Remove option SLOW_WAR
SLOW_WAR has issues: * The check whether the attacker old-owns the attacked sector is broken, because att_abort() uses sect.sct_oldown uninitialized. Spotted by the Clang Static Analyzer. * Its implementation in setrel() is somewhat scary. It's actually okay, because that part of setrel() only runs within decl(). Other callers don't reach it: update_main() because player->god != 0 there, and the rest because they never pass a rel < HOSTILE. * Documentation is a bit vague. SLOW_WAR hasn't been used in a public game in years. Fixing it is not worth it, so remove it instead.
This commit is contained in:
parent
a94ae5f8c1
commit
439f111f98
23 changed files with 11 additions and 274 deletions
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@ -173,8 +173,7 @@ assa(void)
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putland(llp->unit.land.lnd_uid, &llp->unit.land);
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} else {
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pr("%s was spotted", prland(&llp->unit.land));
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if (rel == HOSTILE || rel == AT_WAR || rel == SITZKRIEG ||
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rel == MOBILIZATION) {
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if (rel <= HOSTILE) {
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wu(0, def->own, "%s spy shot and killed in %s.\n",
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cname(player->cnum), xyas(def->x, def->y,
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def->own));
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@ -95,8 +95,6 @@ bomb(void)
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char mission;
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struct plist *plp;
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struct emp_qelem *qp, *next;
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int rel;
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struct natstr *natp;
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char buf[1024];
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if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
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@ -160,20 +158,6 @@ bomb(void)
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}
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break;
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case 's':
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if (opt_SLOW_WAR) {
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natp = getnatp(player->cnum);
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if (target.sct_own) {
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rel = getrel(natp, target.sct_own);
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if ((rel != AT_WAR) && (player->cnum != target.sct_own)
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&& (target.sct_own) &&
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(target.sct_oldown != player->cnum)) {
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pr("You're not at war with them!\n");
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pln_put(&bomb_list);
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pln_put(&esc_list);
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return RET_FAIL;
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}
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}
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}
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nreport(player->cnum, N_SCT_BOMB, target.sct_own, 1);
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strat_bomb(&bomb_list, &target);
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break;
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@ -197,8 +181,6 @@ pin_bomb(struct emp_qelem *list, struct sctstr *target)
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char *p;
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int nsubs;
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int nunits;
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struct natstr *natp;
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int rel;
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char buf[1024];
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int i;
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@ -229,18 +211,6 @@ pin_bomb(struct emp_qelem *list, struct sctstr *target)
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}
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switch (*p) {
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case 'l':
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if (opt_SLOW_WAR) {
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natp = getnatp(player->cnum);
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if (target->sct_own) {
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rel = getrel(natp, target->sct_own);
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if ((rel != AT_WAR) && (player->cnum != target->sct_own)
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&& (target->sct_own) &&
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(target->sct_oldown != player->cnum)) {
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pr("You're not at war with them!\n");
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goto retry;
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}
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}
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}
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if (nunits == 0) {
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pr("no units there\n");
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goto retry;
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@ -248,18 +218,6 @@ pin_bomb(struct emp_qelem *list, struct sctstr *target)
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land_bomb(list, target);
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break;
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case 'p':
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if (opt_SLOW_WAR) {
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natp = getnatp(player->cnum);
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if (target->sct_own) {
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rel = getrel(natp, target->sct_own);
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if ((rel != AT_WAR) && (player->cnum != target->sct_own)
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&& (target->sct_own) &&
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(target->sct_oldown != player->cnum)) {
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pr("You're not at war with them!\n");
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goto retry;
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}
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}
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}
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if (nplanes == 0) {
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pr("no planes there\n");
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goto retry;
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@ -281,19 +239,6 @@ pin_bomb(struct emp_qelem *list, struct sctstr *target)
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ship_bomb(list, target);
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break;
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case 'c':
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if (opt_SLOW_WAR) {
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natp = getnatp(player->cnum);
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if (target->sct_own) {
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rel = getrel(natp, target->sct_own);
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if ((rel != AT_WAR) && (player->cnum != target->sct_own)
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&& (target->sct_own) &&
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(target->sct_oldown != player->cnum)) {
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pr("You're not at war with them!\n");
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goto retry;
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}
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}
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}
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for (i = 0; i < nbomb; i++) {
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if (!target->sct_item[bombcomm[i]])
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continue;
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@ -307,18 +252,6 @@ pin_bomb(struct emp_qelem *list, struct sctstr *target)
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comm_bomb(list, target);
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break;
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case 'e':
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if (opt_SLOW_WAR) {
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natp = getnatp(player->cnum);
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if (target->sct_own) {
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rel = getrel(natp, target->sct_own);
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if ((rel != AT_WAR) && (player->cnum != target->sct_own)
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&& (target->sct_own) &&
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(target->sct_oldown != player->cnum)) {
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pr("You're not at war with them!\n");
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goto retry;
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}
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}
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}
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eff_bomb(list, target);
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break;
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case 'q':
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@ -64,20 +64,6 @@ decl(void)
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case 'h':
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rel = HOSTILE;
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break;
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case 'm':
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if (!opt_SLOW_WAR)
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return RET_SYN;
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if (!player->god)
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return RET_SYN;
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rel = MOBILIZATION;
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break;
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case 's':
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if (!opt_SLOW_WAR)
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return RET_SYN;
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if (!player->god)
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return RET_SYN;
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rel = SITZKRIEG;
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break;
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case 'w':
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rel = AT_WAR;
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break;
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@ -182,8 +182,6 @@ launch_missile(struct plnstr *pp)
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struct mchrstr *mcp;
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struct shpstr target_ship;
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struct sctstr sect;
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int rel;
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struct natstr *natp;
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struct nukstr nuke;
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char buf[1024];
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@ -230,18 +228,6 @@ launch_missile(struct plnstr *pp)
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if (msl_equip(pp, 's') < 0)
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return RET_FAIL;
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getsect(sx, sy, §);
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if (opt_SLOW_WAR) {
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natp = getnatp(player->cnum);
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rel = getrel(natp, sect.sct_own);
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if ((rel != AT_WAR) && (sect.sct_own != player->cnum) &&
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(sect.sct_own) && (sect.sct_oldown != player->cnum)) {
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pr("You are not at war with the player->owner of the target sector!\n");
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pr_beep();
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pr("Kaboom!!!\n");
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pr("Missile monitoring officer destroys RV before detonation.\n");
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return RET_OK;
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}
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}
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if (msl_launch(pp, EF_SECTOR, "sector", sx, sy, sect.sct_own,
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&sublaunch) < 0)
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return RET_OK;
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@ -82,8 +82,6 @@ multifire(void)
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struct shpstr vship;
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struct sctstr vsect;
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enum targ_type target;
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int rel;
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struct natstr *natp;
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struct nstr_item nbst;
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int type;
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struct empobj *attgp;
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break;
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}
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if (opt_SLOW_WAR) {
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if (target == targ_land) {
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natp = getnatp(player->cnum);
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rel = getrel(natp, vict);
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if ((rel != AT_WAR) && (player->cnum != vict) &&
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(vict) && (vsect.sct_oldown != player->cnum)) {
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pr("You're not at war with them!\n");
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continue;
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}
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}
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}
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nfiring++;
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switch (target) {
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case targ_sub:
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@ -101,8 +101,6 @@ vers(void)
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if (rollover_avail_max)
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pr("Up to %d avail can roll over an update.\n",
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rollover_avail_max);
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if (opt_SLOW_WAR)
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pr("Declaring war will cost you $%i\n\n", War_Cost);
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pr("Happiness p.e. requires 1 happy stroller per %d civ.\n",
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(int)hap_cons / etu_per_update);
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pr("Education p.e. requires 1 class of graduates per %d civ.\n",
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@ -42,8 +42,7 @@
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char *relates[] = {
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/* must follow nation relation defines in nat.h */
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"At War", "Sitzkrieg", "Mobilizing", "Hostile", "Neutral", "Friendly",
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"Allied"
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"At War", "Hostile", "Neutral", "Friendly", "Allied"
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};
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char *
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@ -191,9 +191,6 @@ double buil_tower_bt = 100.0; /* tech level required to build a tower */
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int buil_tower_bh = 400; /* hcm required to build a bridge tower */
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double buil_tower_bc = 3000.0; /* cash required to build a bridge tower */
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/* opt_SLOW_WAR */
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int War_Cost = 1000; /* Cost to declare war */
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float drnuke_const = 0.0; /* research must be at least drnuke_const*tech */
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/* in order to build a nuke. For example, if
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* drnuke_const is .25, you need a 75 res to
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@ -59,7 +59,6 @@ int opt_NO_PLAGUE = 1;
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int opt_RAILWAYS = 1;
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int opt_RES_POP = 0;
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int opt_SAIL = 1;
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int opt_SLOW_WAR = 0;
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int opt_SUPER_BARS = 0;
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int opt_TECH_POP = 0;
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int opt_TRADESHIPS = 0;
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@ -139,8 +139,6 @@ struct symbol nation_rejects[] = {
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struct symbol nation_relations[] = {
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{-1, "unknown"},
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{AT_WAR, "at-war"},
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{SITZKRIEG, "sitzkrieg"},
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{MOBILIZATION, "mobilization"},
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{HOSTILE, "hostile"},
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{NEUTRAL, "neutral"},
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{FRIENDLY, "friendly"},
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@ -435,9 +435,6 @@ int
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att_abort(int combat_mode, struct combat *off, struct combat *def)
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{
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struct sctstr sect;
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int rel;
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char y_or_n[512];
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struct natstr *natp;
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if (player->aborted)
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return 1;
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setcont(player->cnum, def->own, FOUND_SPY);
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setcont(def->own, player->cnum, FOUND_SPY);
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}
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if (opt_SLOW_WAR && def->own != player->cnum) {
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natp = getnatp(player->cnum);
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rel = getrel(natp, def->own);
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if (rel == ALLIED) {
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sprintf(y_or_n, "Sector is owned by %s, your ally, %s [yn]? ",
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cname(def->own), att_mode[combat_mode]);
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if (!confirm(y_or_n))
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return abort_attack();
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}
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if ((rel != AT_WAR) && (def->own) &&
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(sect.sct_oldown != player->cnum)) {
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pr("You're not at war with them!\n");
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return abort_attack();
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}
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}
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return 0;
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}
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@ -1011,8 +1011,7 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
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"%s unit spotted in %s\n", cname(player->cnum),
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xyas(sect.sct_x, sect.sct_y, sect.sct_own));
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setrel(sect.sct_own, llp->unit.land.lnd_own, HOSTILE);
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} else if (rel == HOSTILE || rel == AT_WAR ||
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rel == SITZKRIEG || rel == MOBILIZATION) {
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} else if (rel <= HOSTILE) {
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wu(0, sect.sct_own,
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"%s spy shot in %s\n", cname(player->cnum),
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xyas(sect.sct_x, sect.sct_y, sect.sct_own));
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@ -298,7 +298,6 @@ build_mission_list_type(struct genlist *mi, coord x, coord y, int mission,
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struct empobj *gp;
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union empobj_storage item;
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int relat;
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struct sctstr sect;
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snxtitem_all(&ni, type);
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while (nxtitem(&ni, &item)) {
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@ -329,25 +328,6 @@ build_mission_list_type(struct genlist *mi, coord x, coord y, int mission,
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if (!in_oparea(gp, x, y))
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continue;
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if (opt_SLOW_WAR) {
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if (mission != MI_AIR_DEFENSE) {
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getsect(x, y, §);
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if (getrel(getnatp(gp->own), sect.sct_own) > AT_WAR) {
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/*
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* If the owner of the unit isn't at war
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* with the victim, and doesn't own the
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* sect being acted upon, and isn't the
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* old owner of that sect, bounce them.
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*/
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if (sect.sct_type != SCT_WATER &&
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sect.sct_own != gp->own &&
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sect.sct_oldown != gp->own)
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continue;
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}
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}
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}
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glp = malloc(sizeof(struct genlist));
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memset(glp, 0, sizeof(struct genlist));
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glp->thing = malloc(sizeof(item));
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@ -53,7 +53,6 @@ setrel(natid us, natid them, int rel)
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int n_up = 0;
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int n_down = 0;
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char *addendum = NULL;
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int theirrel;
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if (rel < AT_WAR)
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rel = AT_WAR;
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@ -84,34 +83,6 @@ setrel(natid us, natid them, int rel)
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n_up = N_UP_HOSTILE;
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n_down = N_DOWN_HOSTILE;
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} else if (rel < HOSTILE) {
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if (opt_SLOW_WAR) {
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struct natstr *natp2;
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double cost;
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if (!player->god) {
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natp2 = themnp;
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theirrel = getrel(natp2, us);
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if (theirrel <= MOBILIZATION) {
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rel = theirrel;
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cost = 0;
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} else if (us == player->cnum && !update_running) {
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if (mynp->nat_money < War_Cost) {
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mpr(us, "You don't have the money!\n");
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return RET_FAIL;
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}
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rel = MOBILIZATION;
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cost = War_Cost;
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} else { /* nreport is forcing us to decl war */
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return RET_FAIL;
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}
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if (rel >= oldrel) {
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if (us == player->cnum && !update_running)
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mpr(us, "No change required for that!\n");
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return RET_FAIL;
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}
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player->dolcost += cost;
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}
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}
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addendum = "Declaration made (give 'em hell).";
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n_down = N_DECL_WAR;
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}
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@ -59,8 +59,7 @@ update_main(void)
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int n;
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int i;
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struct bp *bp;
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int cn, cn2, rel;
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struct natstr *cnp;
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int cn;
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struct natstr *np;
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logerror("production update (%d etus)", etu);
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@ -130,26 +129,7 @@ update_main(void)
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prod_nat(etu);
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age_levels(etu);
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free(bp);
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if (opt_SLOW_WAR) {
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/* Update war declarations */
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/* MOBILIZATION->SITZKRIEG->AT_WAR */
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for (cn = 1; cn < MAXNOC; cn++) {
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if (!(cnp = getnatp(cn)))
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break;
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for (cn2 = 1; cn2 < MAXNOC; cn2++) {
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if (cn2 == cn)
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continue;
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rel = getrel(cnp, cn2);
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if (rel == MOBILIZATION) {
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rel = SITZKRIEG;
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setrel(cn, cn2, rel);
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} else if (rel == SITZKRIEG) {
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rel = AT_WAR;
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setrel(cn, cn2, rel);
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}
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}
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}
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}
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/* Only update mobility for non-MOB_ACCESS here, since it doesn't
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get done for MOB_ACCESS anyway during the update */
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if (!opt_MOB_ACCESS) {
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