autonav: Remove the feature
The autonavigation feature has issues: * Autonavigation orders are executed at the update. Crafty players can use them to get around the update window. * Usability is poor: - The order command is overly complex, not least because it can do five different things: clear, suspend, resume, declare route, set cargo levels. - Unlike every other command involving movement, order does not let you specify routes, only destination sectors. - Setting cargo levels can silently swap start and end point of a circular route, because "this keeps the load_it() procedure happy". Maybe it does, but it surely keeps players confused. - Setting "start" cargo levels actually sets the "end" levels, and vice versa. Has always been broken that way. - Predicting what exactly autonavigation will do at the update isn't easy. * The info pages documenting it amount to almost 400 non-blank lines formatted. They claim only merchant ships can be given orders. This is wrong. Unlikely to be the only error. * Few players use it, and its workings at the update a fairly opaque. Makes it a nice hidey-hole for bugs. Here are two: - Unlike the scuttle command, autonavigation happily scuttles trade ships while they're on the trading block. - Unlike the load command, autonavigation can load in friendly and allied sectors. * It's more than 700 lines of rather crufty code nobody wants to touch. Thanks to a big effort in Empire 2, it shares code with the navigation command. It still duplicates load code. The sharing complicates fixing the bugs demonstrated by navi-march-test. Reviewing, fixing and testing this mess isn't worth the opportunity cost. Remove it instead. Drop commands order, qorder and sorder. Drop ship selectors xstart, xend, ystart, yend, cargostart, cargoend, amtstart, amtend, autonav. xdump ship sheds almost half its columns. struct shpstr shrinks, on my system from 200 to 160 bytes. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
a4e519c377
commit
48e656c057
37 changed files with 306 additions and 1764 deletions
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@ -77,11 +77,6 @@ foll(void)
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pr("Ship #%d can't follow itself!\n", leader);
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continue;
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}
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if ((ship.shp_autonav & AN_AUTONAV)
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&& !(ship.shp_autonav & AN_STANDBY)) {
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pr("Ship #%d has other orders!\n", ship.shp_uid);
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continue;
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}
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count++;
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ship.shp_mission = 0;
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*ship.shp_path = 'f';
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@ -1,462 +0,0 @@
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* orde.c: Turn on/off autonavigation
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*
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* Known contributors to this file:
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* Chad Zabel, 1994
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* Steve McClure, 2000
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* Markus Armbruster, 2004-2013
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*/
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#include <config.h>
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#include "commands.h"
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#include "item.h"
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#include "optlist.h"
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#include "path.h"
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#include "ship.h"
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/*
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* Command syntax:
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*
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* ORDER <ship> Show orders
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* ORDER <ship> c[ancel] Cancel orders
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* ORDER <ship> s[top] Suspend orders
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* ORDER <ship> r[esume] Resume orders
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* ORDER <ship> d[eclare] <dest1> Set destination
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* d[eclare] <dest1> <dest2>
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* ORDER <ship> l[evel] <field> <start/end> <comm> <level>
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*
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* New syntax:
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* qorder <ship> display cargo levels
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* sorder <ship> display statistical info
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*/
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int
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orde(void)
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{
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int sub, level;
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int scuttling = 0;
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struct nstr_item nb;
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struct shpstr ship;
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struct ichrstr *i1;
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coord p0x, p0y, p1x, p1y;
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int i;
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char *p, *p1, *dest;
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char buf1[128];
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char buf[1024];
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char prompt[128];
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if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
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return RET_SYN;
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while (!player->aborted && nxtitem(&nb, (&ship))) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if (opt_SAIL) {
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if (*ship.shp_path) {
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pr("Ship #%d has a \"sail\" path!\n", ship.shp_uid);
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continue;
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}
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}
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sprintf(prompt,
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"Ship #%d, declare, cancel, suspend, resume, level? ",
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ship.shp_uid);
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p = getstarg(player->argp[2], prompt, buf);
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if (player->aborted || !p || !*p)
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return RET_FAIL;
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if (!check_ship_ok(&ship))
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return RET_FAIL;
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switch (*p) {
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default:
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pr("Bad order type!\n");
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return RET_SYN;
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case 'c': /* clear ship fields */
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ship.shp_mission = 0;
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ship.shp_autonav &= ~(AN_AUTONAV + AN_STANDBY + AN_LOADING);
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for (i = 0; i < TMAX; i++) {
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ship.shp_tstart[i] = I_NONE;
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ship.shp_tend[i] = I_NONE;
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ship.shp_lstart[i] = 0;
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ship.shp_lend[i] = 0;
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}
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break;
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case 's': /* suspend ship movement */
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ship.shp_mission = 0;
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ship.shp_autonav |= AN_STANDBY;
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break;
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case 'r': /* resume ship movement */
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ship.shp_mission = 0;
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ship.shp_autonav &= ~AN_STANDBY;
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break;
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case 'd': /* declare path */
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scuttling = 0;
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/* Need location */
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p = getstarg(player->argp[3], "Destination? ", buf);
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if (!p || !*p)
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return RET_SYN;
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if (!sarg_xy(p, &p0x, &p0y))
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return RET_SYN;
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p1x = p0x;
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p1y = p0y;
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p = getstarg(player->argp[4], "Second dest? ", buf);
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if (!p)
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return RET_FAIL;
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if (!check_ship_ok(&ship))
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return RET_FAIL;
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if (!*p || !strcmp(p, "-")) {
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pr("A one-way order has been accepted.\n");
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} else if (!strncmp(p, "s", 1)) {
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if (!(mchr[(int)ship.shp_type].m_flags & M_TRADE)) {
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pr("You can't auto-scuttle that ship!\n");
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return RET_SYN;
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}
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pr("A scuttle order has been accepted.\n");
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scuttling = 1;
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} else {
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if (!sarg_xy(p, &p1x, &p1y))
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return RET_SYN;
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pr("A circular order has been accepted.\n");
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}
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/*
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* Set new destination and trade type fields.
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*/
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ship.shp_mission = 0;
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ship.shp_destx[1] = p1x;
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ship.shp_desty[1] = p1y;
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ship.shp_destx[0] = p0x;
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ship.shp_desty[0] = p0y;
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ship.shp_autonav &= ~(AN_STANDBY | AN_LOADING);
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ship.shp_autonav |= AN_AUTONAV;
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if (scuttling)
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ship.shp_autonav |= AN_SCUTTLE;
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break;
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/* set cargo levels on the ship */
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case 'l':
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/* convert player->argp[3] to an integer */
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sprintf(buf1, "Field (1-%d) ", TMAX);
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if (!getstarg(player->argp[3], buf1, buf))
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return RET_SYN;
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if (!check_ship_ok(&ship))
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return RET_FAIL;
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sub = atoi(buf);
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/* check to make sure value in within range. */
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if (sub > TMAX || sub < 1) {
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pr("Value must range from 1 to %d\n", TMAX);
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return RET_FAIL;
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}
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/* to keep sub in range of our arrays
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subtract 1 so the new range is 0-(TMAX-1)
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*/
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sub = sub - 1;;
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if (ship.shp_autonav & AN_AUTONAV) {
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dest = getstarg(player->argp[4], "Start or end? ", buf);
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if (!dest)
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return RET_FAIL;
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switch (*dest) {
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default:
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pr("You must enter 'start' or 'end'\n");
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return RET_SYN;
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case 'e':
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case 'E':
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i1 = whatitem(player->argp[5], "Commodity? ");
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if (!i1)
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return RET_FAIL;
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p1 = getstarg(player->argp[6], "Amount? ", buf);
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if (!p1)
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return RET_SYN;
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if (!check_ship_ok(&ship))
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return RET_FAIL;
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level = atoi(p1);
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if (level < 0) {
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level = 0; /* prevent negatives. */
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pr("You must use positive number! Level set to 0.\n");
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}
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ship.shp_tstart[sub] = i1->i_uid;
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ship.shp_lstart[sub] = level;
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pr("Order set\n");
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break;
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case 's':
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case 'S':
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i1 = whatitem(player->argp[5], "Commodity? ");
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if (!i1)
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return RET_FAIL;
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p1 = getstarg(player->argp[6], "Amount? ", buf);
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if (!p1)
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return RET_SYN;
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if (!check_ship_ok(&ship))
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return RET_FAIL;
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level = atoi(p1);
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if (level < 0) {
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level = 0;
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pr("You must use positive number! Level set to 0.\n");
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}
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ship.shp_tend[sub] = i1->i_uid;
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ship.shp_lend[sub] = level;
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pr("Order Set\n");
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break;
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}
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} else
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pr("You need to 'declare' a ship path first, see 'info order'\n");
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break;
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} /* end of switch (*p) */
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/*
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* Set loading flag if ship is already in one
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* of the specified harbors and a cargo has been
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* specified.
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*/
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if (((ship.shp_x == ship.shp_destx[0])
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&& (ship.shp_y == ship.shp_desty[0])
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&& (ship.shp_lstart[0] != ' '))
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|| ((ship.shp_x == ship.shp_desty[1])
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&& (ship.shp_y == ship.shp_desty[1])
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&& (ship.shp_lstart[1] != ' '))) {
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coord tcord;
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i_type tcomm;
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short lev[TMAX];
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int i;
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ship.shp_autonav |= AN_LOADING;
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/* swap variables, this keeps
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the load_it() procedure happy. CZ
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*/
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tcord = ship.shp_destx[0];
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ship.shp_destx[0] = ship.shp_destx[1];
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ship.shp_destx[1] = tcord;
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tcord = ship.shp_desty[0];
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ship.shp_desty[0] = ship.shp_desty[1];
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ship.shp_desty[1] = tcord;
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for (i = 0; i < TMAX; i++) {
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lev[i] = ship.shp_lstart[i];
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ship.shp_lstart[i] = ship.shp_lend[i];
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ship.shp_lend[i] = lev[i];
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tcomm = ship.shp_tstart[i];
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ship.shp_tstart[i] = ship.shp_tend[i];
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ship.shp_tend[i] = tcomm;
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}
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}
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putship(ship.shp_uid, &ship);
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}
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return RET_OK;
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}
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static int
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eta_calc(struct shpstr *sp, int len)
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{
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double mobcost, mobil;
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int i, nupdates;
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i = len;
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nupdates = 1;
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mobcost = shp_mobcost(sp);
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mobil = sp->shp_mobil;
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while (i) {
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if (mobil > 0) {
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mobil -= mobcost;
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i--;
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} else {
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mobil += (ship_mob_scale * (float)etu_per_update);
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nupdates++;
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}
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}
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return nupdates;
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}
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static void
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prhold(int hold, i_type itype, int amt)
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{
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if (itype != I_NONE && amt != 0) {
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if (CANT_HAPPEN(itype <= I_NONE || itype > I_MAX))
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return;
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pr("%d-", hold + 1);
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pr("%c", ichr[itype].i_mnem);
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pr(":");
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pr("%d ", amt);
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}
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}
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int
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qorde(void)
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{
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int nships = 0;
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int i;
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struct nstr_item nb;
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struct shpstr ship;
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if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
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return RET_SYN;
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while (nxtitem(&nb, (&ship))) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if (!(ship.shp_autonav & AN_AUTONAV)
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&& (!opt_SAIL || !ship.shp_path[0]))
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continue;
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if (!nships) { /* 1st ship, print banner */
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if (player->god)
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pr("own ");
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pr("shp# ship type ");
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pr("[Starting] (Ending)\n");
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}
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nships++;
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if (player->god)
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pr("%3d ", ship.shp_own);
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pr("%4d", nb.cur);
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pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
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if (ship.shp_autonav & AN_AUTONAV) {
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pr(" [");
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for (i = 0; i < TMAX; i++)
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prhold(i, ship.shp_tend[i], ship.shp_lend[i]);
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pr("] , (");
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for (i = 0; i < TMAX; i++)
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prhold(i, ship.shp_tstart[i], ship.shp_lstart[i]);
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pr(")");
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if (ship.shp_autonav & AN_SCUTTLE)
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pr(" scuttling");
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pr("\n");
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} else
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pr(" has a sail path\n");
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if (ship.shp_name[0] != 0) {
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if (player->god)
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pr(" ");
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pr(" %s\n", ship.shp_name);
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}
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}
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if (!nships) {
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if (player->argp[1])
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pr("%s: No ship(s)\n", player->argp[1]);
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else
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pr("%s: No ship(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d ship%s\n", nships, splur(nships));
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return RET_OK;
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}
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int
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sorde(void)
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{
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int nships = 0;
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int len, updates;
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double c;
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struct nstr_item nb;
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struct shpstr ship;
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if (!snxtitem(&nb, EF_SHIP, player->argp[1], NULL))
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return RET_SYN;
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while (nxtitem(&nb, (&ship))) {
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if (!player->owner || ship.shp_own == 0)
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continue;
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if (!(ship.shp_autonav & AN_AUTONAV)
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&& (!opt_SAIL || !ship.shp_path[0]))
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continue;
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if (!nships) { /* 1st ship, print banner */
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if (player->god)
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pr("own ");
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pr("shp# ship type x,y start end "
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" len eta\n");
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}
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nships++;
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if (player->god)
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pr("%3d ", ship.shp_own);
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pr("%4d", nb.cur);
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pr(" %-16.16s", mchr[(int)ship.shp_type].m_name);
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prxy(" %4d,%-4d", ship.shp_x, ship.shp_y);
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if (ship.shp_autonav & AN_AUTONAV) {
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/* Destination 1 */
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prxy(" %4d,%-4d", ship.shp_destx[1], ship.shp_desty[1]);
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/* Destination 2 */
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if ((ship.shp_destx[1] != ship.shp_destx[0])
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|| (ship.shp_desty[1] != ship.shp_desty[0])) {
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prxy(" %4d,%-4d", ship.shp_destx[0], ship.shp_desty[0]);
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} else
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pr(" ");
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if (ship.shp_autonav & AN_STANDBY)
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pr(" suspended");
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else if (ship.shp_autonav & AN_LOADING)
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pr(" loading");
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else {
|
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/* ETA calculation */
|
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c = path_find(ship.shp_x, ship.shp_y,
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ship.shp_destx[0], ship.shp_desty[0],
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ship.shp_own, MOB_SAIL);
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if (c < 0)
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pr(" no route possible");
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else if (c == 0)
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pr(" has arrived");
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else {
|
||||
/* distance to destination */
|
||||
len = (int)c;
|
||||
updates = eta_calc(&ship, len);
|
||||
pr(" %3d %4d", len, updates);
|
||||
}
|
||||
}
|
||||
if (ship.shp_autonav & AN_SCUTTLE)
|
||||
pr(" (scuttling)");
|
||||
pr("\n");
|
||||
} else
|
||||
pr(" has a sail path\n");
|
||||
|
||||
if (ship.shp_name[0] != 0) {
|
||||
if (player->god)
|
||||
pr(" ");
|
||||
pr(" %s\n", ship.shp_name);
|
||||
}
|
||||
}
|
||||
if (!nships) {
|
||||
if (player->argp[1])
|
||||
pr("%s: No ship(s)\n", player->argp[1]);
|
||||
else
|
||||
pr("%s: No ship(s)\n", "");
|
||||
return RET_FAIL;
|
||||
} else
|
||||
pr("%d ship%s\n", nships, splur(nships));
|
||||
return RET_OK;
|
||||
}
|
|
@ -62,8 +62,6 @@ show_sail(struct nstr_item *nstr)
|
|||
pr(" %3d ", ship.shp_follow);
|
||||
if (ship.shp_path[0]) {
|
||||
pr("%s", ship.shp_path);
|
||||
} else if ((ship.shp_autonav & AN_AUTONAV)) {
|
||||
pr("Has orders");
|
||||
}
|
||||
pr("\n");
|
||||
if (ship.shp_name[0] != 0) {
|
||||
|
@ -112,11 +110,6 @@ cmd_sail_ship(struct nstr_item *nstr)
|
|||
while (nxtitem(nstr, &ship)) {
|
||||
if (!player->owner || ship.shp_own == 0)
|
||||
continue;
|
||||
if ((ship.shp_autonav & AN_AUTONAV) &&
|
||||
!(ship.shp_autonav & AN_STANDBY)) {
|
||||
pr("Ship #%d has other orders!\n", ship.shp_uid);
|
||||
continue;
|
||||
}
|
||||
|
||||
pr("Ship #%d at %s\n", ship.shp_uid,
|
||||
xyas(ship.shp_x, ship.shp_y, player->cnum));
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
* scut.c: Scuttle ships, planes or land units
|
||||
*
|
||||
* Known contributors to this file:
|
||||
* Markus Armbruster, 2004-2012
|
||||
* Markus Armbruster, 2004-2014
|
||||
*/
|
||||
|
||||
#include <config.h>
|
||||
|
@ -38,6 +38,8 @@
|
|||
#include "optlist.h"
|
||||
#include "unit.h"
|
||||
|
||||
static int scuttle_tradeship(struct shpstr *);
|
||||
|
||||
int
|
||||
scut(void)
|
||||
{
|
||||
|
@ -94,7 +96,7 @@ scut(void)
|
|||
if (type == EF_SHIP) {
|
||||
mp = &mchr[(int)item.ship.shp_type];
|
||||
if (mp->m_flags & M_TRADE) {
|
||||
if (!scuttle_tradeship(&item.ship, 1))
|
||||
if (!scuttle_tradeship(&item.ship))
|
||||
continue;
|
||||
}
|
||||
} else if (type == EF_LAND) {
|
||||
|
@ -117,8 +119,8 @@ scut(void)
|
|||
return RET_OK;
|
||||
}
|
||||
|
||||
int
|
||||
scuttle_tradeship(struct shpstr *sp, int interactive)
|
||||
static int
|
||||
scuttle_tradeship(struct shpstr *sp)
|
||||
{
|
||||
float cash = 0;
|
||||
float ally_cash = 0;
|
||||
|
@ -127,7 +129,6 @@ scuttle_tradeship(struct shpstr *sp, int interactive)
|
|||
struct mchrstr *mp;
|
||||
struct natstr *np;
|
||||
char buf[512];
|
||||
struct natstr *natp;
|
||||
|
||||
mp = &mchr[(int)sp->shp_type];
|
||||
getsect(sp->shp_x, sp->shp_y, §);
|
||||
|
@ -136,8 +137,8 @@ scuttle_tradeship(struct shpstr *sp, int interactive)
|
|||
dist = mapdist(sp->shp_x, sp->shp_y,
|
||||
sp->shp_orig_x, sp->shp_orig_y);
|
||||
/* Don't disclose distance to to pirates */
|
||||
if (sp->shp_own == sp->shp_orig_own)
|
||||
mpr(sp->shp_own, "%s has gone %d sects\n", prship(sp), dist);
|
||||
if (player->cnum == sp->shp_orig_own)
|
||||
pr("%s has gone %d sects\n", prship(sp), dist);
|
||||
if (dist < trade_1_dist)
|
||||
cash = 0;
|
||||
else if (dist < trade_2_dist)
|
||||
|
@ -156,23 +157,13 @@ scuttle_tradeship(struct shpstr *sp, int interactive)
|
|||
}
|
||||
|
||||
if (!cash && (dist < 0 || sp->shp_own == sp->shp_orig_own)) {
|
||||
if (interactive) {
|
||||
pr("You won't get any money if you scuttle in %s!",
|
||||
xyas(sp->shp_x, sp->shp_y, player->cnum));
|
||||
sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp));
|
||||
return confirm(buf);
|
||||
} else
|
||||
return 0;
|
||||
pr("You won't get any money if you scuttle in %s!",
|
||||
xyas(sp->shp_x, sp->shp_y, player->cnum));
|
||||
sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp));
|
||||
return confirm(buf);
|
||||
}
|
||||
|
||||
if (interactive) {
|
||||
player->dolcost -= cash;
|
||||
} else {
|
||||
natp = getnatp(sp->shp_own);
|
||||
natp->nat_money += cash;
|
||||
putnat(natp);
|
||||
wu(0, sp->shp_own, "You just made $%d.\n", (int)cash);
|
||||
}
|
||||
player->dolcost -= cash;
|
||||
|
||||
if (ally_cash) {
|
||||
np = getnatp(sect.sct_own);
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
* Ken Stevens
|
||||
* Steve McClure
|
||||
* Ron Koenderink, 2005-2006
|
||||
* Markus Armbruster, 2005-2013
|
||||
* Markus Armbruster, 2005-2014
|
||||
*/
|
||||
|
||||
#include <config.h>
|
||||
|
@ -156,7 +156,6 @@ vers(void)
|
|||
pr("The starting mobility when acquiring a sector or unit is %d.\n",
|
||||
-(etu_per_update / sect_mob_neg_factor));
|
||||
pr("\n");
|
||||
pr("Ships on autonavigation may use %i cargo holds per ship.\n", TMAX);
|
||||
if (have_trade_ships()) {
|
||||
pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n",
|
||||
trade_1_dist, trade_1 * 100.0);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue