Remove option SLOW_WAR

SLOW_WAR has issues:

* The check whether the attacker old-owns the attacked sector is
  broken, because att_abort() uses sect.sct_oldown uninitialized.

  Spotted by the Clang Static Analyzer.

* Its implementation in setrel() is somewhat scary.  It's actually
  okay, because that part of setrel() only runs within decl().  Other
  callers don't reach it: update_main() because player->god != 0
  there, and the rest because they never pass a rel < HOSTILE.

* Documentation is a bit vague.

SLOW_WAR hasn't been used in a public game in years.  Fixing it is not
worth it, so remove it instead.
This commit is contained in:
Markus Armbruster 2011-01-09 19:03:38 +01:00
parent a94ae5f8c1
commit 439f111f98
23 changed files with 11 additions and 274 deletions

View file

@ -64,20 +64,6 @@ decl(void)
case 'h':
rel = HOSTILE;
break;
case 'm':
if (!opt_SLOW_WAR)
return RET_SYN;
if (!player->god)
return RET_SYN;
rel = MOBILIZATION;
break;
case 's':
if (!opt_SLOW_WAR)
return RET_SYN;
if (!player->god)
return RET_SYN;
rel = SITZKRIEG;
break;
case 'w':
rel = AT_WAR;
break;