board: Fix mobility cost when defender's efficiency < 100%
The cost is meant to be proportional to efficiency / 100, but the code truncates the fraction to zero. Broken in Empire 2. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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3 changed files with 3 additions and 3 deletions
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@ -856,7 +856,7 @@ calc_mobcost(int combat_mode, struct combat *off, struct combat *def,
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case EF_SHIP:
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/* the 2 in the formula below is a fudge factor */
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getship(def->shp_uid, &ship);
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off->mobcost += (def->eff / 100) * (shp_speed(&ship) / 2);
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off->mobcost += shp_speed(&ship) / 2 * def->eff / 100;
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}
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}
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}
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@ -30,7 +30,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil
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2 1 -3 1 10 93 118 0 45 0 0 none 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torpedoed sonared helpless bombed depth-charged boarded) "bgyujnbgy"
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3 1 -3 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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4 1 -5 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
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5 1 -5 1 17 96 63 0 70 0 0 none 0 "" 0 6 31 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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5 1 -5 1 17 96 61 0 70 0 0 none 0 "" 0 6 31 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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6 1 -1 3 18 100 97 0 165 0 0 none 0 "" 0 10 21 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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7 1 -5 1 10 100 127 0 45 0 0 none 0 "a" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (group helpless) "b"
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9 2 -4 -2 17 60 127 0 70 0 0 none 0 "" 0 60 38 1 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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@ -1548,7 +1548,7 @@
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Play#0 output Play#0 1 1 2 lc light cruis -3,1 93% 0 9 0 0 0 0 0 0 118 45
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Play#0 output Play#0 1 1 3 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
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Play#0 output Play#0 1 1 4 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
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Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 6 0 0 0 0 0 0 63 70
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Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 6 0 0 0 0 0 0 61 70
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Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
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Play#0 output Play#0 1 1 7 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
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Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 60 0 0 0 0 0 0 127 70
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