(shiprepair, landrepair): Always return 1. Change to return void.
Simplify callers. (prod_ship, upd_ship, prod_land, upd_land): Move test for mineff. (upd_land, feed_land): Move food resupply. (landrepair): Don't putsect(), update code works directly on cache.
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851e63ef05
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2 changed files with 39 additions and 48 deletions
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@ -55,10 +55,8 @@
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#include "lost.h"
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#include "budg.h"
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static int shiprepair(struct shpstr *, struct natstr *,
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int *, int);
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static void upd_ship(struct shpstr *, int,
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struct natstr *, int *, int);
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static void shiprepair(struct shpstr *, struct natstr *, int *, int);
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static void upd_ship(struct shpstr *, int, struct natstr *, int *, int);
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int
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prod_ship(int etus, int natnum, int *bp, int build)
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@ -76,8 +74,14 @@ prod_ship(int etus, int natnum, int *bp, int build)
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continue;
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if (sp->shp_own != natnum)
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continue;
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if (sp->shp_effic < SHIP_MINEFF) {
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makelost(EF_SHIP, sp->shp_own, sp->shp_uid,
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sp->shp_x, sp->shp_y);
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sp->shp_own = 0;
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continue;
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}
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np = getnatp(sp->shp_own);
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start_money = np->nat_money;
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if (lastx == 9999 || lasty == 9999) {
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lastx = sp->shp_x;
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lasty = sp->shp_y;
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@ -88,6 +92,7 @@ prod_ship(int etus, int natnum, int *bp, int build)
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bp_clear_cachepath();
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bp_enable_cachepath();
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}
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start_money = np->nat_money;
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upd_ship(sp, etus, np, bp, build);
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if (build && !player->simulation) /* make sure to only autonav once */
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nav_ship(sp); /* autonav the ship */
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@ -131,12 +136,7 @@ upd_ship(struct shpstr *sp, int etus,
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if (build == 1) {
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if (np->nat_priorities[PRI_SBUILD] == 0 || np->nat_money < 0)
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return;
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if (sp->shp_effic < SHIP_MINEFF || !shiprepair(sp, np, bp, etus)) {
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makelost(EF_SHIP, sp->shp_own, sp->shp_uid,
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sp->shp_x, sp->shp_y);
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sp->shp_own = 0;
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return;
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}
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shiprepair(sp, np, bp, etus);
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} else {
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mult = 1;
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if (np->nat_level[NAT_TLEV] < sp->shp_tech * 0.85)
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@ -163,10 +163,8 @@ upd_ship(struct shpstr *sp, int etus,
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if (!player->simulation) {
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sectp = getsectp(sp->shp_x, sp->shp_y);
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/* produce oil */
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if ((mp->m_flags & M_OIL) && sectp->sct_type == SCT_WATER) {
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/*
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* take care of oil production
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*/
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product = &pchr[P_OIL];
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oil_gained = roundavg(total_work(100, etus,
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sp->shp_item[I_CIVIL],
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@ -190,6 +188,7 @@ upd_ship(struct shpstr *sp, int etus,
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}
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sp->shp_item[I_OIL] += oil_gained;
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}
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/* produce fish */
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if ((mp->m_flags & M_FOOD) && sectp->sct_type == SCT_WATER) {
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product = &pchr[P_FOOD];
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sp->shp_item[I_FOOD]
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@ -202,6 +201,7 @@ upd_ship(struct shpstr *sp, int etus,
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* sectp->sct_fertil / 100.0
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* prod_eff(product, sp->shp_tech));
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}
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/* feed */
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if ((n = feed_ship(sp, etus, &needed, 1)) > 0) {
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wu(0, sp->shp_own, "%d starved on %s\n", n, prship(sp));
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if (n > 10)
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@ -272,9 +272,8 @@ upd_ship(struct shpstr *sp, int etus,
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* battleships +8 % eff each etu. This will cost around
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* 8 * 8 * $40 = $2560!
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*/
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static int
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shiprepair(struct shpstr *ship, struct natstr *np,
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int *bp, int etus)
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static void
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shiprepair(struct shpstr *ship, struct natstr *np, int *bp, int etus)
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{
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int delta;
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struct sctstr *sp;
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@ -296,7 +295,7 @@ shiprepair(struct shpstr *ship, struct natstr *np,
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rel = getrel(getnatp(sp->sct_own), ship->shp_own);
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if (rel < FRIENDLY)
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return 1;
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return;
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}
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wf = 0;
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@ -319,7 +318,7 @@ shiprepair(struct shpstr *ship, struct natstr *np,
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w_p_eff = SHP_BLD_WORK(mp->m_lcm, mp->m_hcm);
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if ((sp->sct_off) && (sp->sct_own == ship->shp_own))
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return 1;
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return;
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mult = 1;
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if (np->nat_level[NAT_TLEV] < ship->shp_tech * 0.85)
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@ -327,13 +326,13 @@ shiprepair(struct shpstr *ship, struct natstr *np,
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if (ship->shp_effic == 100) {
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/* ship is ok; no repairs needed */
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return 1;
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return;
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}
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left = 100 - ship->shp_effic;
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delta = roundavg((double)avail / w_p_eff);
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if (delta <= 0)
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return 1;
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return;
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if (delta > (int)((float)etus * ship_grow_scale))
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delta = (int)((float)etus * ship_grow_scale);
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if (delta > left)
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@ -394,8 +393,7 @@ shiprepair(struct shpstr *ship, struct natstr *np,
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np->nat_money -= mult * mp->m_cost * build / 100.0;
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if (!player->simulation)
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ship->shp_effic += build;
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return 1;
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ship->shp_effic += (signed char)build;
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}
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/*
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