assault: Improve chance for spies sneaking ashore undetected
Spies assaulting a foreign sector have only a 10% chance to evade detection, regardless of efficiency. With odds like that, players basically don't bother. All the other spy detection checks use LND_SPY_DETECT_CHANCE(eff), which gives 100% spies a 90% chance to evade detection. That's perhaps a bit to good here, so let's try LND_SPY_DETECT_CHANCE(eff/2). A 100% spy now has a 40% chance to sneak ashore undetected. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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2 changed files with 8 additions and 6 deletions
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@ -202,7 +202,9 @@ sneak_ashore(struct combat off[], struct emp_qelem *olist,
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llp = (struct ulist *)qp;
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lp = &llp->unit.land;
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rel = relations_with(def->own, player->cnum);
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if (chance(0.10) || rel == ALLIED || !def->own) {
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if (rel == ALLIED || !def->own
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|| !chance(LND_SPY_DETECT_CHANCE(lp->lnd_effic / 2))) {
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/* eff/2 because this is hard */
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pr("%s made it on shore safely.\n", prland(lp));
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} else {
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pr("%s was spotted", prland(lp));
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