No need to take dead planes off carrier anymore
Until commit 3e370da5
, dead planes had to be explicitely taken off
their carrier to update load counters. This is no longer necessary;
simplify pln_put1() and scut(). scut() got it wrong, by the way: it
failed to take planes off land units.
This commit is contained in:
parent
87c3ca9cca
commit
4478df7da6
2 changed files with 1 additions and 16 deletions
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@ -143,12 +143,6 @@ scut(void)
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scuttle_land(&item.land);
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} else {
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pr("%s", prplane(&item.plane));
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if (item.plane.pln_ship >= 0) {
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struct shpstr ship;
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getship(item.plane.pln_ship, &ship);
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take_plane_off_ship(&item.plane, &ship);
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}
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item.plane.pln_effic = 0;
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putplane(item.plane.pln_uid, &item.plane);
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}
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@ -756,7 +756,6 @@ pln_put1(struct plist *plp)
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{
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struct plnstr *pp;
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struct shpstr ship;
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struct lndstr land;
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struct sctstr sect;
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pp = &plp->plane;
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@ -769,15 +768,7 @@ pln_put1(struct plist *plp)
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if (!(pp->pln_flags & PLN_LAUNCHED))
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; /* never took off */
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else if (pp->pln_effic < PLANE_MINEFF) {
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/* destroyed */
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if (pp->pln_ship >= 0) {
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getship(pp->pln_ship, &ship);
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take_plane_off_ship(pp, &ship);
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}
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if (pp->pln_land >= 0) {
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getland(pp->pln_land, &land);
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take_plane_off_land(pp, &land);
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}
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; /* destroyed */
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} else if (pp->pln_ship >= 0) {
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/* It is landing on a carrier */
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getship(pp->pln_ship, &ship);
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