Remove option SLOW_WAR

SLOW_WAR has issues:

* The check whether the attacker old-owns the attacked sector is
  broken, because att_abort() uses sect.sct_oldown uninitialized.

  Spotted by the Clang Static Analyzer.

* Its implementation in setrel() is somewhat scary.  It's actually
  okay, because that part of setrel() only runs within decl().  Other
  callers don't reach it: update_main() because player->god != 0
  there, and the rest because they never pass a rel < HOSTILE.

* Documentation is a bit vague.

SLOW_WAR hasn't been used in a public game in years.  Fixing it is not
worth it, so remove it instead.
This commit is contained in:
Markus Armbruster 2011-01-09 19:03:38 +01:00
parent a94ae5f8c1
commit 439f111f98
23 changed files with 11 additions and 274 deletions

View file

@ -181,8 +181,6 @@ EMPCF_OPT("RES_POP", opt_RES_POP,
"Population is limited by research")
EMPCF_OPT("SAIL", opt_SAIL,
"Enable sail command")
EMPCF_OPT("SLOW_WAR", opt_SLOW_WAR,
"Declaring war takes time")
EMPCF_OPT("SUPER_BARS", opt_SUPER_BARS,
"Make bars immune to damage")
EMPCF_OPT("TECH_POP", opt_TECH_POP,
@ -207,8 +205,6 @@ EMPCFBOTH("at_least_one_100", at_least_one_100, int, NSC_INT, KM_INTERNAL,
"Initialize new countries with at least one sector with 100 of all resource")
EMPCFBOTH("start_cash", start_cash, long, NSC_LONG, KM_INTERNAL,
"Starting cash for new countries")
EMPCFBOTH("war_cost", War_Cost, int, NSC_INT, 0,
"Cost to declare war (if SLOW_WAR is on)")
EMPCF_COMMENT("\n\n### Technology/Research/Education/Happiness")
EMPCFBOTH("easy_tech", easy_tech, float, NSC_FLOAT, 0,