Drop add argument "active"

Argument "active" is obscure.  It creates a country in STAT_ACTIVE
that doesn't have a capital, and has its origin at the true origin.
If you really want such a country, create it in STAT_NEW normally,
then use edit to go to STAT_ACTIVE.
This commit is contained in:
Markus Armbruster 2011-10-30 16:11:02 +01:00
parent 62f0da239f
commit 3fb00c79d9
2 changed files with 4 additions and 10 deletions

View file

@ -1,15 +1,12 @@
.TH Command ADD
.NA add "Add/Remove a country in the game"
.LV Expert
.SY "add <NAT> <NAME> <REP> <visitor|new|active|god|delete>"
.SY "add <NAT> <NAME> <REP> <visitor|new|god|delete>"
.EX add 1 bunky mypass n
This adds a new player to the game.
This adds a new player country to the game. Use \*Qnewcap\*U to
create its sanctuary.
.EX add 2 visitor visitor v
This adds a visitor country to the game.
.EX add 1 bunky mypass d
This removes bunky from the game.
.EX add 36 martian outerspace a
This will add a new country which will be able to send/receive
telegrams but won't have any land. For example, you could give a
newbie helper a country like this.
.SA "newcap, Deity"