Remove the demand update feature veto. It's virtually unused, flawed

by design (by voting last players can tactically vote no and thus
build up veto rights), and its implementation is buggy:
(update_missed): Remove.
(zdone): Don't show it.
(demand_check): Remove veto check.
(natstr, cou_ca): Remove member nat_missed and its selector.
(zdone): Don't clear and don't show it.
(update_removewants): Don't increment it.  This was buggy anyway; it
incremented even on non-demand updates.
(prnat): Don't show it, remove key 'U'.
(docountry): Don't change it, deprecate the now useless key 'U'.
This commit is contained in:
Markus Armbruster 2007-07-14 13:09:33 +00:00
parent ec98ff03f3
commit 4ba4cd98c6
8 changed files with 3 additions and 32 deletions

View file

@ -58,7 +58,6 @@ int s_p_etu = 10; /* seconds per Empire Time Unit */
int etu_per_update = 60; /* # of etu's per update */
int update_window = 0; /* update window adjustment, in seconds */
int update_demand = UPD_DEMAND_NONE;
int update_missed = 999; /* demand updates missed before veto */
int update_wantmin = 1; /* votes required for demand update */
char *update_demandtimes = ""; /* demand update time ranges */
char *game_days = ""; /* days game is running */