diff --git a/src/lib/commands/load.c b/src/lib/commands/load.c index d6d5ab94..376845aa 100644 --- a/src/lib/commands/load.c +++ b/src/lib/commands/load.c @@ -151,7 +151,8 @@ load(void) if (opt_MARKET) { if (ontradingblock(EF_SHIP, &ship)) { - pr("You cannot load/unload an item on the trading block!\n"); + if (noisy) + pr("%s is on the trading block\n", prship(&ship)); continue; } } @@ -252,15 +253,17 @@ lload(void) continue; } if (relations_with(sect.sct_own, player->cnum) != ALLIED) { - pr("Sector %s is not yours.\n", - xyas(sect.sct_x, sect.sct_y, player->cnum)); + if (noisy) + pr("Sector %s is not yours.\n", + xyas(sect.sct_x, sect.sct_y, player->cnum)); continue; } } if (opt_MARKET) { if (ontradingblock(EF_LAND, &land)) { - pr("You cannot load/unload an item on the trading block!\n"); + if (noisy) + pr("%s is on the trading block\n", prland(&land)); continue; } } @@ -384,8 +387,7 @@ load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy, if (loading && shp_nplane(sp, NULL, NULL, NULL) >= mcp->m_nchoppers + mcp->m_nxlight + mcp->m_nplanes) { - if (noisy) - pr("%s doesn't have room for any more planes\n", prship(sp)); + pr("%s doesn't have room for any more planes\n", prship(sp)); return 0; } sprintf(prompt, "Plane(s) to %s %s? ", @@ -399,8 +401,7 @@ load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy, if (!still_ok_ship(sectp, sp)) return RET_SYN; - if (noisy) - noisy = ni.sel == NS_LIST; + noisy = ni.sel == NS_LIST; while (nxtitem(&ni, &pln)) { if (!player->owner) @@ -456,8 +457,7 @@ load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy, /* Fit plane on ship */ if (loading) { if (!put_plane_on_ship(&pln, sp)) { - if (noisy) - pr("Can't put plane %d on this ship!\n", pln.pln_uid); + pr("Can't put plane %d on this ship!\n", pln.pln_uid); continue; } sprintf(buf, "loaded on your %s at %s", @@ -511,10 +511,8 @@ load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy, load_spy = 1; } if (!load_spy && shp_nland(sp) >= mchr[sp->shp_type].m_nland) { - if (noisy) { - pr("%s doesn't have room for any more land units!\n", - prship(sp)); - } + pr("%s doesn't have room for any more land units!\n", + prship(sp)); return 0; } } @@ -529,8 +527,7 @@ load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy, if (!still_ok_ship(sectp, sp)) return RET_SYN; - if (noisy) - noisy = ni.sel == NS_LIST; + noisy = ni.sel == NS_LIST; while (nxtitem(&ni, &land)) { if (!player->owner) @@ -596,9 +593,8 @@ load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy, } } else { if (shp_nland(sp) >= mchr[sp->shp_type].m_nland) { - if (noisy) - pr("%s doesn't have room for any more land units!\n", - prship(sp)); + pr("%s doesn't have room for any more land units!\n", + prship(sp)); return 0; } } @@ -717,9 +713,8 @@ load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy, return 0; } if (loading && lnd_nxlight(lp) >= lcp->l_nxlight) { - if (noisy) - pr("%s doesn't have room for any more extra-light planes\n", - prland(lp)); + pr("%s doesn't have room for any more extra-light planes\n", + prland(lp)); return 0; } sprintf(prompt, "Plane(s) to %s %s? ", @@ -733,8 +728,7 @@ load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy, if (!still_ok_land(sectp, lp)) return RET_SYN; - if (noisy) - noisy = ni.sel == NS_LIST; + noisy = ni.sel == NS_LIST; while (nxtitem(&ni, &pln)) { if (!player->owner) @@ -776,8 +770,7 @@ load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy, /* Fit plane on unit */ if (loading) { if (!put_plane_on_land(&pln, lp)) { - if (noisy) - pr("Can't put plane %d on this unit!\n", pln.pln_uid); + pr("Can't put plane %d on this unit!\n", pln.pln_uid); continue; } sprintf(buf, "loaded on %s at %s", @@ -876,9 +869,8 @@ load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy, return 0; } if (loading && lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) { - if (noisy) - pr("%s doesn't have room for any more land units!\n", - prland(lp)); + pr("%s doesn't have room for any more land units!\n", + prland(lp)); return 0; } sprintf(prompt, "Land unit(s) to %s %s? ", @@ -892,8 +884,7 @@ load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy, if (!still_ok_land(sectp, lp)) return RET_SYN; - if (noisy) - noisy = ni.sel == NS_LIST; + noisy = ni.sel == NS_LIST; while (nxtitem(&ni, &land)) { if (!player->owner) @@ -943,9 +934,8 @@ load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy, /* Fit unit on ship */ if (loading) { if (lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) { - if (noisy) - pr("%s doesn't have room for any more land units!\n", - prland(lp)); + pr("%s doesn't have room for any more land units!\n", + prland(lp)); break; } sprintf(buf, "loaded on your %s at %s", diff --git a/tests/load-tend/journal.log b/tests/load-tend/journal.log index 3be7b461..eb7be8d8 100644 --- a/tests/load-tend/journal.log +++ b/tests/load-tend/journal.log @@ -456,9 +456,6 @@ Play#1 input lunload f a -9 Play#1 command lunload Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0 - Play#1 output Play#1 1 Sector 4,0 is not yours. - Play#1 output Play#1 1 Sector 6,0 is not yours. - Play#1 output Play#1 1 Sector 8,0 is not yours. Play#1 output Play#1 1 1 unit unloaded Play#1 output Play#1 6 0 602 Play#1 input lunload f b -9 @@ -497,34 +494,15 @@ Play#1 input lunload f B -9 Play#1 command lunload Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0 - Play#1 output Play#1 1 Sector 4,0 is not yours. - Play#1 output Play#1 1 Sector 6,0 is not yours. - Play#1 output Play#1 1 Sector 8,0 is not yours. Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1 - Play#1 output Play#1 1 Sector 5,1 is not yours. - Play#1 output Play#1 1 Sector 7,1 is not yours. - Play#1 output Play#1 1 Sector 9,1 is not yours. Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3 - Play#1 output Play#1 1 Sector 5,3 is not yours. - Play#1 output Play#1 1 Sector 7,3 is not yours. - Play#1 output Play#1 1 Sector 9,3 is not yours. Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4 - Play#1 output Play#1 1 Sector 4,4 is not yours. - Play#1 output Play#1 1 Sector 6,4 is not yours. - Play#1 output Play#1 1 Sector 8,4 is not yours. Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5 - Play#1 output Play#1 1 Sector 5,5 is not yours. - Play#1 output Play#1 1 Sector 7,5 is not yours. - Play#1 output Play#1 1 Sector 9,5 is not yours. - Play#1 output Play#1 1 Sector 1,-1 is not yours. Play#1 output Play#1 1 5 units unloaded Play#1 output Play#1 6 0 599 Play#1 input lunload f D -9 Play#1 command lunload Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0 - Play#1 output Play#1 1 Sector 4,0 is not yours. - Play#1 output Play#1 1 Sector 6,0 is not yours. - Play#1 output Play#1 1 Sector 8,0 is not yours. Play#1 output Play#1 1 1 unit unloaded Play#1 output Play#1 6 0 598 Play#1 input load m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -5 @@ -773,9 +751,6 @@ Play#1 command lunload Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0 Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0 - Play#1 output Play#1 1 Sector 4,0 is not yours. - Play#1 output Play#1 1 Sector 6,0 is not yours. - Play#1 output Play#1 1 Sector 8,0 is not yours. Play#1 output Play#1 1 2 units unloaded Play#1 output Play#1 6 0 578 Play#1 input lunload m b -2 @@ -821,39 +796,20 @@ Play#1 command lunload Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0 Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0 - Play#1 output Play#1 1 Sector 4,0 is not yours. - Play#1 output Play#1 1 Sector 6,0 is not yours. - Play#1 output Play#1 1 Sector 8,0 is not yours. Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1 Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1 - Play#1 output Play#1 1 Sector 5,1 is not yours. - Play#1 output Play#1 1 Sector 7,1 is not yours. - Play#1 output Play#1 1 Sector 9,1 is not yours. Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3 Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3 - Play#1 output Play#1 1 Sector 5,3 is not yours. - Play#1 output Play#1 1 Sector 7,3 is not yours. - Play#1 output Play#1 1 Sector 9,3 is not yours. Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4 Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4 - Play#1 output Play#1 1 Sector 4,4 is not yours. - Play#1 output Play#1 1 Sector 6,4 is not yours. - Play#1 output Play#1 1 Sector 8,4 is not yours. Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5 Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5 - Play#1 output Play#1 1 Sector 5,5 is not yours. - Play#1 output Play#1 1 Sector 7,5 is not yours. - Play#1 output Play#1 1 Sector 9,5 is not yours. - Play#1 output Play#1 1 Sector 1,-1 is not yours. Play#1 output Play#1 1 10 units unloaded Play#1 output Play#1 6 0 575 Play#1 input lunload m D -2 Play#1 command lunload Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0 Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0 - Play#1 output Play#1 1 Sector 4,0 is not yours. - Play#1 output Play#1 1 Sector 6,0 is not yours. - Play#1 output Play#1 1 Sector 8,0 is not yours. Play#1 output Play#1 1 2 units unloaded Play#1 output Play#1 6 0 574 Play#1 input lunload m 50/51/52/53/54/90/92/93/94 0 @@ -876,9 +832,6 @@ Play#1 command lunload Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0 Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0 - Play#1 output Play#1 1 Sector 4,0 is not yours. - Play#1 output Play#1 1 Sector 6,0 is not yours. - Play#1 output Play#1 1 Sector 8,0 is not yours. Play#1 output Play#1 1 2 units unloaded Play#1 output Play#1 6 0 571 Play#1 input lunload m b 1 @@ -947,39 +900,20 @@ Play#1 command lunload Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0 Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0 - Play#1 output Play#1 1 Sector 4,0 is not yours. - Play#1 output Play#1 1 Sector 6,0 is not yours. - Play#1 output Play#1 1 Sector 8,0 is not yours. Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1 Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1 - Play#1 output Play#1 1 Sector 5,1 is not yours. - Play#1 output Play#1 1 Sector 7,1 is not yours. - Play#1 output Play#1 1 Sector 9,1 is not yours. Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3 Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3 - Play#1 output Play#1 1 Sector 5,3 is not yours. - Play#1 output Play#1 1 Sector 7,3 is not yours. - Play#1 output Play#1 1 Sector 9,3 is not yours. Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4 Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4 - Play#1 output Play#1 1 Sector 4,4 is not yours. - Play#1 output Play#1 1 Sector 6,4 is not yours. - Play#1 output Play#1 1 Sector 8,4 is not yours. Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5 Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5 - Play#1 output Play#1 1 Sector 5,5 is not yours. - Play#1 output Play#1 1 Sector 7,5 is not yours. - Play#1 output Play#1 1 Sector 9,5 is not yours. - Play#1 output Play#1 1 Sector 1,-1 is not yours. Play#1 output Play#1 1 10 units unloaded Play#1 output Play#1 6 0 567 Play#1 input lunload m D 1 Play#1 command lunload Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0 Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0 - Play#1 output Play#1 1 Sector 4,0 is not yours. - Play#1 output Play#1 1 Sector 6,0 is not yours. - Play#1 output Play#1 1 Sector 8,0 is not yours. Play#1 output Play#1 1 2 units unloaded Play#1 output Play#1 6 0 566 Play#1 input load i 80 1 @@ -1272,6 +1206,7 @@ Play#1 input load plane a A Play#1 command load Play#1 output Play#1 1 sam Sea Sparrow #0 loaded onto ls landing ship (#0) at 0,0. + Play#1 output Play#1 1 Can't put plane 25 on this ship! Play#1 output Play#1 1 sam Sea Sparrow #15 loaded onto ls landing ship (#15) at 0,4. Play#1 output Play#1 1 2 ships loaded Play#1 output Play#1 6 0 515 @@ -1379,6 +1314,16 @@ Play#1 output Play#1 1 f2 P-51 Mustang #127 loaded onto cal light carrier (#100) at -2,0. Play#1 output Play#1 1 f2 P-51 Mustang #128 loaded onto cal light carrier (#100) at -2,0. Play#1 output Play#1 1 f2 P-51 Mustang #129 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 Can't put plane 130 on this ship! + Play#1 output Play#1 1 Can't put plane 131 on this ship! + Play#1 output Play#1 1 Can't put plane 132 on this ship! + Play#1 output Play#1 1 Can't put plane 133 on this ship! + Play#1 output Play#1 1 Can't put plane 134 on this ship! + Play#1 output Play#1 1 Can't put plane 135 on this ship! + Play#1 output Play#1 1 Can't put plane 136 on this ship! + Play#1 output Play#1 1 Can't put plane 137 on this ship! + Play#1 output Play#1 1 Can't put plane 138 on this ship! + Play#1 output Play#1 1 Can't put plane 139 on this ship! Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 498 Play#1 input load plane 100 K @@ -1403,6 +1348,16 @@ Play#1 output Play#1 1 nc AH-1 Cobra #77 loaded onto cal light carrier (#100) at -2,0. Play#1 output Play#1 1 nc AH-1 Cobra #78 loaded onto cal light carrier (#100) at -2,0. Play#1 output Play#1 1 nc AH-1 Cobra #79 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 Can't put plane 80 on this ship! + Play#1 output Play#1 1 Can't put plane 81 on this ship! + Play#1 output Play#1 1 Can't put plane 82 on this ship! + Play#1 output Play#1 1 Can't put plane 83 on this ship! + Play#1 output Play#1 1 Can't put plane 84 on this ship! + Play#1 output Play#1 1 Can't put plane 85 on this ship! + Play#1 output Play#1 1 Can't put plane 86 on this ship! + Play#1 output Play#1 1 Can't put plane 87 on this ship! + Play#1 output Play#1 1 Can't put plane 88 on this ship! + Play#1 output Play#1 1 Can't put plane 89 on this ship! Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 497 Play#1 input load plane 100 E @@ -1411,6 +1366,19 @@ Play#1 output Play#1 1 sam Sea Sparrow #41 loaded onto cal light carrier (#100) at -2,0. Play#1 output Play#1 1 sam Sea Sparrow #42 loaded onto cal light carrier (#100) at -2,0. Play#1 output Play#1 1 sam Sea Sparrow #43 loaded onto cal light carrier (#100) at -2,0. + Play#1 output Play#1 1 Can't put plane 44 on this ship! + Play#1 output Play#1 1 Can't put plane 45 on this ship! + Play#1 output Play#1 1 Can't put plane 46 on this ship! + Play#1 output Play#1 1 Can't put plane 47 on this ship! + Play#1 output Play#1 1 Can't put plane 48 on this ship! + Play#1 output Play#1 1 Can't put plane 49 on this ship! + Play#1 output Play#1 1 Can't put plane 50 on this ship! + Play#1 output Play#1 1 Can't put plane 51 on this ship! + Play#1 output Play#1 1 Can't put plane 52 on this ship! + Play#1 output Play#1 1 Can't put plane 53 on this ship! + Play#1 output Play#1 1 Can't put plane 54 on this ship! + Play#1 output Play#1 1 Can't put plane 55 on this ship! + Play#1 output Play#1 1 Can't put plane 56 on this ship! Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 496 Play#1 input load plane 101 M @@ -1425,6 +1393,16 @@ Play#1 output Play#1 1 mi Harpoon #97 loaded onto mb missile boat (#101) at -2,0. Play#1 output Play#1 1 mi Harpoon #98 loaded onto mb missile boat (#101) at -2,0. Play#1 output Play#1 1 mi Harpoon #99 loaded onto mb missile boat (#101) at -2,0. + Play#1 output Play#1 1 Can't put plane 100 on this ship! + Play#1 output Play#1 1 Can't put plane 101 on this ship! + Play#1 output Play#1 1 Can't put plane 102 on this ship! + Play#1 output Play#1 1 Can't put plane 103 on this ship! + Play#1 output Play#1 1 Can't put plane 104 on this ship! + Play#1 output Play#1 1 Can't put plane 105 on this ship! + Play#1 output Play#1 1 Can't put plane 106 on this ship! + Play#1 output Play#1 1 Can't put plane 107 on this ship! + Play#1 output Play#1 1 Can't put plane 108 on this ship! + Play#1 output Play#1 1 Can't put plane 109 on this ship! Play#1 output Play#1 1 1 ship loaded Play#1 output Play#1 6 0 495 Play#1 input unload plane 100 110 @@ -1495,9 +1473,6 @@ Play#1 command lunload Play#1 output Play#1 1 sam Sea Sparrow #200 unloaded from tra train #50 at 0,0. Play#1 output Play#1 1 sam Sea Sparrow #201 unloaded from tra train #51 at 2,0. - Play#1 output Play#1 1 Sector 4,0 is not yours. - Play#1 output Play#1 1 Sector 6,0 is not yours. - Play#1 output Play#1 1 Sector 8,0 is not yours. Play#1 output Play#1 1 2 units unloaded Play#1 output Play#1 6 0 482 Play#1 input lunload plane b D @@ -1548,6 +1523,17 @@ Play#1 input lload plane 100 E Play#1 command lload Play#1 output Play#1 1 sam Sea Sparrow #45 loaded onto rad radar unit #100 at -2,0. + Play#1 output Play#1 1 Can't put plane 46 on this unit! + Play#1 output Play#1 1 Can't put plane 47 on this unit! + Play#1 output Play#1 1 Can't put plane 48 on this unit! + Play#1 output Play#1 1 Can't put plane 49 on this unit! + Play#1 output Play#1 1 Can't put plane 50 on this unit! + Play#1 output Play#1 1 Can't put plane 51 on this unit! + Play#1 output Play#1 1 Can't put plane 52 on this unit! + Play#1 output Play#1 1 Can't put plane 53 on this unit! + Play#1 output Play#1 1 Can't put plane 54 on this unit! + Play#1 output Play#1 1 Can't put plane 55 on this unit! + Play#1 output Play#1 1 Can't put plane 56 on this unit! Play#1 output Play#1 1 1 unit loaded Play#1 output Play#1 6 0 472 Play#1 input load @@ -1567,6 +1553,18 @@ Play#1 output Play#1 4 Plane(s) to load onto cs cargo ship (#80)? Play#1 input * Play#1 output Play#1 1 sam Sea Sparrow #46 loaded onto cs cargo ship (#80) at -2,0. + Play#1 output Play#1 1 Can't put plane 47 on this ship! + Play#1 output Play#1 1 Can't put plane 48 on this ship! + Play#1 output Play#1 1 Can't put plane 49 on this ship! + Play#1 output Play#1 1 Can't put plane 50 on this ship! + Play#1 output Play#1 1 Can't put plane 51 on this ship! + Play#1 output Play#1 1 Can't put plane 52 on this ship! + Play#1 output Play#1 1 Can't put plane 53 on this ship! + Play#1 output Play#1 1 Can't put plane 54 on this ship! + Play#1 output Play#1 1 Can't put plane 55 on this ship! + Play#1 output Play#1 1 Can't put plane 56 on this ship! + Play#1 output Play#1 1 Can't put plane 230 on this ship! + Play#1 output Play#1 1 Can't put plane 232 on this ship! Play#1 output Play#1 4 Plane(s) to load onto cs cargo ship (#81)? Play#1 input * Play#1 output Play#1 1 1 ship loaded @@ -1604,6 +1602,19 @@ Play#1 output Play#1 4 Plane(s) to load onto rad radar unit #105? Play#1 input * Play#1 output Play#1 1 sam Sea Sparrow #46 loaded onto rad radar unit #105 at -2,0. + Play#1 output Play#1 1 Can't put plane 47 on this unit! + Play#1 output Play#1 1 Can't put plane 48 on this unit! + Play#1 output Play#1 1 Can't put plane 49 on this unit! + Play#1 output Play#1 1 Can't put plane 50 on this unit! + Play#1 output Play#1 1 Can't put plane 51 on this unit! + Play#1 output Play#1 1 Can't put plane 52 on this unit! + Play#1 output Play#1 1 Can't put plane 53 on this unit! + Play#1 output Play#1 1 Can't put plane 54 on this unit! + Play#1 output Play#1 1 Can't put plane 55 on this unit! + Play#1 output Play#1 1 Can't put plane 56 on this unit! + Play#1 output Play#1 1 Can't put plane 58 on this unit! + Play#1 output Play#1 1 Can't put plane 230 on this unit! + Play#1 output Play#1 1 Can't put plane 232 on this unit! Play#1 output Play#1 1 1 unit loaded Play#1 output Play#1 6 0 468 Play#1 input load land -1 @@ -1826,9 +1837,6 @@ Play#1 command lunload Play#1 output Play#1 1 linf light infantry #230 unloaded from tra train #50 at 0,0. Play#1 output Play#1 1 linf light infantry #231 unloaded from tra train #51 at 2,0. - Play#1 output Play#1 1 Sector 4,0 is not yours. - Play#1 output Play#1 1 Sector 6,0 is not yours. - Play#1 output Play#1 1 Sector 8,0 is not yours. Play#1 output Play#1 1 2 units unloaded Play#1 output Play#1 6 0 436 Play#1 input lunload land b D