fairland: Compute spheres of influence

A continent's sphere of influence is the set of sectors closer to it
than to any other continent.  The next commit needs this.  Compute the
spheres with a breadth-first search.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2020-08-09 17:13:33 +02:00
parent 5a13bef8e2
commit 446005f84c

View file

@ -217,6 +217,20 @@ static short *xzone;
static unsigned *seen; static unsigned *seen;
static unsigned cur_seen; static unsigned cur_seen;
/*
* Closest continent and "distance"
* closest[XYOFFSET(x, y)] is the closest continent's number.
* distance[] is complicated; see init_spheres_of_influence().
*/
static natid *closest;
static unsigned short *distance;
/*
* Queue for breadth-first search
*/
static int *bfs_queue;
static int bfs_queue_head, bfs_queue_tail;
static int **elev; /* elevation of the sectors */ static int **elev; /* elevation of the sectors */
static int **sectx, **secty; /* the sectors for each continent */ static int **sectx, **secty; /* the sectors for each continent */
static int **sectc; /* which sectors are on the coast? */ static int **sectc; /* which sectors are on the coast? */
@ -251,6 +265,8 @@ static void grow_islands(void);
/* Debugging aids: */ /* Debugging aids: */
void print_own_map(void); void print_own_map(void);
void print_xzone_map(void); void print_xzone_map(void);
void print_closest_map(void);
void print_distance_map(void);
void print_elev_map(void); void print_elev_map(void);
/**************************************************************************** /****************************************************************************
@ -512,6 +528,9 @@ allocate_memory(void)
adj_land = malloc(WORLD_SZ() * sizeof(*adj_land)); adj_land = malloc(WORLD_SZ() * sizeof(*adj_land));
xzone = malloc(WORLD_SZ() * sizeof(*xzone)); xzone = malloc(WORLD_SZ() * sizeof(*xzone));
seen = calloc(WORLD_SZ(), sizeof(*seen)); seen = calloc(WORLD_SZ(), sizeof(*seen));
closest = malloc(WORLD_SZ() * sizeof(*closest));
distance = malloc(WORLD_SZ() * sizeof(*distance));
bfs_queue = malloc(WORLD_SZ() * sizeof(*bfs_queue));
elev = calloc(WORLD_X, sizeof(int *)); elev = calloc(WORLD_X, sizeof(int *));
for (i = 0; i < WORLD_X; ++i) { for (i = 0; i < WORLD_X; ++i) {
own[i] = calloc(WORLD_Y, sizeof(int)); own[i] = calloc(WORLD_Y, sizeof(int));
@ -782,6 +801,106 @@ xzone_init(int n)
xzone_around_island(c, id); xzone_around_island(c, id);
} }
/*
* Initialize breadth-first search.
*/
static void
bfs_init(void)
{
int i;
for (i = 0; i < WORLD_SZ(); i++) {
closest[i] = -1;
distance[i] = USHRT_MAX;
}
bfs_queue_head = bfs_queue_tail = 0;
}
/*
* Add sector @x,@y to the BFS queue.
* It's closest to @c, with distance @dist.
*/
static void
bfs_enqueue(int c, int x, int y, int dist)
{
int off = XYOFFSET(x, y);
assert(dist < distance[off]);
closest[off] = c;
distance[off] = dist;
bfs_queue[bfs_queue_tail] = off;
bfs_queue_tail++;
if (bfs_queue_tail >= WORLD_SZ())
bfs_queue_tail = 0;
assert(bfs_queue_tail != bfs_queue_head);
}
/*
* Search breadth-first until the queue is empty.
*/
static void
bfs_run_queue(void)
{
int off, dist, i, noff, nx, ny;
coord x, y;
while (bfs_queue_head != bfs_queue_tail) {
off = bfs_queue[bfs_queue_head];
bfs_queue_head++;
if (bfs_queue_head >= WORLD_SZ())
bfs_queue_head = 0;
dist = distance[off] + 1;
sctoff2xy(&x, &y, off);
for (i = DIR_FIRST; i <= DIR_LAST; i++) {
nx = new_x(x + diroff[i][0]);
ny = new_y(y + diroff[i][1]);
noff = XYOFFSET(nx, ny);
if (dist < distance[noff]) {
bfs_enqueue(closest[off], nx, ny, dist);
} else if (distance[noff] == dist) {
if (closest[off] != closest[noff])
closest[noff] = (natid)-1;
} else
assert(distance[noff] < dist);
}
}
}
/*
* Add island @c's coastal sectors to the BFS queue, with distance 0.
*/
static void
bfs_enqueue_island(int c)
{
int i;
for (i = 0; i < isecs[c]; i++) {
if (sectc[c][i])
bfs_enqueue(c, sectx[c][i], secty[c][i], 0);
}
}
/*
* Compute spheres of influence
* A continent's sphere of influence is the set of sectors closer to
* it than to any other continent.
* Set closest[XYOFFSET(x, y)] to the closest continent's number,
* -1 if no single continent is closest.
* Set distance[XYOFFSET(x, y)] to the distance to the closest coastal
* land sector.
*/
static void
init_spheres_of_influence(void)
{
int c;
bfs_init();
for (c = 0; c < nc; c++)
bfs_enqueue_island(c);
bfs_run_queue();
}
/* /*
* Can island @c grow at @x,@y? * Can island @c grow at @x,@y?
*/ */
@ -970,6 +1089,7 @@ grow_islands(void)
int c, secs, isiz; int c, secs, isiz;
xzone_init(nc); xzone_init(nc);
init_spheres_of_influence();
for (c = nc; c < nc + ni; ++c) { for (c = nc; c < nc + ni; ++c) {
if (!place_island(c)) { if (!place_island(c)) {
@ -1393,6 +1513,62 @@ print_xzone_map(void)
} }
} }
/*
* Print a map to help visualize closest[].
* This is for debugging.
*/
void
print_closest_map(void)
{
int sx, sy, x, y, off;
for (sy = -WORLD_Y / 2; sy < WORLD_Y / 2; sy++) {
y = YNORM(sy);
printf("%4d ", sy);
for (sx = -WORLD_X / 2; sx < WORLD_X / 2; sx++) {
x = XNORM(sx);
off = XYOFFSET(x, y);
if ((x + y) & 1)
putchar(' ');
else if (closest[off] == (natid)-1)
putchar('.');
else if (!distance[off]) {
assert(closest[off] == own[x][y]);
putchar('-');
} else {
putchar(numletter[closest[off] % 62]);
}
}
printf("\n");
}
}
void
print_distance_map(void)
{
int sx, sy, x, y, off;
for (sy = -WORLD_Y / 2; sy < WORLD_Y / 2; sy++) {
y = YNORM(sy);
printf("%4d ", sy);
for (sx = -WORLD_X / 2; sx < WORLD_X / 2; sx++) {
x = XNORM(sx);
off = XYOFFSET(x, y);
if ((x + y) & 1)
putchar(' ');
else if (closest[off] == (natid)-1)
putchar('.');
else if (!distance[off]) {
assert(closest[off] == own[x][y]);
putchar('-');
} else {
putchar(numletter[distance[off] % 62]);
}
}
printf("\n");
}
}
/*************************************************************************** /***************************************************************************
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