Revert the previous revision, it doesn't make sense.

This commit is contained in:
Markus Armbruster 2006-06-16 05:42:52 +00:00
parent 9ae594153f
commit 490b4fa5ff

View file

@ -60,7 +60,7 @@ double
attack_val(int combat_mode, struct lndstr *lp)
{
int men;
double mult;
double value;
struct lchrstr *lcp;
if (lp->lnd_effic < LAND_MINEFF) {
@ -77,28 +77,28 @@ attack_val(int combat_mode, struct lndstr *lp)
return 1;
men = lp->lnd_item[I_MILIT];
mult = lp->lnd_att * lp->lnd_effic / 100.0;
value = men * lp->lnd_att * lp->lnd_effic / 100.0;
switch (combat_mode) {
case A_ATTACK:
break;
return value;
case A_ASSAULT:
if (!(lcp->l_flags & L_MARINE))
mult *= assault_penalty;
return assault_penalty * value;
break;
case A_BOARD:
if (!(lcp->l_flags & L_MARINE))
mult = assault_penalty;
return assault_penalty * men;
}
return men * sqrt(mult);
return value;
}
double
defense_val(struct lndstr *lp)
{
int men;
double mult;
double value;
struct lchrstr *lcp;
if (lp->lnd_effic < LAND_MINEFF) {
@ -114,15 +114,15 @@ defense_val(struct lndstr *lp)
!(lcp->l_flags & L_MARINE))
return men;
mult = lp->lnd_def * lp->lnd_effic / 100.0;
mult *= ((double)land_mob_max + lp->lnd_harden) / land_mob_max;
value = men * lp->lnd_def * lp->lnd_effic / 100.0;
value *= ((double)land_mob_max + lp->lnd_harden) / land_mob_max;
/* If there are military on the unit, you get at least a 1
man defensive unit, except for spies */
if (men > 0 && !(lcp->l_flags & L_SPY))
return MAX(1, men * sqrt(mult));
if (value < 1.0 && men > 0 && !(lcp->l_flags & L_SPY))
return 1;
return men * sqrt(mult);
return value;
}
void