Drop add argument "active"
Argument "active" is obscure. It creates a country in STAT_ACTIVE that doesn't have a capital, and has its origin at the true origin. If you really want such a country, create it in STAT_NEW normally, then use edit to go to STAT_ACTIVE.
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2 changed files with 4 additions and 10 deletions
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@ -1,15 +1,12 @@
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.TH Command ADD
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.NA add "Add/Remove a country in the game"
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.LV Expert
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.SY "add <NAT> <NAME> <REP> <visitor|new|active|god|delete>"
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.SY "add <NAT> <NAME> <REP> <visitor|new|god|delete>"
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.EX add 1 bunky mypass n
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This adds a new player to the game.
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This adds a new player country to the game. Use \*Qnewcap\*U to
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create its sanctuary.
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.EX add 2 visitor visitor v
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This adds a visitor country to the game.
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.EX add 1 bunky mypass d
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This removes bunky from the game.
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.EX add 36 martian outerspace a
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This will add a new country which will be able to send/receive
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telegrams but won't have any land. For example, you could give a
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newbie helper a country like this.
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.SA "newcap, Deity"
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@ -86,7 +86,7 @@ add(void)
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}
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strcpy(pname, p);
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p = getstarg(player->argp[4],
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"Status? (visitor, new, active, god, delete) ", buf);
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"Status? (visitor, new, god, delete) ", buf);
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if (!p || !*p)
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return RET_SYN;
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switch (*p) {
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@ -96,9 +96,6 @@ add(void)
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case 'n':
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stat = STAT_NEW;
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break;
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case 'a':
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stat = STAT_ACTIVE;
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break;
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case 'g':
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stat = STAT_GOD;
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break;
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