0.0004 = 319 */
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int max_btus = 640; /* maximum # of btu's */
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double powe_cost = 10.0; /* btu cost to gen a power report */
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double buil_bt = 10.0; /* tech level required to build a bridge */
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int buil_bh = 100; /* hcm required to build a bridge */
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