Clean up c_permit values of deity commands

A player may execute a command when his player->nstat has all the bits
in the command's c_permit.

Normal player commands require bit(2).  Command break requires bit(1),
and execute requires bit(5).  Deity commands require both bit(2) and
bit(3).  Works, because deities always have both bits set in nstat, as
they may execute normal player commands, too.  But it's a bit
confusing.  Change them to only require their own bit(3).
This commit is contained in:
Markus Armbruster 2012-02-18 15:00:57 +01:00
parent 364b208f28
commit 481d1dabe2
3 changed files with 9 additions and 9 deletions

View file

@ -41,13 +41,13 @@
#include "queue.h"
#include "types.h"
/* nstat values */
#define SANCT bit(1)
#define NORM bit(2)
#define GOD (bit(3) | NORM)
#define EXEC bit(5)
#define CAP bit(6)
#define MONEY bit(7)
/* player command capabilities */
#define SANCT bit(1) /* can execute commands available in sanctuary */
#define NORM bit(2) /* can execute active player commands */
#define GOD bit(3) /* can execute deity commands */
#define EXEC bit(5) /* can execute the execute command */
#define CAP bit(6) /* has capital */
#define MONEY bit(7) /* isn't broke */
enum player_sleep {
PLAYER_SLEEP_NEVER, PLAYER_SLEEP_ON_INPUT, PLAYER_SLEEP_FREELY