edit: Report flags change properly

Print a message, send bulletin to owner.  Affects ship key 'W', land
unit key 'W', and plane key 'f'.  The message is necessary to give the
deity a chance to catch unexpected changes, e.g. a player modifying
retreat conditions right before the deity edits them.  Watching out
for such changes is especially important with non-interactive edit.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2013-02-03 15:10:46 +01:00
parent ef2e2d08a2
commit 4aa2f071ba
5 changed files with 86 additions and 1 deletions

View file

@ -35,6 +35,7 @@
#include "item.h" #include "item.h"
#include "nat.h" #include "nat.h"
#include "types.h"
extern void report_god_takes(char *, char *, natid); extern void report_god_takes(char *, char *, natid);
extern void report_god_gives(char *, char *, natid); extern void report_god_gives(char *, char *, natid);
@ -48,6 +49,8 @@ extern void divine_unit_change(struct empobj *, char *, int, int, char *, ...)
ATTRIBUTE((format (printf, 5, 6))); ATTRIBUTE((format (printf, 5, 6)));
#define divine_unit_change_quiet(unit, name, change, ...) \ #define divine_unit_change_quiet(unit, name, change, ...) \
divine_unit_change((unit), (name), -(change), 0, __VA_ARGS__) divine_unit_change((unit), (name), -(change), 0, __VA_ARGS__)
extern void divine_flag_change(struct empobj *, char *, int, int,
struct symbol *);
extern void report_divine_gift(natid, struct ichrstr *, int, char *); extern void report_divine_gift(natid, struct ichrstr *, int, char *);
#endif #endif

View file

@ -27,7 +27,7 @@
* types.h: Empire types * types.h: Empire types
* *
* Known contributors to this file: * Known contributors to this file:
* Markus Armbruster, 2006-2011 * Markus Armbruster, 2006-2013
*/ */
#ifndef TYPES_H #ifndef TYPES_H
@ -56,6 +56,7 @@ struct range;
struct sctstr; struct sctstr;
struct shiplist; struct shiplist;
struct shpstr; struct shpstr;
struct symbol;
struct trdstr; struct trdstr;
struct trtstr; struct trtstr;
struct comstr; struct comstr;

View file

@ -844,6 +844,8 @@ edit_ship(struct shpstr *ship, char *key, char *p)
strncpy(ship->shp_rpath, p, sizeof(ship->shp_rpath) - 1); strncpy(ship->shp_rpath, p, sizeof(ship->shp_rpath) - 1);
break; break;
case 'W': case 'W':
divine_flag_change((struct empobj *)ship, "Retreat conditions",
ship->shp_rflags, arg, retreat_flags);
ship->shp_rflags = arg; ship->shp_rflags = arg;
break; break;
case 'c': case 'c':
@ -938,6 +940,8 @@ edit_land(struct lndstr *land, char *key, char *p)
strncpy(land->lnd_rpath, p, sizeof(land->lnd_rpath) - 1); strncpy(land->lnd_rpath, p, sizeof(land->lnd_rpath) - 1);
break; break;
case 'W': case 'W':
divine_flag_change((struct empobj *)land, "Retreat condition",
land->lnd_rflags, arg, retreat_flags);
land->lnd_rflags = arg; land->lnd_rflags = arg;
break; break;
case 'c': case 'c':
@ -1025,6 +1029,8 @@ edit_plane(struct plnstr *plane, char *key, char *p)
plane->pln_land = arg; plane->pln_land = arg;
break; break;
case 'f': case 'f':
divine_flag_change((struct empobj *)plane, "Flags",
plane->pln_flags, arg, plane_flags);
plane->pln_flags = arg; plane->pln_flags = arg;
break; break;
default: default:

View file

@ -175,6 +175,61 @@ divine_unload(struct empobj *unit, int type, int uid)
divine_load_unload(unit, type, uid, "unloaded from"); divine_load_unload(unit, type, uid, "unloaded from");
} }
static int
fmtflags (char *buf, size_t sz, int flags, struct symbol symtab[], int all)
{
char *sep = "";
int n, i;
char *p;
if (sz)
buf[0] = 0;
n = 0;
for (i = 0; i < 32; i++) {
if (!(flags & bit(i)))
continue;
p = symbol_by_value(bit(i), symtab);
if (p)
n += snprintf(buf + n, sz - n, "%s%s", sep, p);
else if (all)
n += snprintf(buf + n, sz - n, "%s#%d", sep, i);
if (CANT_HAPPEN((size_t)n >= sz)) {
buf = NULL;
sz = n;
}
sep = ", ";
}
return n;
}
void
divine_flag_change(struct empobj *unit, char *name,
int old, int new, struct symbol sym[])
{
char set[1024], clr[1024];
if (new == old) {
pr("%s of %s unchanged\n", name, unit_nameof(unit));
return;
}
fmtflags(set, sizeof(set), new & ~old, sym, 1);
fmtflags(clr, sizeof(clr), old & ~new, sym, 1);
pr("%s of %s changed: %s%s%s%s%s\n",
name, unit_nameof(unit),
set, set[0] ? " set" : "",
set[0] && clr[0] ? ", and " : "",
clr, clr[0] ? " cleared" : "");
if (fmtflags(set, sizeof(set), new & ~old, sym, 0)
+ fmtflags(clr, sizeof(clr), old & ~new, sym, 0))
wu(0, unit->own, "%s of %s changed by an act of %s: %s%s%s%s%s\n",
name, unit_nameof(unit), cname(player->cnum),
set, set[0] ? " set" : "",
set[0] && clr[0] ? " and " : "",
clr, clr[0] ? " cleared" : "");
}
/* /*
* Report deity giving/taking commodities to/from WHOM. * Report deity giving/taking commodities to/from WHOM.
* Give AMT of IP in PLACE. * Give AMT of IP in PLACE.

View file

@ -1180,9 +1180,14 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit s 2 W 0 W 1 Play#0 input edit s 2 W 0 W 1
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#2) unchanged
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#2) changed: group set
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit s 3 W 513 W 1030 W 2 Play#0 input edit s 3 W 513 W 1030 W 2
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: group, #9 set
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: injured, torped, #10 set, and group, #9 cleared
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed: torped, #10 cleared
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit u 2 R "" Play#0 input edit u 2 R ""
Play#0 command edit Play#0 command edit
@ -1192,12 +1197,18 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit u 2 W 0 W 1 Play#0 input edit u 2 W 0 W 1
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Retreat condition of sup supply #2 unchanged
Play#0 output Play#0 1 Retreat condition of sup supply #2 changed: group set
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit u 3 W 513 W 1030 W 2 Play#0 input edit u 3 W 513 W 1030 W 2
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: group, #9 set
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: injured, torped, #10 set, and group, #9 cleared
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed: torped, #10 cleared
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit p 2 f 4 Play#0 input edit p 2 f 4
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Flags of f1 Sopwith Camel #2 changed: airburst set
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit p 2 s -1 s 9999 Play#0 input edit p 2 s -1 s 9999
Play#0 command edit Play#0 command edit
@ -1675,6 +1686,9 @@
Play#0 output Play#0 1 cs cargo ship (#2) given to you by an act of POGO! Play#0 output Play#0 1 cs cargo ship (#2) given to you by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #2 given to you by an act of POGO! Play#0 output Play#0 1 f1 Sopwith Camel #2 given to you by an act of POGO!
Play#0 output Play#0 1 sup supply #2 given to you by an act of POGO! Play#0 output Play#0 1 sup supply #2 given to you by an act of POGO!
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#2) changed by an act of POGO: group set
Play#0 output Play#0 1 Retreat condition of sup supply #2 changed by an act of POGO: group set
Play#0 output Play#0 1 Flags of f1 Sopwith Camel #2 changed by an act of POGO: airburst set
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input read 3 Play#0 input read 3
Play#0 command read Play#0 command read
@ -1706,6 +1720,12 @@
Play#0 output Play#0 1 POGO gave you 50 military in cs cargo ship (#5) Play#0 output Play#0 1 POGO gave you 50 military in cs cargo ship (#5)
Play#0 output Play#0 1 POGO gave you 25 military in sup supply #4 Play#0 output Play#0 1 POGO gave you 25 military in sup supply #4
Play#0 output Play#0 1 POGO gave you 25 military in sup supply #5 Play#0 output Play#0 1 POGO gave you 25 military in sup supply #5
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: group set
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: injured, torped set and group cleared
Play#0 output Play#0 1 Retreat conditions of cs cargo ship (#3) changed by an act of POGO: torped cleared
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: group set
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: injured, torped set and group cleared
Play#0 output Play#0 1 Retreat condition of sup supply #3 changed by an act of POGO: torped cleared
Play#0 output Play#0 1 f1 Sopwith Camel #3 loaded onto ship #3 by an act of POGO! Play#0 output Play#0 1 f1 Sopwith Camel #3 loaded onto ship #3 by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #4 loaded onto ship #4 by an act of POGO! Play#0 output Play#0 1 f1 Sopwith Camel #4 loaded onto ship #4 by an act of POGO!
Play#0 output Play#0 1 f1 Sopwith Camel #4 unloaded from ship #4 by an act of POGO! Play#0 output Play#0 1 f1 Sopwith Camel #4 unloaded from ship #4 by an act of POGO!