Remove option SLOW_WAR
SLOW_WAR has issues: * The check whether the attacker old-owns the attacked sector is broken, because att_abort() uses sect.sct_oldown uninitialized. Spotted by the Clang Static Analyzer. * Its implementation in setrel() is somewhat scary. It's actually okay, because that part of setrel() only runs within decl(). Other callers don't reach it: update_main() because player->god != 0 there, and the rest because they never pass a rel < HOSTILE. * Documentation is a bit vague. SLOW_WAR hasn't been used in a public game in years. Fixing it is not worth it, so remove it instead.
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23 changed files with 11 additions and 274 deletions
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@ -64,20 +64,6 @@ decl(void)
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case 'h':
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rel = HOSTILE;
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break;
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case 'm':
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if (!opt_SLOW_WAR)
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return RET_SYN;
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if (!player->god)
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return RET_SYN;
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rel = MOBILIZATION;
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break;
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case 's':
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if (!opt_SLOW_WAR)
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return RET_SYN;
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if (!player->god)
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return RET_SYN;
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rel = SITZKRIEG;
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break;
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case 'w':
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rel = AT_WAR;
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break;
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