Move src/lib/subs/empobj.c back to src/lib/common/

Commit 77e95bd7 (v4.3.12) moved it from its natural home because
obj_nameof() required stuff from subs/.  Now that obj_nameof() is
gone, move it back.
This commit is contained in:
Markus Armbruster 2011-05-21 15:52:26 +02:00
parent 1c93c5fbc8
commit 465c0c8587

75
src/lib/common/empobj.c Normal file
View file

@ -0,0 +1,75 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* empobj.c: Common functions on struct empobj and
* union empobj_storage
*
* Known contributors to this file:
* Ron Koenderink, 2006
* Markus Armbruster, 2006-2008
*/
#include <config.h>
#include "empobj.h"
#include "file.h"
#include "optlist.h"
char *
empobj_chr_name(struct empobj *gp)
{
switch (gp->ef_type) {
case EF_LAND:
return lchr[(int)gp->type].l_name;
case EF_SHIP:
return mchr[(int)gp->type].m_name;
case EF_PLANE:
return plchr[(int)gp->type].pl_name;
case EF_NUKE:
return nchr[(int)gp->type].n_name;
case EF_SECTOR:
return dchr[(int)gp->type].d_name;
}
CANT_REACH();
return "The Beast";
}
int
get_empobj_mob_max(int type)
{
switch (type) {
case EF_SHIP:
return ship_mob_max;
case EF_LAND:
return land_mob_max;
case EF_PLANE:
return plane_mob_max;
case EF_SECTOR:
return sect_mob_max;
}
CANT_REACH();
return -1;
}