retreat: Don't report a destroyed ship/land unit couldn't retreat
Commit df8a1ff
redone without breaking stuff.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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cc8b92d555
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2 changed files with 0 additions and 10 deletions
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@ -124,9 +124,6 @@ retreat_ship1(struct shpstr *sp, char code, int orig)
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int changed;
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if (sp->shp_effic < SHIP_MINEFF) {
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wu(0, sp->shp_own,
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"%s %s,\nbut it died in the attack, and so couldn't retreat!\n",
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prship(sp), conditions[findcondition(code)].desc[orig]);
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if (!orig)
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putship(sp->shp_uid, sp);
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return 0;
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@ -322,9 +319,6 @@ retreat_land1(struct lndstr *lp, char code, int orig)
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struct lchrstr *lcp;
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if (lp->lnd_effic < LAND_MINEFF) {
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wu(0, lp->lnd_own,
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"%s %s,\nbut it died in the attack, and so couldn't retreat!\n",
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prland(lp), conditions[findcondition(code)].desc[orig]);
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if (!orig)
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putland(lp->lnd_uid, lp);
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return 0;
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@ -1108,8 +1108,6 @@
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Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
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Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage.
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Play#0 output Play#0 1 cs cargo ship (#30) takes 8
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Play#0 output Play#0 1 cs cargo ship (#30) was damaged,
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Play#0 output Play#0 1 but it died in the attack, and so couldn't retreat!
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Play#0 output Play#0 1 cs cargo ship (#32) retreated with a damaged friend,
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Play#0 output Play#0 1 but had no crew, and couldn't retreat!
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Play#0 output Play#0 1 cs cargo ship (#35) retreated with a damaged friend,
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@ -1262,8 +1260,6 @@
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Play#0 output Play#0 1 1 planes spotted over 0,2
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Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #30
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Play#0 output Play#0 1 cav cavalry #30 takes 17
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Play#0 output Play#0 1 cav cavalry #30 was bombed,
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Play#0 output Play#0 1 but it died in the attack, and so couldn't retreat!
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Play#0 output Play#0 1 cav cavalry #31 retreated with a bombed friend, and ended up at 2,2
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Play#0 output Play#0 1 cav cavalry #32 retreated with a bombed friend, and ended up at 2,2
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Play#0 output Play#0 1 cav cavalry #34 retreated with a bombed friend, and ended up at 2,2
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