diff --git a/info/History.t b/info/History.t index e72012da..e6499bde 100644 --- a/info/History.t +++ b/info/History.t @@ -207,7 +207,7 @@ following people: Yannick Trembley John Yockey -1998 Empire 4.2, Wolfpack (http://www.wolfpackempire.com) +1998 Empire 4.2, Wolfpack The above authors (Dave Pare, Jeff Bailey, Thomas Ruschack, Ken Stevens and Steve McClure) agreed to re-release the source code under the GNU @@ -222,7 +222,31 @@ WORLD_X and WORLD_Y) so that you didn't have to re-build an entire server each time you changed an option (you just have to rebuild the world sometimes. ;-) ) -The source is still managed by the Wolfpack team. +2006 Empire 4.3, Wolfpack +Markus Armbruster took over technical leadership in 2004. The code +was put under version control, first CVS, then Git. Countless bugs +got squashed. Significant effort went into improved maintainability +and portability. Thanks to Ron Koenderink, this includes Windows. +Server and client support IPv6 and UTF-8. + +New tools for the deity include crash dumps, extensive logging, +automatic backups, game export to and import from portable text files, +even more game customization without recompile, and flexible update +schedule configuration. New configuration choices include AUTO_POWER, +RAILWAYS and rollover_avail. Options SHOWPLANE, SHIPNAMES, NEWPOWER, +NEW_STARVE, NEW_WORK, ORBIT and PLANENAMES are no longer configurable. +Options NUKEFAILDETONATE, SLOW_WAR, SNEAK_ATTACK, FUEL, GRAB_THINGS +and SHIP_DECAY are gone. Options PINPOINTMISSILE, DEMANDUPDATE, +UPDATESCHED, DRNUKE, NONUKES, NEUTRON, BIG_CITY, DEFENSE_INFRA, +NO_LCMS, NO_HCMS and NO_OIL got replaced by more flexible +configuration. + +The xdump command lets client writers access more game more easily. + +Changes affecting players include extended start/stop commands +(replacing budget priorities), radically reduced bridge population, +somewhat reduced land unit penetration depth, fusing of interception +with air defense, and limiting nukes to strategic roles again. .FI .SA "Server" diff --git a/info/Overview.t b/info/Overview.t index d3ee1529..7cee601c 100644 --- a/info/Overview.t +++ b/info/Overview.t @@ -216,6 +216,7 @@ and partly on the Unix system at Davis Polk & Wardwell, by Peter Langston with invaluable goading from Joe Stetson, Robert Bradbury, Nat Howard, Brian Redman, Adam Buchsbaum, and a myriad of others. +.s1 Since Langston never released source code for his version, Dave Pare and friends de-compiled it in that same year and have created this version @@ -226,9 +227,11 @@ code, most notably, Dave Pare added plane units in 1986, Jeff Bailey added many configurable options in the KSU distribution, Thomas Ruschak added land units and missions in 1992-1993 and released the "Chainsaw" server, and Ken Stevens rewrote much of the server code in -1995 and released the "Empire2" server, and Steve McClure and the Wolfpack -made lots +1995 and released the "Empire2" server. +Steve McClure and the Wolfpack made lots of other changes and released the "Empire4" server in August of 1996. +The game is still maintained by the Wolfpack team. Markus Armbruster +serves as technical lead since 2004. .in .s1 .SA "Novice, Expert, Introduction"