(nameofitem, produce, check, fire_dchrg, send_reacting_units_home,

do_map_set, upd_land, nav_check_atdest, produce, upd_ship): Remove
unused parameters.  Callers changed.
This commit is contained in:
Markus Armbruster 2004-03-03 09:39:50 +00:00
parent 19acc1cd07
commit 42290db8c8
12 changed files with 48 additions and 55 deletions

View file

@ -78,8 +78,7 @@ static int get_dtotal(struct combat *def, struct emp_qelem *list,
static int take_casualty(int combat_mode, struct combat *off,
struct emp_qelem *olist);
static void send_reacting_units_home(struct combat *def,
struct emp_qelem *list);
static void send_reacting_units_home(struct emp_qelem *list);
static int take_def(int combat_mode, struct emp_qelem *list,
struct combat *off, struct combat *def);
@ -2075,7 +2074,7 @@ att_fight(int combat_mode, struct combat *off, struct emp_qelem *olist,
do_sneak(def, success);
}
send_reacting_units_home(def, dlist);
send_reacting_units_home(dlist);
/* putland the defending land */
lnd_put(dlist, 0);
@ -2214,7 +2213,7 @@ take_casualty(int combat_mode, struct combat *off, struct emp_qelem *olist)
/* Send reacting defense units back to where they came from (at no mob cost) */
static void
send_reacting_units_home(struct combat *def, struct emp_qelem *list)
send_reacting_units_home(struct emp_qelem *list)
{
struct emp_qelem *qp, *next;
struct llist *llp;