Move file initialization from files.c to empfile oninit()

files.c writes initial contents to game state files with fixed size.
Necessary for setting up invariants, such as struct sctstr members
sct_x, sct_y matching sct_uid.

Do that from the oninit() callback, so ef_blank() sets up invariants
correctly.  Since ef_blank() isn't used for these files right now,
this isn't a bug fix, just cleanup.
This commit is contained in:
Markus Armbruster 2011-05-03 20:48:56 +02:00
parent 576a3c60ed
commit 3fe3cd376f
2 changed files with 57 additions and 69 deletions

View file

@ -55,8 +55,6 @@
#include "trade.h"
#include "version.h"
static void file_sct_init(coord, coord, struct sctstr *ptr);
static void
print_usage(char *program_name)
{
@ -74,13 +72,8 @@ main(int argc, char *argv[])
{
char buf[255];
char *filename;
int x, y;
struct gamestr game;
struct natstr nat;
struct realmstr realm;
struct sctstr sct;
int i, j;
char *map;
int i;
int opt;
char *config_file = NULL;
int force = 0;
@ -133,6 +126,7 @@ main(int argc, char *argv[])
if (!fgets(buf, sizeof(buf), stdin) || (*buf != 'y' && *buf != 'Y'))
exit(1);
}
for (i = 0; i < EF_MAX; i++) {
if (!EF_IS_GAME_STATE(i))
continue;
@ -141,39 +135,19 @@ main(int argc, char *argv[])
exit(1);
}
}
memset(&game, 0, sizeof(game));
game.ef_type = EF_GAME;
game.game_turn = 1;
ef_write(EF_GAME, 0, &game);
memset(&nat, 0, sizeof(nat));
nat.ef_type = EF_NATION;
ef_extend(EF_GAME, 1);
ef_extend(EF_NATION, MAXNOC);
ef_read(EF_NATION, 0, &nat);
strcpy(nat.nat_cnam, "POGO");
strcpy(nat.nat_pnam, "peter");
nat.nat_stat = STAT_GOD;
nat.nat_btu = 255;
nat.nat_money = 123456789;
nat.nat_cnum = 0;
nat.nat_flags |= NF_FLASH;
putnat((&nat));
ef_write(EF_NATION, 0, &nat);
printf("All praise to %s!\n", nat.nat_cnam);
memset(&nat, 0, sizeof(nat));
for (i = 1; i < MAXNOC; i++) {
nat.ef_type = EF_NATION;
nat.nat_cnum = nat.nat_uid = i;
nat.nat_seqno = 0;
putnat((&nat));
}
memset(&realm, 0, sizeof(realm));
realm.ef_type = EF_REALM;
for (i = 0; i < MAXNOC; i++) {
realm.r_cnum = i;
for (j = 0; j < MAXNOR; j++) {
realm.r_realm = j;
realm.r_uid = (i * MAXNOR) + j;
realm.r_seqno = 0;
putrealm(&realm);
}
}
ef_extend(EF_REALM, MAXNOC * MAXNOR);
if (mkdir(teldir, S_IRWXU | S_IRWXG) < 0 && errno != EEXIST) {
perror(teldir);
printf("Can't make telegram directory\n");
@ -185,21 +159,10 @@ main(int argc, char *argv[])
}
close(creat(annfil, S_IRUSR | S_IWUSR | S_IRGRP | S_IWGRP));
/* create a zero-filled sector file */
memset(&sct, 0, sizeof(sct));
for (y = 0; y < WORLD_Y; y++) {
for (x = 0; x < WORLD_X / 2; x++) {
file_sct_init(x * 2 + (y & 1), y, &sct);
putsect(&sct);
}
}
map = calloc(WORLD_SZ(), sizeof(*map));
for (i = 0; i < MAXNOC; i++) {
ef_write(EF_MAP, i, map);
}
for (i = 0; i < MAXNOC; i++) {
ef_write(EF_BMAP, i, map);
}
ef_extend(EF_SECTOR, WORLD_SZ());
ef_extend(EF_MAP, MAXNOC);
ef_extend(EF_BMAP, MAXNOC);
for (i = 0; i < EF_MAX; i++) {
if (!EF_IS_GAME_STATE(i))
continue;
@ -208,19 +171,3 @@ main(int argc, char *argv[])
exit(0);
}
static void
file_sct_init(coord x, coord y, struct sctstr *ptr)
{
struct sctstr *sp = (struct sctstr *)ptr;
sp->ef_type = EF_SECTOR;
sp->sct_uid = XYOFFSET(x, y);
sp->sct_seqno = 0;
sp->sct_x = x;
sp->sct_y = y;
sp->sct_dist_x = x;
sp->sct_dist_y = y;
sp->sct_newtype = sp->sct_type = SCT_WATER;
sp->sct_coastal = 1;
}