Simple POSIX I/O emulation layer to work around Windows's defective
Unix I/O: [_WIN32] (socklen_t, accept, posix_accept, bind. posix_bind, listen) (posix_listen, setsockopt, posix_setsockopt, shutdown, posix_shutdown) (socket, posix_socket, close, posix_close, creat, fstat, posix_fstat) (lseek, posix_lseek, open, posix_open, read, posix_read, write) (posix_write, fileno, posix_fileno, fcntl, O_NONBLOCK, F_RDLCK) (F_WRLCK, F_GETFL, F_SETFL, F_SETLK, EWOULDBLOCK, ENOTSOCK) (flock, fsync, posix_fsync): New. (ef_open, io_close, io_input, io_output, io_shutdown, io_noblocking) (player_accept): Use them to simplify. [_WIN32] (posix_fd2socket): New. (empth_select): Use it. (gen_power): Use it.
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17 changed files with 669 additions and 109 deletions
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@ -47,8 +47,8 @@
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <sys/ioctl.h>
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#include <unistd.h>
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#endif
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#include <unistd.h>
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#include <signal.h>
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#include <errno.h>
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#include <fcntl.h>
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void *inaddr;
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int s = player_socket;
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struct player *np;
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int len;
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socklen_t len;
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int ns;
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int set = 1;
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int stacksize;
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