retreat lretreat: Change query syntax to match mission
Optional arguments can save typing. Mandatory arguments are more easily discoverable: just run the command and answer its prompts. Empire traditionally uses optional arguments only for expert features. Consider mission: [0:640] Command : mission Ship, plane or land unit (p,sh,la)? s ship(s)? 0 Mission (int, sup, osup, dsup, esc, res, air, query, clear)? int operations point? . frg frigate Early Bird(#0) on an interdiction mission, centered on 21,-3, radius 0 1 ship Compare retreat: [0:638] Command : retreat ship(s)? 0 shp# ship type x,y fl path as flt? flags 0 frg frigate 21,-3 1 ship Arguments are not discoverable this way. Change retreat to work like mission: make the second argument mandatory, and if it's 'q', show retreat orders, else treat it as path and ask for conditions: [0:637] Command : retreat ship(s)? 0 Retreat path, or q to query? jj Retreat conditions ('?' to list available ones)? i shp# ship type x,y fl path as flt? flags 0 frg frigate 21,-3 jj i 1 ship To reduce smart client and script breakage, keep retreat with one argument working as before, but print a deprecation warning. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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@ -1,7 +1,8 @@
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.TH Command RETREAT
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.NA retreat "Set retreat conditions/paths for ships or fleets"
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.LV Expert
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.SY "retreat <SHIP/FLEET> [<PATH> <CONDITIONS>]"
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.SY "retreat <SHIP/FLEET> <PATH> <CONDITIONS>"
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.SY "retreat <SHIP/FLEET> q"
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The retreat command allows you to examine or modify the retreat
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paths and conditions of your ships.
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.s1
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@ -9,7 +10,8 @@ The first argument selects ships to view or give orders for.
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If a fleet designation is given when specifying orders, the orders
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apply to all members of that fleet.
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.s1
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Without further arguments, current retreat orders are shown.
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With 'q' instead of a retreat path, the current retreat paths and
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conditions will be listed.
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The report format contains the following fields:
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.s1
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.in \w'ship type\0\0'u
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@ -30,15 +32,13 @@ what conditions will trigger retreat.
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.in
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.s1
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For example:
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.EX retreat *
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.EX retreat * q
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.NF
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shp# ship type x,y fl path as flt? flags
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0 bb battleship 2,0 jjuuj i
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1 ship
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.FI
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.s1
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.L Overview
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.s1
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A player may give retreat orders for a ship or a fleet. Retreat
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orders include a set of conditions that determine when the fleet/ship
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will retreat, and a path that the fleet/ship will follow. When a condition
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