Remove option SLOW_WAR
SLOW_WAR has issues: * The check whether the attacker old-owns the attacked sector is broken, because att_abort() uses sect.sct_oldown uninitialized. Spotted by the Clang Static Analyzer. * Its implementation in setrel() is somewhat scary. It's actually okay, because that part of setrel() only runs within decl(). Other callers don't reach it: update_main() because player->god != 0 there, and the rest because they never pass a rel < HOSTILE. * Documentation is a bit vague. SLOW_WAR hasn't been used in a public game in years. Fixing it is not worth it, so remove it instead.
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23 changed files with 11 additions and 274 deletions
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@ -59,7 +59,6 @@ int opt_NO_PLAGUE = 1;
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int opt_RAILWAYS = 1;
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int opt_RES_POP = 0;
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int opt_SAIL = 1;
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int opt_SLOW_WAR = 0;
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int opt_SUPER_BARS = 0;
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int opt_TECH_POP = 0;
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int opt_TRADESHIPS = 0;
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