fairland: Compute spheres of influence
A continent's sphere of influence is the set of sectors closer to it than to any other continent. The next commit needs this. Compute the spheres with a breadth-first search. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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@ -217,6 +217,20 @@ static short *xzone;
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static unsigned *seen;
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static unsigned *seen;
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static unsigned cur_seen;
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static unsigned cur_seen;
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/*
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* Closest continent and "distance"
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* closest[XYOFFSET(x, y)] is the closest continent's number.
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* distance[] is complicated; see init_spheres_of_influence().
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*/
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static natid *closest;
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static unsigned short *distance;
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/*
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* Queue for breadth-first search
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*/
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static int *bfs_queue;
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static int bfs_queue_head, bfs_queue_tail;
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static int **elev; /* elevation of the sectors */
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static int **elev; /* elevation of the sectors */
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static int **sectx, **secty; /* the sectors for each continent */
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static int **sectx, **secty; /* the sectors for each continent */
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static int **sectc; /* which sectors are on the coast? */
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static int **sectc; /* which sectors are on the coast? */
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@ -251,6 +265,8 @@ static void grow_islands(void);
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/* Debugging aids: */
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/* Debugging aids: */
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void print_own_map(void);
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void print_own_map(void);
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void print_xzone_map(void);
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void print_xzone_map(void);
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void print_closest_map(void);
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void print_distance_map(void);
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void print_elev_map(void);
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void print_elev_map(void);
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/****************************************************************************
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/****************************************************************************
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@ -512,6 +528,9 @@ allocate_memory(void)
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adj_land = malloc(WORLD_SZ() * sizeof(*adj_land));
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adj_land = malloc(WORLD_SZ() * sizeof(*adj_land));
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xzone = malloc(WORLD_SZ() * sizeof(*xzone));
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xzone = malloc(WORLD_SZ() * sizeof(*xzone));
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seen = calloc(WORLD_SZ(), sizeof(*seen));
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seen = calloc(WORLD_SZ(), sizeof(*seen));
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closest = malloc(WORLD_SZ() * sizeof(*closest));
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distance = malloc(WORLD_SZ() * sizeof(*distance));
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bfs_queue = malloc(WORLD_SZ() * sizeof(*bfs_queue));
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elev = calloc(WORLD_X, sizeof(int *));
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elev = calloc(WORLD_X, sizeof(int *));
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for (i = 0; i < WORLD_X; ++i) {
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for (i = 0; i < WORLD_X; ++i) {
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own[i] = calloc(WORLD_Y, sizeof(int));
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own[i] = calloc(WORLD_Y, sizeof(int));
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@ -782,6 +801,106 @@ xzone_init(int n)
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xzone_around_island(c, id);
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xzone_around_island(c, id);
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}
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}
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/*
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* Initialize breadth-first search.
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*/
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static void
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bfs_init(void)
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{
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int i;
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for (i = 0; i < WORLD_SZ(); i++) {
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closest[i] = -1;
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distance[i] = USHRT_MAX;
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}
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bfs_queue_head = bfs_queue_tail = 0;
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}
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/*
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* Add sector @x,@y to the BFS queue.
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* It's closest to @c, with distance @dist.
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*/
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static void
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bfs_enqueue(int c, int x, int y, int dist)
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{
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int off = XYOFFSET(x, y);
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assert(dist < distance[off]);
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closest[off] = c;
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distance[off] = dist;
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bfs_queue[bfs_queue_tail] = off;
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bfs_queue_tail++;
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if (bfs_queue_tail >= WORLD_SZ())
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bfs_queue_tail = 0;
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assert(bfs_queue_tail != bfs_queue_head);
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}
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/*
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* Search breadth-first until the queue is empty.
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*/
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static void
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bfs_run_queue(void)
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{
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int off, dist, i, noff, nx, ny;
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coord x, y;
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while (bfs_queue_head != bfs_queue_tail) {
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off = bfs_queue[bfs_queue_head];
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bfs_queue_head++;
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if (bfs_queue_head >= WORLD_SZ())
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bfs_queue_head = 0;
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dist = distance[off] + 1;
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sctoff2xy(&x, &y, off);
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for (i = DIR_FIRST; i <= DIR_LAST; i++) {
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nx = new_x(x + diroff[i][0]);
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ny = new_y(y + diroff[i][1]);
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noff = XYOFFSET(nx, ny);
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if (dist < distance[noff]) {
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bfs_enqueue(closest[off], nx, ny, dist);
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} else if (distance[noff] == dist) {
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if (closest[off] != closest[noff])
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closest[noff] = (natid)-1;
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} else
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assert(distance[noff] < dist);
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}
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}
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}
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/*
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* Add island @c's coastal sectors to the BFS queue, with distance 0.
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*/
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static void
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bfs_enqueue_island(int c)
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{
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int i;
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for (i = 0; i < isecs[c]; i++) {
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if (sectc[c][i])
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bfs_enqueue(c, sectx[c][i], secty[c][i], 0);
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}
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}
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/*
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* Compute spheres of influence
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* A continent's sphere of influence is the set of sectors closer to
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* it than to any other continent.
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* Set closest[XYOFFSET(x, y)] to the closest continent's number,
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* -1 if no single continent is closest.
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* Set distance[XYOFFSET(x, y)] to the distance to the closest coastal
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* land sector.
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*/
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static void
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init_spheres_of_influence(void)
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{
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int c;
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bfs_init();
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for (c = 0; c < nc; c++)
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bfs_enqueue_island(c);
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bfs_run_queue();
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}
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/*
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/*
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* Can island @c grow at @x,@y?
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* Can island @c grow at @x,@y?
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*/
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*/
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@ -970,6 +1089,7 @@ grow_islands(void)
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int c, secs, isiz;
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int c, secs, isiz;
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xzone_init(nc);
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xzone_init(nc);
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init_spheres_of_influence();
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for (c = nc; c < nc + ni; ++c) {
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for (c = nc; c < nc + ni; ++c) {
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if (!place_island(c)) {
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if (!place_island(c)) {
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@ -1393,6 +1513,62 @@ print_xzone_map(void)
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}
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}
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}
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}
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/*
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* Print a map to help visualize closest[].
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* This is for debugging.
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*/
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void
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print_closest_map(void)
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{
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int sx, sy, x, y, off;
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for (sy = -WORLD_Y / 2; sy < WORLD_Y / 2; sy++) {
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y = YNORM(sy);
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printf("%4d ", sy);
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for (sx = -WORLD_X / 2; sx < WORLD_X / 2; sx++) {
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x = XNORM(sx);
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off = XYOFFSET(x, y);
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if ((x + y) & 1)
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putchar(' ');
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else if (closest[off] == (natid)-1)
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putchar('.');
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else if (!distance[off]) {
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assert(closest[off] == own[x][y]);
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putchar('-');
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} else {
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putchar(numletter[closest[off] % 62]);
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}
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}
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printf("\n");
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}
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}
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void
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print_distance_map(void)
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{
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int sx, sy, x, y, off;
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for (sy = -WORLD_Y / 2; sy < WORLD_Y / 2; sy++) {
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y = YNORM(sy);
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printf("%4d ", sy);
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for (sx = -WORLD_X / 2; sx < WORLD_X / 2; sx++) {
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x = XNORM(sx);
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off = XYOFFSET(x, y);
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if ((x + y) & 1)
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putchar(' ');
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else if (closest[off] == (natid)-1)
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putchar('.');
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else if (!distance[off]) {
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assert(closest[off] == own[x][y]);
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putchar('-');
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} else {
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putchar(numletter[distance[off] % 62]);
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}
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}
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printf("\n");
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}
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}
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/***************************************************************************
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/***************************************************************************
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WRITE A SCRIPT FOR PLACING CAPITALS
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WRITE A SCRIPT FOR PLACING CAPITALS
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