Remove option SLOW_WAR
SLOW_WAR has issues: * The check whether the attacker old-owns the attacked sector is broken, because att_abort() uses sect.sct_oldown uninitialized. Spotted by the Clang Static Analyzer. * Its implementation in setrel() is somewhat scary. It's actually okay, because that part of setrel() only runs within decl(). Other callers don't reach it: update_main() because player->god != 0 there, and the rest because they never pass a rel < HOSTILE. * Documentation is a bit vague. SLOW_WAR hasn't been used in a public game in years. Fixing it is not worth it, so remove it instead.
This commit is contained in:
parent
a94ae5f8c1
commit
439f111f98
23 changed files with 11 additions and 274 deletions
|
@ -182,8 +182,6 @@ launch_missile(struct plnstr *pp)
|
|||
struct mchrstr *mcp;
|
||||
struct shpstr target_ship;
|
||||
struct sctstr sect;
|
||||
int rel;
|
||||
struct natstr *natp;
|
||||
struct nukstr nuke;
|
||||
char buf[1024];
|
||||
|
||||
|
@ -230,18 +228,6 @@ launch_missile(struct plnstr *pp)
|
|||
if (msl_equip(pp, 's') < 0)
|
||||
return RET_FAIL;
|
||||
getsect(sx, sy, §);
|
||||
if (opt_SLOW_WAR) {
|
||||
natp = getnatp(player->cnum);
|
||||
rel = getrel(natp, sect.sct_own);
|
||||
if ((rel != AT_WAR) && (sect.sct_own != player->cnum) &&
|
||||
(sect.sct_own) && (sect.sct_oldown != player->cnum)) {
|
||||
pr("You are not at war with the player->owner of the target sector!\n");
|
||||
pr_beep();
|
||||
pr("Kaboom!!!\n");
|
||||
pr("Missile monitoring officer destroys RV before detonation.\n");
|
||||
return RET_OK;
|
||||
}
|
||||
}
|
||||
if (msl_launch(pp, EF_SECTOR, "sector", sx, sy, sect.sct_own,
|
||||
&sublaunch) < 0)
|
||||
return RET_OK;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue