MinGW provides random() in -liberty, no need to replace it
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5 changed files with 6 additions and 790 deletions
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#include <io.h>
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typedef int int32_t;
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#define NULL ((void *)0)
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struct random_data
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{
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int32_t *fptr; /* Front pointer. */
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int32_t *rptr; /* Rear pointer. */
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int32_t *state; /* Array of state values. */
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int rand_type; /* Type of random number generator. */
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int rand_deg; /* Degree of random number generator. */
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int rand_sep; /* Distance between front and rear. */
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int32_t *end_ptr; /* Pointer behind state table. */
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};
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/*
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* Not required as the empire scheduler ensure only
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* one thread is active at a time
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*/
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#define __libc_lock_lock(lock)
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#define __libc_lock_unlock(lock)
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#define __libc_lock_define_initialized(static1, lock)
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#ifdef _MSC_VER
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#define __set_errno(val) _set_errno((val))
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#else
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#define __set_errno(val) (errno = (val))
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#endif
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#define weak_alias(arg1, arg2)
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#define srandom_r(seed, buf) __srandom_r((seed), (buf))
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#define random_r(buf, result) __random_r((buf), (result))
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#define initstate_r(seed, state, size, buf) \
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__initstate_r((seed), (state), (size), (buf))
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#define setstate_r(state, buf) __setstate_r((state), (buf))
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extern int __random_r (struct random_data *__restrict __buf,
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int32_t *__restrict __result);
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extern int __srandom_r (unsigned int __seed, struct random_data *__buf);
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extern int __initstate_r (unsigned int __seed, char *__restrict __statebuf,
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size_t __statelen,
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struct random_data *__restrict __buf);
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extern int __setstate_r (char *__restrict __statebuf,
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struct random_data *__restrict __buf);
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