Remove option SLOW_WAR
SLOW_WAR has issues: * The check whether the attacker old-owns the attacked sector is broken, because att_abort() uses sect.sct_oldown uninitialized. Spotted by the Clang Static Analyzer. * Its implementation in setrel() is somewhat scary. It's actually okay, because that part of setrel() only runs within decl(). Other callers don't reach it: update_main() because player->god != 0 there, and the rest because they never pass a rel < HOSTILE. * Documentation is a bit vague. SLOW_WAR hasn't been used in a public game in years. Fixing it is not worth it, so remove it instead.
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23 changed files with 11 additions and 274 deletions
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@ -59,8 +59,7 @@ update_main(void)
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int n;
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int i;
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struct bp *bp;
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int cn, cn2, rel;
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struct natstr *cnp;
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int cn;
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struct natstr *np;
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logerror("production update (%d etus)", etu);
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@ -130,26 +129,7 @@ update_main(void)
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prod_nat(etu);
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age_levels(etu);
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free(bp);
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if (opt_SLOW_WAR) {
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/* Update war declarations */
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/* MOBILIZATION->SITZKRIEG->AT_WAR */
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for (cn = 1; cn < MAXNOC; cn++) {
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if (!(cnp = getnatp(cn)))
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break;
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for (cn2 = 1; cn2 < MAXNOC; cn2++) {
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if (cn2 == cn)
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continue;
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rel = getrel(cnp, cn2);
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if (rel == MOBILIZATION) {
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rel = SITZKRIEG;
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setrel(cn, cn2, rel);
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} else if (rel == SITZKRIEG) {
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rel = AT_WAR;
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setrel(cn, cn2, rel);
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}
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}
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}
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}
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/* Only update mobility for non-MOB_ACCESS here, since it doesn't
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get done for MOB_ACCESS anyway during the update */
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if (!opt_MOB_ACCESS) {
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