Update change log for 4.3.30
This commit is contained in:
parent
0b1218f164
commit
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2 changed files with 204 additions and 6 deletions
105
doc/CHANGES4.X
105
doc/CHANGES4.X
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@ -1,3 +1,101 @@
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Changes to Empire 4.3.30 - Thu Apr 26 18:14:49 UTC 2012
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* Change login command kill (used by client option -k) to kill less
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ruthlessly: send a flash message and try to flush output, exactly
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like a server shutdown does.
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* Fix server shutdown to wait for player threads to reach a safe
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state. Without that, we could fail to update the treasury, record
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play time, and write log entries. The old code is racy. It goes
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back to Empire 2. It was patched in 4.2.10, 4.2.12, 4.2.20, 4.3.6,
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4.3.10 and 4.3.23, but the core problem remained unaddressed.
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* When shutdown aborts a command, the terminating player thread could
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still get stuck sending output, and thus lose the race just
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mentioned. Broken in 4.3.23.
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* Idle timeout changes:
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- The grace period for clients to complete login and logout is now
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separate from the idle timeout. Configurable with new econfig
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key login_grace_time, default is 120 seconds.
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- The idle timeout for visitors is now separate from the one for
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players. Configurable with new econfig key max_idle_visitor,
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default is five minutes.
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- Fix the idle timeout when the connection gets stuck sending
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output. Broken in 4.3.20.
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- Idle timeout during execute now terminates the connection, not
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just the execute command.
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* Fix stack smash in build. Remote hole! Broken when Empire 2 added
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the confirmation prompt.
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* Fix stack smash in scrap and scuttle. Remote hole! Broken when
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Chainsaw added the confirmation prompt. Additionally, the
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confirmation prompt is misleading when the player supplies
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conditionals. Redesign the flawed prompt.
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* Fix execute's echo of the command. Broken in 4.3.28.
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* The mobility cost of retreating a defending land unit was
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calculated for an uninitialized sector. This could charge
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incorrect mobility, prevent retreat, or, if the stars align just
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right, crash the server. Broken in 4.3.6.
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* Commands cutoff, headlines, land, lstat, motd, neweff, payoff,
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qorder, sorder, and wall now behave like the other information
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query commands when the player's connection can't take more output:
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they pause to let other code run.
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* Revised command permissions:
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- arm and disarm no longer require money, for consistency with the
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other commands to move stuff around.
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- satellite no longer requires money, for consistency with lookout,
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radar, sonar and skywatch.
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- qorder, sorder, survey and test no longer require a capital, for
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consistency with the other commands that report on stuff the
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player owns.
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- start and stop no longer require a capital, for consistency with
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the other commands to control production.
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- fortify now requires a capital, for consistency with mission,
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morale and range.
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- Anybody may now use country, echo and financial.
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- Visitors can no longer use census, commodity, map, nmap,
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sinfrastructure (useless without sectors), read (visitors don't
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get any telegrams), and change (always failed).
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- Players can no longer use map and nmap before break. This is
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consistent with all the other commands to examine the
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environment. It also prevents people from trying multiple
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unbroken countries in a blitz to find the one with the nicest
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vicinity.
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- Players can now use resource before break, just like census.
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* read could swallow the first telegram header when showing the
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telegrams that arrived while waiting for the player to confirm
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deletion. Broken in 4.3.29.
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* Fix 'm' in path argument of explore, move, transport:
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- Don't moan about deprecated argument syntax ('m' without a space
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before its argument) even when there's no argument.
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- Recognize the flags argument again.
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Broken in 4.3.27.
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* Market fixes:
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- Command market is no longer available to visitors, because it
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triggers execution of trades that have become ready.
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- Fix a race condition that could cause commodity trades to be
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executed multiple times. Abusing this to duplicate commodities
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seems tricky, but possible. Broken in Empire 3.
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- Don't expropriate sellers of units. POGO got the the money, the
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telegrams and made the news, the seller got nothing. Broken in
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4.3.17.
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* Login command quit and server shutdown could lose player output.
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4.3.23 tried to fix the shutdown case, but the fix was incomplete.
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* Fix login command quit to really quit. It sometimes just swallowed
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buffered input, at least on some systems.
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* 4.2.22's fairer command scheduling failed to cover the execute
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command. Fix that.
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* When a client shuts down input transmission to log out, output
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could get lost. Our client never does that.
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* Don't skip post command treasury update and status notification on
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EOF from player, after quit command, and when command is aborted by
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server shutdown. An unluckily timed EOF or shutdown can deprive a
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player of money gained from scuttling tradeships or sacking a
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capital. Can be abused to build bridges and infrastructure free of
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charge. Can also be abused to designate sectors for free, but the
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stock game's sector types are all free anyway. Has always been
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broken.
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* Fix client not to send an empty line on player interrupt (normally
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^C) before the first command. This was missed in 4.3.26.
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* Code and info page cleanup.
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* Documentation fixes.
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Changes to Empire 4.3.29 - Fri Jan 20 19:20:20 UTC 2012
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Changes to Empire 4.3.29 - Fri Jan 20 19:20:20 UTC 2012
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* drop and fly from carrier could fail to load last civilian or
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* drop and fly from carrier could fail to load last civilian or
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military.
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military.
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@ -92,7 +190,7 @@ Changes to Empire 4.3.28 - Sat Jul 16 11:30:53 UTC 2011
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carrier moved. Abusable, but it involves going broke, so it's
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carrier moved. Abusable, but it involves going broke, so it's
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rarely practical. Slightly more practical before 4.3.6 removed
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rarely practical. Slightly more practical before 4.3.6 removed
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budget priorities. Broken for ships and land units when Empire 2
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budget priorities. Broken for ships and land units when Empire 2
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added their maintenance cost, and for planes when v4.3.3 replaced
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added their maintenance cost, and for planes when 4.3.3 replaced
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nuclear stockpiles by nuke units.
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nuclear stockpiles by nuke units.
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* Fix bogus internal error triggered by navigate and march
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* Fix bogus internal error triggered by navigate and march
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sub-commands 'r', 'l' and 's'. Broken in 4.3.27.
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sub-commands 'r', 'l' and 's'. Broken in 4.3.27.
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@ -151,7 +249,7 @@ Changes to Empire 4.3.28 - Sat Jul 16 11:30:53 UTC 2011
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* Fix "show land s" to show columns xpl and lnd again. Broken in
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* Fix "show land s" to show columns xpl and lnd again. Broken in
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4.3.15.
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4.3.15.
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* Code refactoring and cleanup.
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* Code refactoring and cleanup.
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* Documentation on custom tables, xdump updated.
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* Documentation on custom tables and xdump updated.
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* Info file fixes.
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* Info file fixes.
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Changes to Empire 4.3.27 - Sun Apr 17 11:36:29 UTC 2011
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Changes to Empire 4.3.27 - Sun Apr 17 11:36:29 UTC 2011
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@ -168,7 +266,8 @@ Changes to Empire 4.3.27 - Sun Apr 17 11:36:29 UTC 2011
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now gone.
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now gone.
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* Fix give, setsector and setres not to wipe out concurrent updates.
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* Fix give, setsector and setres not to wipe out concurrent updates.
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* Fix explore, move, test, transport not to ignore spaces in path
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* Fix explore, move, test, transport not to ignore spaces in path
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arguments. Broken in 4.3.7.
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arguments. Broken in 4.3.7. Deprecate use of 'm' without space
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before its argument.
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* Improvements to map drawing commands:
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* Improvements to map drawing commands:
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- Don't fail silently when asked to draw a map around an invalid
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- Don't fail silently when asked to draw a map around an invalid
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unit, explain the problem.
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unit, explain the problem.
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105
info/Empire4.t
105
info/Empire4.t
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@ -7,6 +7,104 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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.NF
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Changes to Empire 4.3.30 - Thu Apr 26 18:14:49 UTC 2012
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* Change login command kill (used by client option -k) to kill less
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ruthlessly: send a flash message and try to flush output, exactly
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like a server shutdown does.
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* Fix server shutdown to wait for player threads to reach a safe
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state. Without that, we could fail to update the treasury, record
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play time, and write log entries. The old code is racy. It goes
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back to Empire 2. It was patched in 4.2.10, 4.2.12, 4.2.20, 4.3.6,
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4.3.10 and 4.3.23, but the core problem remained unaddressed.
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* When shutdown aborts a command, the terminating player thread could
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still get stuck sending output, and thus lose the race just
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mentioned. Broken in 4.3.23.
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* Idle timeout changes:
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- The grace period for clients to complete login and logout is now
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separate from the idle timeout. Configurable with new econfig
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key login_grace_time, default is 120 seconds.
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- The idle timeout for visitors is now separate from the one for
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players. Configurable with new econfig key max_idle_visitor,
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default is five minutes.
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- Fix the idle timeout when the connection gets stuck sending
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output. Broken in 4.3.20.
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- Idle timeout during execute now terminates the connection, not
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just the execute command.
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* Fix stack smash in build. Remote hole! Broken when Empire 2 added
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the confirmation prompt.
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* Fix stack smash in scrap and scuttle. Remote hole! Broken when
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Chainsaw added the confirmation prompt. Additionally, the
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confirmation prompt is misleading when the player supplies
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conditionals. Redesign the flawed prompt.
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* Fix execute's echo of the command. Broken in 4.3.28.
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* The mobility cost of retreating a defending land unit was
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calculated for an uninitialized sector. This could charge
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incorrect mobility, prevent retreat, or, if the stars align just
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right, crash the server. Broken in 4.3.6.
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* Commands cutoff, headlines, land, lstat, motd, neweff, payoff,
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qorder, sorder, and wall now behave like the other information
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query commands when the player's connection can't take more output:
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they pause to let other code run.
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* Revised command permissions:
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- arm and disarm no longer require money, for consistency with the
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other commands to move stuff around.
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- satellite no longer requires money, for consistency with lookout,
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radar, sonar and skywatch.
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- qorder, sorder, survey and test no longer require a capital, for
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consistency with the other commands that report on stuff the
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player owns.
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- start and stop no longer require a capital, for consistency with
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the other commands to control production.
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- fortify now requires a capital, for consistency with mission,
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morale and range.
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- Anybody may now use country, echo and financial.
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- Visitors can no longer use census, commodity, map, nmap,
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sinfrastructure (useless without sectors), read (visitors don't
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get any telegrams), and change (always failed).
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- Players can no longer use map and nmap before break. This is
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consistent with all the other commands to examine the
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environment. It also prevents people from trying multiple
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unbroken countries in a blitz to find the one with the nicest
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vicinity.
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- Players can now use resource before break, just like census.
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* read could swallow the first telegram header when showing the
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telegrams that arrived while waiting for the player to confirm
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deletion. Broken in 4.3.29.
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||||||
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* Fix 'm' in path argument of explore, move, transport:
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|
- Don't moan about deprecated argument syntax ('m' without a space
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before its argument) even when there's no argument.
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- Recognize the flags argument again.
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Broken in 4.3.27.
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* Market fixes:
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- Command market is no longer available to visitors, because it
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triggers execution of trades that have become ready.
|
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|
- Fix a race condition that could cause commodity trades to be
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executed multiple times. Abusing this to duplicate commodities
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seems tricky, but possible. Broken in Empire 3.
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- Don't expropriate sellers of units. POGO got the the money, the
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telegrams and made the news, the seller got nothing. Broken in
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4.3.17.
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* Login command quit and server shutdown could lose player output.
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4.3.23 tried to fix the shutdown case, but the fix was incomplete.
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* Fix login command quit to really quit. It sometimes just swallowed
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buffered input, at least on some systems.
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* 4.2.22's fairer command scheduling failed to cover the execute
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command. Fix that.
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* When a client shuts down input transmission to log out, output
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|
could get lost. Our client never does that.
|
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* Don't skip post command treasury update and status notification on
|
||||||
|
EOF from player, after quit command, and when command is aborted by
|
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|
server shutdown. An unluckily timed EOF or shutdown can deprive a
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|
player of money gained from scuttling tradeships or sacking a
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|
capital. Can be abused to build bridges and infrastructure free of
|
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|
charge. Can also be abused to designate sectors for free, but the
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stock game's sector types are all free anyway. Has always been
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broken.
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* Fix client not to send an empty line on player interrupt (normally
|
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|
^C) before the first command. This was missed in 4.3.26.
|
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* Code and info page cleanup.
|
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* Documentation fixes.
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Changes to Empire 4.3.29 - Fri Jan 20 19:20:20 UTC 2012
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Changes to Empire 4.3.29 - Fri Jan 20 19:20:20 UTC 2012
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* drop and fly from carrier could fail to load last civilian or
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* drop and fly from carrier could fail to load last civilian or
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military.
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military.
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@ -101,7 +199,7 @@ Changes to Empire 4.3.28 - Sat Jul 16 11:30:53 UTC 2011
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carrier moved. Abusable, but it involves going broke, so it's
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carrier moved. Abusable, but it involves going broke, so it's
|
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rarely practical. Slightly more practical before 4.3.6 removed
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rarely practical. Slightly more practical before 4.3.6 removed
|
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budget priorities. Broken for ships and land units when Empire 2
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budget priorities. Broken for ships and land units when Empire 2
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added their maintenance cost, and for planes when v4.3.3 replaced
|
added their maintenance cost, and for planes when 4.3.3 replaced
|
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nuclear stockpiles by nuke units.
|
nuclear stockpiles by nuke units.
|
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* Fix bogus internal error triggered by navigate and march
|
* Fix bogus internal error triggered by navigate and march
|
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sub-commands 'r', 'l' and 's'. Broken in 4.3.27.
|
sub-commands 'r', 'l' and 's'. Broken in 4.3.27.
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@ -160,7 +258,7 @@ Changes to Empire 4.3.28 - Sat Jul 16 11:30:53 UTC 2011
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* Fix "show land s" to show columns xpl and lnd again. Broken in
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* Fix "show land s" to show columns xpl and lnd again. Broken in
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4.3.15.
|
4.3.15.
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* Code refactoring and cleanup.
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* Code refactoring and cleanup.
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* Documentation on custom tables, xdump updated.
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* Documentation on custom tables and xdump updated.
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* Info file fixes.
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* Info file fixes.
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|
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Changes to Empire 4.3.27 - Sun Apr 17 11:36:29 UTC 2011
|
Changes to Empire 4.3.27 - Sun Apr 17 11:36:29 UTC 2011
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@ -177,7 +275,8 @@ Changes to Empire 4.3.27 - Sun Apr 17 11:36:29 UTC 2011
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now gone.
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now gone.
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* Fix give, setsector and setres not to wipe out concurrent updates.
|
* Fix give, setsector and setres not to wipe out concurrent updates.
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* Fix explore, move, test, transport not to ignore spaces in path
|
* Fix explore, move, test, transport not to ignore spaces in path
|
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arguments. Broken in 4.3.7.
|
arguments. Broken in 4.3.7. Deprecate use of 'm' without space
|
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|
before its argument.
|
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* Improvements to map drawing commands:
|
* Improvements to map drawing commands:
|
||||||
- Don't fail silently when asked to draw a map around an invalid
|
- Don't fail silently when asked to draw a map around an invalid
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unit, explain the problem.
|
unit, explain the problem.
|
||||||
|
|
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Reference in a new issue