(i_type, I_NONE): shift the enum down 1, so that I_NONE does not need to
be skipped or stored in arrays of size I_MAX. I_NONE's int equivalent becomes -1 by this patch, so all array indices of type i_type have been checked not to use I_NONE as index. This change reduces the size of the arrays stored in files.
This commit is contained in:
parent
19e4dc57ed
commit
442803c30a
7 changed files with 65 additions and 75 deletions
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@ -47,7 +47,7 @@ enum {
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};
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};
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typedef enum {
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typedef enum {
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I_NONE,
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I_NONE = -1,
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I_CIVIL,
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I_CIVIL,
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I_MILIT,
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I_MILIT,
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I_SHELL,
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I_SHELL,
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@ -31,17 +31,11 @@
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*
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*
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*/
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*/
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/*
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* must be in same order as defines in var.h
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*/
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#include "misc.h"
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#include "misc.h"
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#include "var.h"
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#include "item.h"
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#include "item.h"
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struct ichrstr ichr[I_MAX + 2] = {
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struct ichrstr ichr[I_MAX + 2] = {
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/* mnem vtype val sell lbs {in rg wh ur bnk} name */
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/* mnem vtype val sell lbs {in rg wh ur bnk} name */
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{'?', I_NONE, 0, 0, 0, {0, 0, 0, 0, 0}, "unused"},
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{'c', I_CIVIL, 1, 0, 1, {1, 10, 10, 10, 10}, "civilians"},
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{'c', I_CIVIL, 1, 0, 1, {1, 10, 10, 10, 10}, "civilians"},
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{'m', I_MILIT, 0, 0, 1, {1, 1, 1, 1, 1}, "military"},
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{'m', I_MILIT, 0, 0, 1, {1, 1, 1, 1, 1}, "military"},
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{'s', I_SHELL, 5, 1, 1, {1, 1, 10, 1, 1}, "shells"},
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{'s', I_SHELL, 5, 1, 1, {1, 1, 10, 1, 1}, "shells"},
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@ -34,7 +34,6 @@
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*/
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*/
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#include "misc.h"
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#include "misc.h"
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#include "var.h"
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#include "land.h"
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#include "land.h"
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struct lchrstr lchr[] = {
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struct lchrstr lchr[] = {
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@ -46,154 +45,154 @@ struct lchrstr lchr[] = {
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cargo
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cargo
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*/
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*/
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{{0, 0, 20, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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{{0, 20, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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"cav cavalry",
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"cav cavalry",
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10, 5, 0, 0, 0, 30, 500,
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10, 5, 0, 0, 0, 30, 500,
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1.2, 0.5, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1.2, 0.5, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_RECON | L_LIGHT,
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L_RECON | L_LIGHT,
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},
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},
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{{0, 0, 25, 1, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
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{{0, 25, 1, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
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"linf light infantry",
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"linf light infantry",
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8, 4, 0, 0, 0, 40, 300,
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8, 4, 0, 0, 0, 40, 300,
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1.0, 1.5, 60, 28, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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1.0, 1.5, 60, 28, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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L_ASSAULT | L_LIGHT,
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L_ASSAULT | L_LIGHT,
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},
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},
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{{0, 0, 100, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
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{{0, 100, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
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"inf infantry",
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"inf infantry",
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10, 5, 0, 0, 0, 50, 500,
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10, 5, 0, 0, 0, 50, 500,
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1.0, 1.5, 60, 25, 15, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1.0, 1.5, 60, 25, 15, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_ASSAULT | L_LIGHT,
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L_ASSAULT | L_LIGHT,
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},
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},
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{{0, 0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
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{{0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
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"mtif motor inf",
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"mtif motor inf",
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15, 10, 0, 0, 0, 190, 400,
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15, 10, 0, 0, 0, 190, 400,
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1.2, 2.2, 60, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
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1.2, 2.2, 60, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
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L_LIGHT,
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L_LIGHT,
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},
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},
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{{0, 0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
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{{0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
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"mif mech inf",
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"mif mech inf",
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15, 10, 0, 0, 0, 190, 800,
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15, 10, 0, 0, 0, 190, 800,
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1.5, 2.5, 50, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
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1.5, 2.5, 50, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
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L_LIGHT,
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L_LIGHT,
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},
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},
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{{0, 0, 100, 4, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
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{{0, 100, 4, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
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"mar marines",
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"mar marines",
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10, 5, 0, 0, 0, 140, 1000,
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10, 5, 0, 0, 0, 140, 1000,
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1.4, 2.4, 60, 25, 14, 2, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
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1.4, 2.4, 60, 25, 14, 2, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
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L_MARINE | L_ASSAULT | L_LIGHT,
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L_MARINE | L_ASSAULT | L_LIGHT,
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},
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},
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{{0, 0, 25, 200, 10, 300, 100, 100, 10, 300, 0, 200, 100, 0, 0},
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{{0, 25, 200, 10, 300, 100, 100, 10, 300, 0, 200, 100, 0, 0},
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"sup supply",
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"sup supply",
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10, 5, 0, 0, 0, 50, 500,
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10, 5, 0, 0, 0, 50, 500,
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0.1, 0.2, 80, 25, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0.1, 0.2, 80, 25, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_LIGHT | L_SUPPLY,
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L_LIGHT | L_SUPPLY,
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},
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},
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{{0, 0, 990, 990, 200, 990, 500, 500, 100, 990, 990, 990, 990, 0, 150},
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{{0, 990, 990, 200, 990, 500, 500, 100, 990, 990, 990, 990, 0, 150},
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"tra train",
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"tra train",
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100, 50, 0, 0, 0, 40, 3500,
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100, 50, 0, 0, 0, 40, 3500,
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0.0, 0.0, 120, 10, 25, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 12,
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0.0, 0.0, 120, 10, 25, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 12,
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L_XLIGHT | L_TRAIN | L_HEAVY | L_SUPPLY,
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L_XLIGHT | L_TRAIN | L_HEAVY | L_SUPPLY,
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},
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},
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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"spy infiltrator",
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"spy infiltrator",
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10, 5, 0, 0, 0, 40, 750,
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10, 5, 0, 0, 0, 40, 750,
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0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
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L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
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},
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},
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{{0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{{0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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"com commando",
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"com commando",
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10, 5, 0, 0, 0, 55, 1500,
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10, 5, 0, 0, 0, 55, 1500,
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0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
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L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
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},
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},
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{{0, 0, 20, 5, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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{{0, 20, 5, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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"aau aa unit",
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"aau aa unit",
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20, 10, 0, 0, 0, 70, 500,
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20, 10, 0, 0, 0, 70, 500,
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0.5, 1.0, 60, 18, 20, 1, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
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0.5, 1.0, 60, 18, 20, 1, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
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L_FLAK | L_LIGHT,
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L_FLAK | L_LIGHT,
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},
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},
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{{0, 0, 25, 40, 10, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
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{{0, 25, 40, 10, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
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"art artillery",
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"art artillery",
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20, 10, 0, 0, 0, 35, 800,
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20, 10, 0, 0, 0, 35, 800,
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0.1, 0.4, 70, 18, 20, 1, 0, 8, 50, 5, 2, 1, 0, 0, 0, 0,
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0.1, 0.4, 70, 18, 20, 1, 0, 8, 50, 5, 2, 1, 0, 0, 0, 0,
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L_LIGHT,
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L_LIGHT,
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},
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},
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{{0, 0, 25, 20, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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{{0, 25, 20, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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"lat lt artillery",
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"lat lt artillery",
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20, 10, 0, 0, 0, 70, 500,
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20, 10, 0, 0, 0, 70, 500,
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0.2, 0.6, 60, 30, 18, 1, 1, 5, 10, 3, 1, 1, 0, 0, 0, 0,
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0.2, 0.6, 60, 30, 18, 1, 1, 5, 10, 3, 1, 1, 0, 0, 0, 0,
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L_LIGHT,
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L_LIGHT,
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},
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},
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{{0, 0, 25, 80, 12, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
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{{0, 25, 80, 12, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
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"hat hvy artillery",
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"hat hvy artillery",
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40, 20, 0, 0, 0, 100, 800,
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40, 20, 0, 0, 0, 100, 800,
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0.0, 0.2, 60, 12, 20, 1, 0, 11, 99, 8, 4, 1, 0, 0, 0, 0,
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0.0, 0.2, 60, 12, 20, 1, 0, 11, 99, 8, 4, 1, 0, 0, 0, 0,
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0,
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0,
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},
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},
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{{0, 0, 25, 40, 10, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
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{{0, 25, 40, 10, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
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"mat mech artillery",
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"mat mech artillery",
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20, 10, 0, 0, 0, 200, 1000,
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20, 10, 0, 0, 0, 200, 1000,
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0.2, 0.6, 50, 35, 17, 1, 1, 8, 35, 6, 3, 3, 13, 1, 0, 0,
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0.2, 0.6, 50, 35, 17, 1, 1, 8, 35, 6, 3, 3, 13, 1, 0, 0,
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L_LIGHT,
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L_LIGHT,
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},
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},
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{{0, 0, 20, 3, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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{{0, 20, 3, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
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"eng engineer",
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"eng engineer",
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10, 5, 0, 0, 0, 130, 3000,
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10, 5, 0, 0, 0, 130, 3000,
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1.2, 2.4, 50, 25, 14, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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1.2, 2.4, 50, 25, 14, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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L_ENGINEER | L_ASSAULT | L_LIGHT,
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L_ENGINEER | L_ASSAULT | L_LIGHT,
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},
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},
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{{0, 0, 20, 4, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
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{{0, 20, 4, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
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"meng mech engineer",
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"meng mech engineer",
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10, 5, 0, 0, 0, 260, 4500,
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10, 5, 0, 0, 0, 260, 4500,
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1.8, 3.5, 45, 33, 15, 3, 3, 0, 0, 0, 1, 5, 25, 2, 0, 0,
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1.8, 3.5, 45, 33, 15, 3, 3, 0, 0, 0, 1, 5, 25, 2, 0, 0,
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L_ENGINEER | L_ASSAULT | L_LIGHT,
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L_ENGINEER | L_ASSAULT | L_LIGHT,
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},
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},
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{{0, 0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
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{{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
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"lar lt armor",
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"lar lt armor",
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10, 5, 0, 0, 0, 150, 600,
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10, 5, 0, 0, 0, 150, 600,
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2.0, 1.0, 50, 42, 15, 4, 4, 0, 0, 0, 1, 2, 25, 1, 0, 0,
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2.0, 1.0, 50, 42, 15, 4, 4, 0, 0, 0, 1, 2, 25, 1, 0, 0,
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L_RECON | L_LIGHT,
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L_RECON | L_LIGHT,
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},
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},
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{{0, 0, 100, 3, 0, 0, 0, 0, 0, 48, 0, 0, 0, 0, 0},
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{{0, 100, 3, 0, 0, 0, 0, 0, 48, 0, 0, 0, 0, 0},
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"har hvy armor",
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"har hvy armor",
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20, 10, 0, 0, 0, 120, 500,
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20, 10, 0, 0, 0, 120, 500,
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2.0, 0.8, 50, 18, 17, 1, 1, 0, 0, 0, 2, 1, 10, 2, 0, 0,
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2.0, 0.8, 50, 18, 17, 1, 1, 0, 0, 0, 2, 1, 10, 2, 0, 0,
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0,
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0,
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},
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},
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{{0, 0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
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{{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
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"arm armor",
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"arm armor",
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20, 10, 0, 0, 0, 170, 1000,
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20, 10, 0, 0, 0, 170, 1000,
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3.0, 1.5, 40, 33, 16, 2, 2, 0, 0, 0, 1, 2, 13, 1, 0, 0,
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3.0, 1.5, 40, 33, 16, 2, 2, 0, 0, 0, 1, 2, 13, 1, 0, 0,
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L_LIGHT,
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L_LIGHT,
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},
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},
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{{0, 0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
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{{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
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"sec security",
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"sec security",
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10, 5, 0, 0, 0, 170, 600,
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10, 5, 0, 0, 0, 170, 600,
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1.0, 2.0, 60, 25, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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1.0, 2.0, 60, 25, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
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L_SECURITY | L_LIGHT,
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L_SECURITY | L_LIGHT,
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},
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},
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{{0, 0, 10, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0},
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{{0, 10, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0},
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"rad radar unit",
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"rad radar unit",
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10, 5, 0, 0, 0, 270, 1000,
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10, 5, 0, 0, 0, 270, 1000,
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0.0, 0.0, 50, 33, 15, 3, 0, 0, 0, 0, 0, 2, 25, 2, 1, 0,
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0.0, 0.0, 50, 33, 15, 3, 0, 0, 0, 0, 0, 2, 25, 2, 1, 0,
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@ -46,7 +46,6 @@
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*/
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*/
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#include "misc.h"
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#include "misc.h"
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#include "var.h"
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#include "ship.h"
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#include "ship.h"
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struct mchrstr mchr[] = {
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struct mchrstr mchr[] = {
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@ -56,152 +55,152 @@ struct mchrstr mchr[] = {
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/* c c o e i g g i p p l l */
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/* c c o e i g g i p p l l */
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/* m m r d b e e m l l c u name tech Cost*/
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/* m m r d b e e m l l c u name tech Cost*/
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{{0, 300, 10, 0, 0, 0, 0, 0, 0, 900, 0, 0, 0, 15, 0},
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{{300, 10, 0, 0, 0, 0, 0, 0, 900, 0, 0, 0, 15, 0},
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25, 15, 10, 10, 15, 2, 0, 0, 0, 0, 0, 0, "fb fishing boat",
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25, 15, 10, 10, 15, 2, 0, 0, 0, 0, 0, 0, "fb fishing boat",
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0, 180, M_FOOD, 0, 0},
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0, 180, M_FOOD, 0, 0},
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{{0, 300, 10, 0, 0, 0, 0, 0, 0, 900, 0, 0, 0, 15, 0},
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{{300, 10, 0, 0, 0, 0, 0, 0, 900, 0, 0, 0, 15, 0},
|
||||||
25, 15, 10, 25, 15, 2, 0, 0, 0, 0, 20, 1, "ft fishing trawler",
|
25, 15, 10, 25, 15, 2, 0, 0, 0, 0, 20, 1, "ft fishing trawler",
|
||||||
35, 300, M_FOOD, 0, 0},
|
35, 300, M_FOOD, 0, 0},
|
||||||
|
|
||||||
{{0, 600, 50, 300, 50, 0, 0, 0, 0, 900, 0,1400, 900, 250, 0},
|
{{600, 50, 300, 50, 0, 0, 0, 0, 900, 0,1400, 900, 250, 0},
|
||||||
60, 40, 20, 25, 35, 3, 0, 0, 1, 0, 0, 0, "cs cargo ship",
|
60, 40, 20, 25, 35, 3, 0, 0, 1, 0, 0, 0, "cs cargo ship",
|
||||||
20, 500, M_SUPPLY, 0, 2},
|
20, 500, M_SUPPLY, 0, 2},
|
||||||
|
|
||||||
{{0, 30, 5, 0, 0, 0, 990, 990, 0, 200, 0, 0, 0, 45, 990},
|
{{30, 5, 0, 0, 0, 990, 990, 0, 200, 0, 0, 0, 45, 990},
|
||||||
60, 40, 20, 25, 35, 3, 0, 0, 1, 0, 30, 1, "os ore ship",
|
60, 40, 20, 25, 35, 3, 0, 0, 1, 0, 30, 1, "os ore ship",
|
||||||
20, 500, 0, 0, 0},
|
20, 500, 0, 0, 0},
|
||||||
|
|
||||||
{{0, 20, 80, 0, 0, 0, 0, 0, 0, 200, 0, 0, 0,1200, 0},
|
{{20, 80, 0, 0, 0, 0, 0, 0, 200, 0, 0, 0,1200, 0},
|
||||||
60, 40, 20, 10, 35, 3, 0, 0, 1, 0, 0, 0, "ss slave ship",
|
60, 40, 20, 10, 35, 3, 0, 0, 1, 0, 0, 0, "ss slave ship",
|
||||||
0, 300, 0, 0, 0},
|
0, 300, 0, 0, 0},
|
||||||
|
|
||||||
{{0, 50, 50, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0},
|
{{50, 50, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0},
|
||||||
200, 100, 20, 25, 35, 3, 0, 0, 1, 0, 30, 1, "ts trade ship",
|
200, 100, 20, 25, 35, 3, 0, 0, 1, 0, 30, 1, "ts trade ship",
|
||||||
30, 1750, M_TRADE, 0, 0},
|
30, 1750, M_TRADE, 0, 0},
|
||||||
|
|
||||||
{{0, 0, 60, 10, 2, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
|
{{0, 60, 10, 2, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
|
||||||
30, 30, 50, 25, 25, 3, 1, 1, 1, 0, 0, 0, "frg frigate",
|
30, 30, 50, 25, 25, 3, 1, 1, 1, 0, 0, 0, "frg frigate",
|
||||||
0, 600, M_SEMILAND, 0, 2},
|
0, 600, M_SEMILAND, 0, 2},
|
||||||
|
|
||||||
{{0, 10, 5, 0, 0, 0, 0, 0, 0, 100, 1, 0, 0, 0, 0},
|
{{10, 5, 0, 0, 0, 0, 0, 0, 100, 1, 0, 0, 0, 0},
|
||||||
25, 15, 10, 25, 15, 2, 0, 0, 0, 0, 20, 1, "oe oil exploration boat",
|
25, 15, 10, 25, 15, 2, 0, 0, 0, 0, 20, 1, "oe oil exploration boat",
|
||||||
40, 800, M_OIL, 0, 0},
|
40, 800, M_OIL, 0, 0},
|
||||||
|
|
||||||
{{0, 990, 80, 0, 0, 0, 0, 0, 0, 990, 990, 0, 0, 990, 0},
|
{{990, 80, 0, 0, 0, 0, 0, 0, 990, 990, 0, 0, 990, 0},
|
||||||
60, 60, 30, 15, 65, 3, 0, 0, 2, 0, 0, 0, "od oil derrick",
|
60, 60, 30, 15, 65, 3, 0, 0, 2, 0, 0, 0, "od oil derrick",
|
||||||
50, 1500, M_OIL, 0, 0},
|
50, 1500, M_OIL, 0, 0},
|
||||||
|
|
||||||
{{0, 0, 2, 12, 2, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0},
|
{{0, 2, 12, 2, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0},
|
||||||
20, 10, 10, 38, 10, 2, 1, 1, 0, 0, 4, 1, "pt patrol boat",
|
20, 10, 10, 38, 10, 2, 1, 1, 0, 0, 4, 1, "pt patrol boat",
|
||||||
40, 300, M_TORP, 0, 0},
|
40, 300, M_TORP, 0, 0},
|
||||||
|
|
||||||
{{0, 0, 100, 40, 5, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0},
|
{{0, 100, 40, 5, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0},
|
||||||
30, 40, 50, 30, 30, 5, 6, 3, 1, 0, 40, 1, "lc light cruiser",
|
30, 40, 50, 30, 30, 5, 6, 3, 1, 0, 40, 1, "lc light cruiser",
|
||||||
45, 800, M_MINE, 0, 2 },
|
45, 800, M_MINE, 0, 2 },
|
||||||
|
|
||||||
{{0, 0, 120, 100, 8, 0, 0, 0, 0, 200, 0, 0, 0, 0, 0},
|
{{0, 120, 100, 8, 0, 0, 0, 0, 200, 0, 0, 0, 0, 0},
|
||||||
40, 50, 70, 30, 30, 5, 8, 4, 1, 0, 30, 1, "hc heavy cruiser",
|
40, 50, 70, 30, 30, 5, 8, 4, 1, 0, 30, 1, "hc heavy cruiser",
|
||||||
50, 1200, 0, 0, 4},
|
50, 1200, 0, 0, 4},
|
||||||
|
|
||||||
{{0, 0, 120, 20, 4, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0},
|
{{0, 120, 20, 4, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0},
|
||||||
50, 50, 60, 20, 35, 3, 1, 2, 1, 0, 0, 0, "tt troop transport",
|
50, 50, 60, 20, 35, 3, 1, 2, 1, 0, 0, 0, "tt troop transport",
|
||||||
10, 800, M_SEMILAND, 0, 2 },
|
10, 800, M_SEMILAND, 0, 2 },
|
||||||
|
|
||||||
{{0, 0, 200, 200, 10, 0, 0, 0, 0, 900, 0, 0, 0, 0, 0},
|
{{0, 200, 200, 10, 0, 0, 0, 0, 900, 0, 0, 0, 0, 0},
|
||||||
50, 70, 95, 25, 35, 6, 10, 7, 1, 0, 50, 2, "bb battleship",
|
50, 70, 95, 25, 35, 6, 10, 7, 1, 0, 50, 2, "bb battleship",
|
||||||
45, 1800, 0, 0, 2},
|
45, 1800, 0, 0, 2},
|
||||||
|
|
||||||
{{0, 0, 180, 100, 10, 0, 0, 0, 0, 400, 0, 0, 0, 0, 0},
|
{{0, 180, 100, 10, 0, 0, 0, 0, 400, 0, 0, 0, 0, 0},
|
||||||
50, 60, 55, 30, 35, 6, 10, 6, 1, 0, 60, 2, "bbc battlecruiser",
|
50, 60, 55, 30, 35, 6, 10, 6, 1, 0, 60, 2, "bbc battlecruiser",
|
||||||
75, 1500, 0, 0, 2},
|
75, 1500, 0, 0, 2},
|
||||||
|
|
||||||
{{0, 30, 5, 0, 0, 990, 0, 0, 0, 200, 990, 0, 0, 25, 0},
|
{{30, 5, 0, 0, 990, 0, 0, 0, 200, 990, 0, 0, 25, 0},
|
||||||
60, 40, 75, 25, 45, 3, 0, 0, 1, 0, 30, 1, "tk tanker",
|
60, 40, 75, 25, 45, 3, 0, 0, 1, 0, 30, 1, "tk tanker",
|
||||||
35, 600, M_OILER | M_SUPPLY, 0, 0},
|
35, 600, M_OILER | M_SUPPLY, 0, 0},
|
||||||
|
|
||||||
{{0, 0, 10, 100, 1, 0, 0, 0, 0, 90, 0, 0, 0, 0, 0},
|
{{0, 10, 100, 1, 0, 0, 0, 0, 90, 0, 0, 0, 0, 0},
|
||||||
25, 15, 10, 25, 15, 2, 0, 0, 0, 0, 20, 1, "ms minesweeper",
|
25, 15, 10, 25, 15, 2, 0, 0, 0, 0, 20, 1, "ms minesweeper",
|
||||||
40, 400, M_MINE | M_SWEEP, 0, 0},
|
40, 400, M_MINE | M_SWEEP, 0, 0},
|
||||||
|
|
||||||
{{0, 0, 60, 40, 4, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0},
|
{{0, 60, 40, 4, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0},
|
||||||
30, 30, 45, 35, 20, 4, 6, 3, 1, 0, 30, 1, "dd destroyer",
|
30, 30, 45, 35, 20, 4, 6, 3, 1, 0, 30, 1, "dd destroyer",
|
||||||
70, 600, M_MINE | M_DCH | M_SONAR, 0, 1},
|
70, 600, M_MINE | M_DCH | M_SONAR, 0, 1},
|
||||||
|
|
||||||
{{0, 0, 25, 36, 5, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0},
|
{{0, 25, 36, 5, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0},
|
||||||
30, 30, 25, 20, 5, 4, 3, 3, 0, 0, 30, 1, "sb submarine",
|
30, 30, 25, 20, 5, 4, 3, 3, 0, 0, 30, 1, "sb submarine",
|
||||||
60, 650, M_TORP | M_SUB | M_MINE | M_SONAR, 0, 0},
|
60, 650, M_TORP | M_SUB | M_MINE | M_SONAR, 0, 0},
|
||||||
|
|
||||||
{{0, 5, 10, 104, 20, 100, 0, 0, 0, 900, 0, 500, 300, 0, 0},
|
{{5, 10, 104, 20, 100, 0, 0, 0, 900, 0, 500, 300, 0, 0},
|
||||||
40, 40, 50, 30, 2, 3, 0, 0, 0, 0, 50, 2, "sbc cargo submarine",
|
40, 40, 50, 30, 2, 3, 0, 0, 0, 0, 50, 2, "sbc cargo submarine",
|
||||||
150, 1200, M_SUPPLY | M_OILER | M_SUB | M_SONAR, 0, 0},
|
150, 1200, M_SUPPLY | M_OILER | M_SUB | M_SONAR, 0, 0},
|
||||||
|
|
||||||
{{0, 0, 175, 250, 4, 300, 0, 0, 0, 180, 0, 0, 0, 0, 0},
|
{{0, 175, 250, 4, 300, 0, 0, 0, 180, 0, 0, 0, 0, 0},
|
||||||
50, 60, 60, 30, 40, 5, 2, 2, 4, 20, 50, 2, "cal light carrier",
|
50, 60, 60, 30, 40, 5, 2, 2, 4, 20, 50, 2, "cal light carrier",
|
||||||
80, 2700, M_FLY, 20, 0},
|
80, 2700, M_FLY, 20, 0},
|
||||||
|
|
||||||
{{0, 0, 350, 500, 4, 500, 0, 0, 0, 900, 0, 0, 0, 0, 0},
|
{{0, 350, 500, 4, 500, 0, 0, 0, 900, 0, 0, 0, 0, 0},
|
||||||
60, 70, 80, 35, 40, 7, 2, 2, 10, 40, 120, 3, "car aircraft carrier",
|
60, 70, 80, 35, 40, 7, 2, 2, 10, 40, 120, 3, "car aircraft carrier",
|
||||||
160, 4500, M_FLY, 40, 0},
|
160, 4500, M_FLY, 40, 0},
|
||||||
|
|
||||||
{{0, 0, 350, 999, 4, 999, 0, 0, 0, 900, 0, 0, 0, 0, 0},
|
{{0, 350, 999, 4, 999, 0, 0, 0, 900, 0, 0, 0, 0, 0},
|
||||||
70, 80, 100, 45, 40, 9, 2, 2, 20, 4, 0, 0, "can nuc carrier",
|
70, 80, 100, 45, 40, 9, 2, 2, 20, 4, 0, 0, "can nuc carrier",
|
||||||
305, 8000, M_OILER | M_FLY | M_SUPPLY, 60, 0},
|
305, 8000, M_OILER | M_FLY | M_SUPPLY, 60, 0},
|
||||||
|
|
||||||
{{0, 0, 400, 10, 1, 0, 0, 0, 0, 300, 0, 0, 0, 0, 0},
|
{{0, 400, 10, 1, 0, 0, 0, 0, 300, 0, 0, 0, 0, 0},
|
||||||
60, 40, 40, 30, 30, 2, 0, 0, 2, 0, 30, 1, "ls landing ship",
|
60, 40, 40, 30, 30, 2, 0, 0, 2, 0, 30, 1, "ls landing ship",
|
||||||
145, 1000, M_LAND, 0, 6},
|
145, 1000, M_LAND, 0, 6},
|
||||||
|
|
||||||
{{0, 0, 60, 60, 4, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0},
|
{{0, 60, 60, 4, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0},
|
||||||
40, 30, 50, 35, 30, 5, 2, 2, 4, 0, 40, 1, "af asw frigate",
|
40, 30, 50, 35, 30, 5, 2, 2, 4, 0, 40, 1, "af asw frigate",
|
||||||
220, 800, M_TORP | M_SUBT | M_DCH | M_SONAR, 0, 0},
|
220, 800, M_TORP | M_SUBT | M_DCH | M_SONAR, 0, 0},
|
||||||
|
|
||||||
{{0, 0, 25, 60, 6, 0, 0, 0, 0, 500, 0, 0, 0, 0, 0},
|
{{0, 25, 60, 6, 0, 0, 0, 0, 500, 0, 0, 0, 0, 0},
|
||||||
30, 40, 45, 40, 3, 6, 5, 3, 0, 0, 0, 0, "na nuc attack sub",
|
30, 40, 45, 40, 3, 6, 5, 3, 0, 0, 0, 0, "na nuc attack sub",
|
||||||
260, 1200, M_TORP | M_SUB | M_MINE | M_SONAR | M_SUBT, 0, 0},
|
260, 1200, M_TORP | M_SUB | M_MINE | M_SONAR | M_SUBT, 0, 0},
|
||||||
|
|
||||||
{{0, 0, 100, 80, 6, 40, 0, 0, 0, 500, 0, 0, 0, 0, 0},
|
{{0, 100, 80, 6, 40, 0, 0, 0, 500, 0, 0, 0, 0, 0},
|
||||||
40, 40, 60, 40, 35, 6, 8, 3, 10, 2, 80, 2, "ad asw destroyer",
|
40, 40, 60, 40, 35, 6, 8, 3, 10, 2, 80, 2, "ad asw destroyer",
|
||||||
240, 1500, M_TORP | M_SUBT | M_DCH | M_SONAR, 0, 0},
|
240, 1500, M_TORP | M_SUBT | M_DCH | M_SONAR, 0, 0},
|
||||||
|
|
||||||
{{0, 0, 25, 200, 1, 0, 0, 0, 0, 500, 0, 0, 0, 0, 0},
|
{{0, 25, 200, 1, 0, 0, 0, 0, 500, 0, 0, 0, 0, 0},
|
||||||
30, 40, 55, 35, 2, 6, 0, 0, 0, 0, 0, 0, "nm nuc miss sub",
|
30, 40, 55, 35, 2, 6, 0, 0, 0, 0, 0, 0, "nm nuc miss sub",
|
||||||
270, 1500, M_SUB | M_SONAR, 20, 0},
|
270, 1500, M_SUB | M_SONAR, 20, 0},
|
||||||
|
|
||||||
{{0, 0, 25, 100, 1, 0, 0, 0, 0, 500, 0, 0, 0, 0, 0},
|
{{0, 25, 100, 1, 0, 0, 0, 0, 500, 0, 0, 0, 0, 0},
|
||||||
30, 30, 35, 30, 3, 3, 0, 0, 0, 0, 30, 1, "msb missile sub",
|
30, 30, 35, 30, 3, 3, 0, 0, 0, 0, 30, 1, "msb missile sub",
|
||||||
230, 1200, M_SUB | M_SONAR, 10, 0},
|
230, 1200, M_SUB | M_SONAR, 10, 0},
|
||||||
|
|
||||||
{{0, 0, 5, 100, 3, 0, 0, 0, 0, 500, 0, 0, 0, 0, 0},
|
{{0, 5, 100, 3, 0, 0, 0, 0, 500, 0, 0, 0, 0, 0},
|
||||||
20, 20, 15, 40, 15, 3, 2, 2, 0, 0, 7, 1, "mb missile boat",
|
20, 20, 15, 40, 15, 3, 2, 2, 0, 0, 7, 1, "mb missile boat",
|
||||||
180, 500, 0, 10, 0},
|
180, 500, 0, 10, 0},
|
||||||
|
|
||||||
{{0, 0, 60, 220, 4, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0},
|
{{0, 60, 220, 4, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0},
|
||||||
40, 30, 50, 35, 30, 5, 2, 2, 2, 0, 30, 1, "mf missile frigate",
|
40, 30, 50, 35, 30, 5, 2, 2, 2, 0, 30, 1, "mf missile frigate",
|
||||||
280, 1000, 0, 20, 0},
|
280, 1000, 0, 20, 0},
|
||||||
|
|
||||||
{{0, 0, 120, 500, 6, 160, 0, 0, 0, 200, 0, 0, 0, 0, 0},
|
{{0, 120, 500, 6, 160, 0, 0, 0, 200, 0, 0, 0, 0, 0},
|
||||||
50, 50, 70, 35, 35, 8, 8, 6, 8, 8, 35, 1, "mc missile cruiser",
|
50, 50, 70, 35, 35, 8, 8, 6, 8, 8, 35, 1, "mc missile cruiser",
|
||||||
290, 1500, M_ANTIMISSILE, 40, 0},
|
290, 1500, M_ANTIMISSILE, 40, 0},
|
||||||
|
|
||||||
{{0, 0, 100, 100, 15, 0, 0, 0, 0, 200, 0, 0, 0, 0, 0},
|
{{0, 100, 100, 15, 0, 0, 0, 0, 200, 0, 0, 0, 0, 0},
|
||||||
50, 60, 80, 35, 30, 6, 1, 8, 1, 0, 60, 2, "aac aa cruiser",
|
50, 60, 80, 35, 30, 6, 1, 8, 1, 0, 60, 2, "aac aa cruiser",
|
||||||
130, 1500, M_ANTIMISSILE, 0, 4},
|
130, 1500, M_ANTIMISSILE, 0, 4},
|
||||||
|
|
||||||
{{0, 0, 200, 400, 25, 40, 0, 0, 0, 900, 0, 0, 0, 0, 0},
|
{{0, 200, 400, 25, 40, 0, 0, 0, 900, 0, 0, 0, 0, 0},
|
||||||
50, 60, 80, 35, 30, 6, 1, 16, 30, 2, 0, 0, "agc aegis cruiser",
|
50, 60, 80, 35, 30, 6, 1, 16, 30, 2, 0, 0, "agc aegis cruiser",
|
||||||
265, 4000, M_ANTIMISSILE, 32, 0},
|
265, 4000, M_ANTIMISSILE, 32, 0},
|
||||||
|
|
||||||
{{0, 0, 200, 400, 8, 40, 0, 0, 0, 900, 0, 0, 0, 0, 0},
|
{{0, 200, 400, 8, 40, 0, 0, 0, 900, 0, 0, 0, 0, 0},
|
||||||
50, 50, 100, 45, 35, 6, 14, 7, 10, 2, 0, 0, "ncr nuc cruiser",
|
50, 50, 100, 45, 35, 6, 14, 7, 10, 2, 0, 0, "ncr nuc cruiser",
|
||||||
325, 1800, M_ANTIMISSILE, 20, 0},
|
325, 1800, M_ANTIMISSILE, 20, 0},
|
||||||
|
|
||||||
{{0, 0, 200, 120, 6, 160, 0, 0, 0, 500, 0, 0, 0, 0, 0},
|
{{0, 200, 120, 6, 160, 0, 0, 0, 500, 0, 0, 0, 0, 0},
|
||||||
50, 50, 80, 45, 35, 9, 10, 4, 25, 8, 0, 0, "nas nuc asw cruiser",
|
50, 50, 80, 45, 35, 9, 10, 4, 25, 8, 0, 0, "nas nuc asw cruiser",
|
||||||
330, 1800, M_TORP | M_SUBT | M_DCH | M_SONAR, 0, 0},
|
330, 1800, M_TORP | M_SUBT | M_DCH | M_SONAR, 0, 0},
|
||||||
|
|
||||||
/* ? c m s g p i d b f o l h u r */
|
/* c m s g p i d b f o l h u r */
|
||||||
{{0, 50, 50, 600, 50, 999, 0, 0, 0, 999, 0,1500, 900, 0, 0},
|
{{50, 50, 600, 50, 999, 0, 0, 0, 999, 0,1500, 900, 0, 0},
|
||||||
60, 40, 40, 45, 35, 6, 0, 0, 10, 2, 0, 0, "nsp nuc supply ship",
|
60, 40, 40, 45, 35, 6, 0, 0, 10, 2, 0, 0, "nsp nuc supply ship",
|
||||||
360, 1500, M_SUPPLY, 0, 2},
|
360, 1500, M_SUPPLY, 0, 2},
|
||||||
|
|
||||||
|
|
|
@ -34,7 +34,6 @@
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "var.h"
|
|
||||||
#include "sect.h"
|
#include "sect.h"
|
||||||
#include "xy.h"
|
#include "xy.h"
|
||||||
#include "nat.h"
|
#include "nat.h"
|
||||||
|
@ -78,9 +77,9 @@ sct_prewrite(int id, s_char *ptr)
|
||||||
void
|
void
|
||||||
item_prewrite(short *item)
|
item_prewrite(short *item)
|
||||||
{
|
{
|
||||||
int i;
|
i_type i;
|
||||||
|
|
||||||
for (i = 0; i <= I_MAX; ++i) {
|
for (i = I_NONE + 1; i <= I_MAX; ++i) {
|
||||||
if (CANT_HAPPEN(item[i] < 0))
|
if (CANT_HAPPEN(item[i] < 0))
|
||||||
item[i] = 0;
|
item[i] = 0;
|
||||||
else if (CANT_HAPPEN(item[i] > ITEM_MAX))
|
else if (CANT_HAPPEN(item[i] > ITEM_MAX))
|
||||||
|
|
|
@ -64,7 +64,7 @@ item_by_name(char *str)
|
||||||
{
|
{
|
||||||
struct ichrstr *ip;
|
struct ichrstr *ip;
|
||||||
|
|
||||||
for (ip = &ichr[1]; ip->i_mnem != 0; ip++) {
|
for (ip = ichr; ip->i_mnem != 0; ip++) {
|
||||||
/* FIXME check i_name if str[2]? */
|
/* FIXME check i_name if str[2]? */
|
||||||
if (*str == ip->i_mnem)
|
if (*str == ip->i_mnem)
|
||||||
return ip;
|
return ip;
|
||||||
|
|
|
@ -35,14 +35,13 @@
|
||||||
#include "nat.h"
|
#include "nat.h"
|
||||||
#include "file.h"
|
#include "file.h"
|
||||||
#include "sect.h"
|
#include "sect.h"
|
||||||
#include "var.h"
|
|
||||||
#include "budg.h"
|
#include "budg.h"
|
||||||
#include "update.h"
|
#include "update.h"
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "optlist.h"
|
#include "optlist.h"
|
||||||
|
|
||||||
static int bud_key[I_MAX + 2] =
|
static int bud_key[I_MAX + 2] =
|
||||||
{ 0, 1, 2, 3, 4, 0, 0, 0, 0, 0, 0, 5, 6, 0, 0, 7 };
|
{ 1, 2, 3, 4, 0, 0, 0, 0, 0, 0, 5, 6, 0, 0, 7 };
|
||||||
|
|
||||||
int *
|
int *
|
||||||
get_wp(int *bp, struct sctstr *sp, int cm)
|
get_wp(int *bp, struct sctstr *sp, int cm)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue