Use the new Empire clock for implementing MOB_ACCESS:
(lndstr, plnstr, sctstr, shpstr): Change timestamp members lnd_access, pln_access, sct_access, shp_access from real time (time_t) to ETUs within a turn (short). (land_ca, plane_ca, sect_ca, ship_ca): Update accordingly. (build_ship, build_land, build_bridge, build_plane, build_tower) (explore, check_trade, bsanct, takeover, takeover_ship) (takeover_land): Use game_tick_to_now() instead of time() to update the timestamp. Change check_trade(), takeover_ship(), takeover_land() to do that only when MOB_ACCESS is enabled, for consistency. (lupgr, supgr, pupgr, takeover_ship): Don't touch the timestamp where mobility isn't touched either. (sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob): Use game_tick_to_now() instead of increase_mob() to compute ETUs since the timestamp and update the timestamp. Closes #1012699. (increase_mob): Remove. (mob_sect, mob_ship, mob_land, mob_plane): sct_do_upd_mob() & friends no longer do the right thing at the update. Use game_reset_tick() and pass its result directly to do_mob_sect() & friends. This is only correct when argument is etu_per_update, which it always is. Remove parameter. Callers changed. (do_mob_sect, do_mob_ship, do_mob_land, do_mob_plane): Oops on negative argument. (mob_acc_globals, timestampfil, mobupdate, updating_mob) (update_all_mob, timestamp_fixing, update_timestamps, mobility_check): The mobupdate command was important to let deities manually synchronize mobility updating with updates. That's no longer needed. The code behind it is somewhat hairy and ugly, and updating it to work with the Empire clock is just not worth it. Remove. Users changed. (player_coms): Update accordingly. (upda): Remove display of mobility updating state. (mobility_init): No need to fix up mobility on startup, as the Empire clock runs normally even when the server is down. Remove. Caller changed.
This commit is contained in:
parent
aa34ef2b7b
commit
4bd19812af
25 changed files with 92 additions and 458 deletions
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@ -34,133 +34,37 @@
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#include <config.h>
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#include "game.h"
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#include "land.h"
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#include "plane.h"
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#include "server.h"
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#include "ship.h"
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#include "update.h"
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int updating_mob = 1;
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static int timestamp_fixing;
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static int do_upd_checking = 0;
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static int do_upd_checking;
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static void do_mob_land(struct lndstr *, int);
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static void do_mob_plane(struct plnstr *, int);
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static void do_mob_sect(struct sctstr *sp, int etus);
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static void do_mob_ship(struct shpstr *, int);
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static int
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increase_mob(time_t *counter, float mult)
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{
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time_t secs;
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time_t now;
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time_t left;
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int newetus;
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float newmob;
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int inewmob;
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time(&now);
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secs = now - *counter;
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if (secs < 1 || secs < s_p_etu)
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return 0;
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newetus = (int)(secs / s_p_etu);
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if (newetus < 1)
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return 0;
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left = (secs % s_p_etu);
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do {
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newmob = newetus * mult;
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inewmob = (int)newmob;
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if (newmob == inewmob || newetus > 7)
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break;
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newetus--;
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left += s_p_etu;
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} while (newetus > 0);
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if (newetus <= 0)
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return 0;
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*counter = now - left;
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if (updating_mob)
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return newetus;
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return 0;
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}
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void
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update_timestamps(time_t lastsavedtime)
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{
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struct shpstr *shipp;
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struct sctstr *sectp;
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struct lndstr *landp;
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struct plnstr *planep;
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int n;
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time_t now;
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time_t delta;
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timestamp_fixing = 1;
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time(&now);
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delta = now - lastsavedtime;
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for (n = 0; (shipp = getshipp(n)); n++)
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shipp->shp_access += delta;
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for (n = 0; (sectp = getsectid(n)); n++)
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sectp->sct_access += delta;
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for (n = 0; (landp = getlandp(n)); n++)
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landp->lnd_access += delta;
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for (n = 0; (planep = getplanep(n)); n++)
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planep->pln_access += delta;
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timestamp_fixing = 0;
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}
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void
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update_all_mob(void)
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{
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struct shpstr *shipp;
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struct sctstr *sectp;
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struct lndstr *landp;
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struct plnstr *planep;
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int n;
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n = 0;
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while (1) {
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do_upd_checking = 1;
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shipp = getshipp(n);
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sectp = getsectid(n);
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landp = getlandp(n);
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planep = getplanep(n);
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do_upd_checking = 0;
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if (shipp)
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shp_do_upd_mob(shipp);
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if (sectp)
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sct_do_upd_mob(sectp);
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if (landp)
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lnd_do_upd_mob(landp);
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if (planep)
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pln_do_upd_mob(planep);
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if (!shipp && !sectp && !landp && !planep)
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break;
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n++;
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}
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do_upd_checking = 0;
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}
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void
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sct_do_upd_mob(struct sctstr *sp)
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{
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int etus;
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if (do_upd_checking || timestamp_fixing || update_pending)
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if (do_upd_checking || update_pending)
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return;
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if (sp->sct_own == 0)
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return;
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if (sp->sct_type == SCT_SANCT)
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return;
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if ((etus = increase_mob(&sp->sct_access, sect_mob_scale)) == 0)
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etus = game_tick_to_now(&sp->sct_access);
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if (etus == 0)
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return;
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do_upd_checking = 1;
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do_upd_checking = 1; /* avoid recursion */
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do_mob_sect(sp, etus);
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/* putsect(sp);*/
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do_upd_checking = 0;
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}
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@ -169,13 +73,15 @@ shp_do_upd_mob(struct shpstr *sp)
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{
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int etus;
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if (do_upd_checking || timestamp_fixing || update_pending)
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if (do_upd_checking || update_pending)
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return;
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if (sp->shp_own == 0)
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return;
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if ((etus = increase_mob(&sp->shp_access, ship_mob_scale)) == 0)
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etus = game_tick_to_now(&sp->shp_access);
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if (etus == 0)
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return;
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do_upd_checking = 1;
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do_upd_checking = 1; /* avoid recursion */
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do_mob_ship(sp, etus);
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do_upd_checking = 0;
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}
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{
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int etus;
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if (do_upd_checking || timestamp_fixing || update_pending)
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if (do_upd_checking || update_pending)
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return;
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if (lp->lnd_own == 0)
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return;
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if ((etus = increase_mob(&lp->lnd_access, land_mob_scale)) == 0)
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etus = game_tick_to_now(&lp->lnd_access);
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if (etus == 0)
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return;
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do_upd_checking = 1;
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do_upd_checking = 1; /* avoid recursion */
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do_mob_land(lp, etus);
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do_upd_checking = 0;
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}
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{
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int etus;
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if (do_upd_checking || timestamp_fixing || update_pending)
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if (do_upd_checking || update_pending)
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return;
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if (pp->pln_own == 0)
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return;
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if ((etus = increase_mob(&pp->pln_access, plane_mob_scale)) == 0)
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etus = game_tick_to_now(&pp->pln_access);
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if (etus == 0)
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return;
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do_upd_checking = 1;
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do_upd_checking = 1; /* avoid recursion */
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do_mob_plane(pp, etus);
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do_upd_checking = 0;
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}
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void
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mob_sect(int etus)
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mob_sect(void)
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{
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struct sctstr *sp;
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int n;
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int n, etus;
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time_t now;
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time(&now);
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for (n = 0; NULL != (sp = getsectid(n)); n++) {
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sp->sct_timestamp = now;
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if (opt_MOB_ACCESS)
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sct_do_upd_mob(sp);
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etus = game_reset_tick(&sp->sct_access);
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else
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do_mob_sect(sp, etus);
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etus = etu_per_update;
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do_mob_sect(sp, etus);
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}
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}
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{
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int value;
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if (CANT_HAPPEN(etus < 0))
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etus = 0;
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if (sp->sct_own == 0)
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return;
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if (sp->sct_type == SCT_SANCT)
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}
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void
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mob_ship(int etus)
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mob_ship(void)
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{
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struct shpstr *sp;
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int n;
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int n, etus;
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time_t now;
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time(&now);
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for (n = 0; NULL != (sp = getshipp(n)); n++) {
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sp->shp_timestamp = now;
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if (opt_MOB_ACCESS)
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shp_do_upd_mob(sp);
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etus = game_reset_tick(&sp->shp_access);
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else
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do_mob_ship(sp, etus);
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etus = etu_per_update;
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do_mob_ship(sp, etus);
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}
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}
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int can_add, have_fuel_for, total_add;
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double d;
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if (CANT_HAPPEN(etus < 0))
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etus = 0;
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if (sp->shp_own == 0)
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return;
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}
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void
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mob_land(int etus)
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mob_land(void)
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{
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struct lndstr *lp;
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int n;
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int n, etus;
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time_t now;
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time(&now);
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for (n = 0; NULL != (lp = getlandp(n)); n++) {
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lp->lnd_timestamp = now;
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if (opt_MOB_ACCESS)
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lnd_do_upd_mob(lp);
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etus = game_reset_tick(&lp->lnd_access);
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else
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do_mob_land(lp, etus);
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etus = etu_per_update;
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do_mob_land(lp, etus);
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}
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}
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int can_add, have_fuel_for, total_add;
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double d;
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if (CANT_HAPPEN(etus < 0))
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etus = 0;
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if (lp->lnd_own == 0)
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return;
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}
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void
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mob_plane(int etus)
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mob_plane(void)
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{
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struct plnstr *pp;
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int n;
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int n, etus;
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time_t now;
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time(&now);
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for (n = 0; NULL != (pp = getplanep(n)); n++) {
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pp->pln_timestamp = now;
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if (opt_MOB_ACCESS)
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pln_do_upd_mob(pp);
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etus = game_reset_tick(&pp->pln_access);
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else
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do_mob_plane(pp, etus);
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etus = etu_per_update;
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do_mob_plane(pp, etus);
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}
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}
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{
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int value;
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if (CANT_HAPPEN(etus < 0))
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etus = 0;
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if (pp->pln_own == 0)
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return;
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