Simplify retreat_ship1() and retreat_land1() slightly
No functional change.
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1 changed files with 10 additions and 8 deletions
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@ -267,7 +267,9 @@ retreat_ship1(struct shpstr *sp, char code, int orig)
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mines = sect.sct_mines;
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changed = 0;
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if ((mcp->m_flags & M_SWEEP) && sect.sct_type == SCT_WATER) {
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if (sect.sct_type != SCT_WATER || mines <= 0)
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continue;
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if (mcp->m_flags & M_SWEEP) {
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max = mcp->m_item[I_SHELL];
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shells = sp->shp_item[I_SHELL];
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for (m = 0; mines > 0 && m < 5; m++) {
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@ -281,7 +283,8 @@ retreat_ship1(struct shpstr *sp, char code, int orig)
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if (sect.sct_mines != mines) {
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wu(0, sp->shp_own,
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"%s cleared %d mine%s in %s while retreating\n",
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prship(sp), sect.sct_mines-mines, splur(sect.sct_mines-mines),
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prship(sp), sect.sct_mines - mines,
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splur(sect.sct_mines - mines),
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xyas(newx, newy, sp->shp_own));
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sect.sct_mines = mines;
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sp->shp_item[I_SHELL] = shells;
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@ -290,8 +293,7 @@ retreat_ship1(struct shpstr *sp, char code, int orig)
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if (changed)
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writemap(sp->shp_own);
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}
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if (sect.sct_type == SCT_WATER && mines > 0
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&& chance(DMINE_HITCHANCE(mines))) {
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if (chance(DMINE_HITCHANCE(mines))) {
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wu(0, sp->shp_own,
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"%s %s,\nand hit a mine in %s while retreating!\n",
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prship(sp), conditions[findcondition(code)].desc[orig],
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@ -476,8 +478,9 @@ retreat_land1(struct lndstr *lp, char code, int orig)
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continue;
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mines = SCT_LANDMINES(§);
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if ((lcp->l_flags & L_ENGINEER) && mines > 0 &&
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(sect.sct_oldown != lp->lnd_own)) {
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if (mines <= 0 || sect.sct_oldown == lp->lnd_own)
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continue;
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if (lcp->l_flags & L_ENGINEER) {
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max = lcp->l_item[I_SHELL];
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shells = lp->lnd_item[I_SHELL];
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for (m = 0; mines > 0 && m < 5; m++) {
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@ -490,8 +493,7 @@ retreat_land1(struct lndstr *lp, char code, int orig)
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lp->lnd_item[I_SHELL] = shells;
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putsect(§);
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}
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if (mines > 0 && (sect.sct_oldown != lp->lnd_own) &&
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chance(DMINE_LHITCHANCE(mines))) {
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if (chance(DMINE_LHITCHANCE(mines))) {
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wu(0, lp->lnd_own,
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"%s %s,\nand hit a mine in %s while retreating!\n",
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prland(lp),
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