(i_type, I_NONE): shift the enum down 1, so that I_NONE does not need to
be skipped or stored in arrays of size I_MAX. I_NONE's int equivalent becomes -1 by this patch, so all array indices of type i_type have been checked not to use I_NONE as index. This change reduces the size of the arrays stored in files.
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19e4dc57ed
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7 changed files with 65 additions and 75 deletions
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@ -34,7 +34,6 @@
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*/
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#include "misc.h"
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#include "var.h"
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#include "land.h"
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struct lchrstr lchr[] = {
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@ -46,154 +45,154 @@ struct lchrstr lchr[] = {
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cargo
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*/
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{{0, 0, 20, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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{{0, 20, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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"cav cavalry",
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10, 5, 0, 0, 0, 30, 500,
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1.2, 0.5, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_RECON | L_LIGHT,
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},
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{{0, 0, 25, 1, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
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{{0, 25, 1, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
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"linf light infantry",
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8, 4, 0, 0, 0, 40, 300,
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1.0, 1.5, 60, 28, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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L_ASSAULT | L_LIGHT,
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},
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{{0, 0, 100, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
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{{0, 100, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
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"inf infantry",
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10, 5, 0, 0, 0, 50, 500,
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1.0, 1.5, 60, 25, 15, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_ASSAULT | L_LIGHT,
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},
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{{0, 0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
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{{0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
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"mtif motor inf",
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15, 10, 0, 0, 0, 190, 400,
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1.2, 2.2, 60, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
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L_LIGHT,
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},
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{{0, 0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
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{{0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
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"mif mech inf",
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15, 10, 0, 0, 0, 190, 800,
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1.5, 2.5, 50, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
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L_LIGHT,
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},
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{{0, 0, 100, 4, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
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{{0, 100, 4, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
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"mar marines",
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10, 5, 0, 0, 0, 140, 1000,
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1.4, 2.4, 60, 25, 14, 2, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
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L_MARINE | L_ASSAULT | L_LIGHT,
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},
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{{0, 0, 25, 200, 10, 300, 100, 100, 10, 300, 0, 200, 100, 0, 0},
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{{0, 25, 200, 10, 300, 100, 100, 10, 300, 0, 200, 100, 0, 0},
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"sup supply",
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10, 5, 0, 0, 0, 50, 500,
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0.1, 0.2, 80, 25, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_LIGHT | L_SUPPLY,
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},
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{{0, 0, 990, 990, 200, 990, 500, 500, 100, 990, 990, 990, 990, 0, 150},
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{{0, 990, 990, 200, 990, 500, 500, 100, 990, 990, 990, 990, 0, 150},
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"tra train",
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100, 50, 0, 0, 0, 40, 3500,
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0.0, 0.0, 120, 10, 25, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 12,
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L_XLIGHT | L_TRAIN | L_HEAVY | L_SUPPLY,
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},
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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"spy infiltrator",
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10, 5, 0, 0, 0, 40, 750,
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0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
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},
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{{0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{{0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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"com commando",
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10, 5, 0, 0, 0, 55, 1500,
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0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
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},
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{{0, 0, 20, 5, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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{{0, 20, 5, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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"aau aa unit",
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20, 10, 0, 0, 0, 70, 500,
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0.5, 1.0, 60, 18, 20, 1, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
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L_FLAK | L_LIGHT,
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},
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{{0, 0, 25, 40, 10, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
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{{0, 25, 40, 10, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
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"art artillery",
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20, 10, 0, 0, 0, 35, 800,
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0.1, 0.4, 70, 18, 20, 1, 0, 8, 50, 5, 2, 1, 0, 0, 0, 0,
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L_LIGHT,
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},
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{{0, 0, 25, 20, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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{{0, 25, 20, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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"lat lt artillery",
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20, 10, 0, 0, 0, 70, 500,
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0.2, 0.6, 60, 30, 18, 1, 1, 5, 10, 3, 1, 1, 0, 0, 0, 0,
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L_LIGHT,
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},
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{{0, 0, 25, 80, 12, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
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{{0, 25, 80, 12, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
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"hat hvy artillery",
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40, 20, 0, 0, 0, 100, 800,
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0.0, 0.2, 60, 12, 20, 1, 0, 11, 99, 8, 4, 1, 0, 0, 0, 0,
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0,
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},
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{{0, 0, 25, 40, 10, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
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{{0, 25, 40, 10, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
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"mat mech artillery",
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20, 10, 0, 0, 0, 200, 1000,
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0.2, 0.6, 50, 35, 17, 1, 1, 8, 35, 6, 3, 3, 13, 1, 0, 0,
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L_LIGHT,
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},
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{{0, 0, 20, 3, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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{{0, 20, 3, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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"eng engineer",
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10, 5, 0, 0, 0, 130, 3000,
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1.2, 2.4, 50, 25, 14, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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L_ENGINEER | L_ASSAULT | L_LIGHT,
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},
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{{0, 0, 20, 4, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
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{{0, 20, 4, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
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"meng mech engineer",
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10, 5, 0, 0, 0, 260, 4500,
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1.8, 3.5, 45, 33, 15, 3, 3, 0, 0, 0, 1, 5, 25, 2, 0, 0,
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L_ENGINEER | L_ASSAULT | L_LIGHT,
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},
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{{0, 0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
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{{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
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"lar lt armor",
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10, 5, 0, 0, 0, 150, 600,
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2.0, 1.0, 50, 42, 15, 4, 4, 0, 0, 0, 1, 2, 25, 1, 0, 0,
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L_RECON | L_LIGHT,
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},
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{{0, 0, 100, 3, 0, 0, 0, 0, 0, 48, 0, 0, 0, 0, 0},
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{{0, 100, 3, 0, 0, 0, 0, 0, 48, 0, 0, 0, 0, 0},
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"har hvy armor",
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20, 10, 0, 0, 0, 120, 500,
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2.0, 0.8, 50, 18, 17, 1, 1, 0, 0, 0, 2, 1, 10, 2, 0, 0,
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0,
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},
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{{0, 0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
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{{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
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"arm armor",
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20, 10, 0, 0, 0, 170, 1000,
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3.0, 1.5, 40, 33, 16, 2, 2, 0, 0, 0, 1, 2, 13, 1, 0, 0,
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L_LIGHT,
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},
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{{0, 0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
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{{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
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"sec security",
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10, 5, 0, 0, 0, 170, 600,
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1.0, 2.0, 60, 25, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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L_SECURITY | L_LIGHT,
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},
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{{0, 0, 10, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0},
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{{0, 10, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0},
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"rad radar unit",
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10, 5, 0, 0, 0, 270, 1000,
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0.0, 0.0, 50, 33, 15, 3, 0, 0, 0, 0, 0, 2, 25, 2, 1, 0,
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