(nameofitem, produce, check, fire_dchrg, send_reacting_units_home,

do_map_set, upd_land, nav_check_atdest, produce, upd_ship): Remove
unused parameters.  Callers changed.
This commit is contained in:
Markus Armbruster 2004-03-03 09:39:50 +00:00
parent 19acc1cd07
commit 42290db8c8
12 changed files with 48 additions and 55 deletions

View file

@ -59,7 +59,7 @@
static int shiprepair(register struct shpstr *, int *, struct natstr *,
int *, int);
static void upd_ship(register struct shpstr *, int, register int,
static void upd_ship(register struct shpstr *, register int,
struct natstr *, int *, int);
int
@ -90,7 +90,7 @@ prod_ship(int etus, int natnum, int *bp, int build)
bp_clear_cachepath();
bp_enable_cachepath();
}
upd_ship(sp, n, etus, np, bp, build);
upd_ship(sp, etus, np, bp, build);
if (build && !player->simulation) /* make sure to only autonav once */
nav_ship(sp); /* autonav the ship */
sea_money[sp->shp_own] += np->nat_money - start_money;
@ -110,7 +110,7 @@ prod_ship(int etus, int natnum, int *bp, int build)
}
static void
upd_ship(register struct shpstr *sp, int shipno, register int etus,
upd_ship(register struct shpstr *sp, register int etus,
struct natstr *np, int *bp, int build)
/* build = 1, maintain = 0 */
{