Fix confused and buggy bridge splashing code
A bridge (span or tower) must be splashed when it gets damaged below SCT_MINEFF. Likewise when its last supporting sector (bridge head or tower) gets damaged below SCT_MINEFF, unless EASY_BRIDGES is enabled. We need to check this whenever a bridge head, span or tower gets damaged. This is done in three places, and all of them screw up: * checksect() ignores damage to bridge heads. It also leaves writing back the sector it checks to the caller, which never happens when it's called from sct_postread(). Note that checksect() drowns all planes on bridges it splashes. Functions that need to exempt flying planes from such a fate have to splash bridges themselves. * sect_damage() ignores damage to bridge towers, and damage to bridge spans unless EASY_BRIDGES is enabled. It then runs checksect(), which compensates for these omissions, but happily drowns the planes sect_damage() attempts to protect. * eff_bomb() ignores damage to bridge heads. Collateral damage makes sect_damage() run, which compensates for the omission. This causes the following bugs: * Efficiency damage going through sect_damage() can drown planes it shouldn't. This affects pinpoint bombing when collateral damage splashes a bridge, and strategic bombing. The drowned planes then crash and burn when they attempt to land at their (just splashed) base. * Efficiency damage to bridge heads not going through sect_damage() fails to collapse unsupported bridges. This affects pin-bombing efficiency without collateral damage, and ground combat. Also deity commands edit, setsector and add, but that could be regarded as a feature. * If the sector file somehow ends up with an inefficient bridge span, it collapses on every read again and again, until it collapses on a write. Related problems exist with other actions of checksect(), and they're not addressed here. * If the sector file somehow ends up with adjacent inefficient bridge towers, checksect() on any of them recurses infinitely: - checksect() inefficient tower T1 - knockdown() T1, but don't write that back to the sector file - bridgefall() T1; this reads all adjacent sectors, including inefficient towert T2 - checksect() T2 - knockdown() T2, but don't write that back to the sector file - bridgefall() T1; this reads adjacent sectors including T1 - checksect() T1 ... This commit creates a new function bridge_damaged() to splash any bridges that became inefficient or unsupported after damage to a sector. To avoid the inifinite recursion, we call it in sct_prewrite() instead of checksect(). No uses knockdown() outside bridgefall.c remain, so give it internal linkage.
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5 changed files with 30 additions and 25 deletions
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@ -48,6 +48,31 @@
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#include "sect.h"
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#include "xy.h"
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static void knockdown(struct sctstr *, struct emp_qelem *);
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/*
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* Check bridges at and around SP after damage to SP.
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* If SP is an inefficent bridge, splash it.
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* If SP can't support a bridge, splash unsupported adjacent bridges.
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* Don't drown planes in LIST when splashing bridges.
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* Write back splashed bridges, except for SP; writing that one is
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* left to the caller.
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*/
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void
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bridge_damaged(struct sctstr *sp, struct emp_qelem *list)
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{
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int des;
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if (sp->sct_effic >= SCT_MINEFF)
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return;
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des = sp->sct_type;
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if (des == SCT_BSPAN || des == SCT_BTOWER)
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knockdown(sp, list);
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if ((des == SCT_BHEAD || des == SCT_BTOWER) && !opt_EASY_BRIDGES)
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bridgefall(sp, list);
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}
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void
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bridgefall(struct sctstr *sp, struct emp_qelem *list)
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{
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@ -94,7 +119,7 @@ bridgefall(struct sctstr *sp, struct emp_qelem *list)
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/* Knock down a bridge span. Note that this does NOT write the
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* sector out to the database, it's up to the caller to do that. */
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void
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static void
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knockdown(struct sctstr *sp, struct emp_qelem *list)
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{
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struct lndstr land;
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