Show packing type instead of selected bonuses in show se s
show_sect_stats() used to show packing bonuses for military, uncompensated workers, civilians, bars and lcms. The bonus for lcms was labelled "other", which was okay only as long as all other commodities receive the same packing bonuses. Show packing bonus type instead. The actual bonus for each commodity and packing type is already shown by show item. But change its header for the NPKG column from "rg" to "no", because packing type NPKG is shown by show se s as "normal".
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3 changed files with 44 additions and 49 deletions
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@ -9,9 +9,8 @@ The show command displays the detailed characteristics of items.
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.s1
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.EX show item
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.NF
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Printing for tech level '344'
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item value sell lbs packing melt item
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mnem in rg wh ur bk deno name
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mnem in no wh ur bk deno name
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c 1 no 1 1 10 10 10 10 4 civilians
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m 0 no 1 1 1 1 1 1 20 military
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s 5 yes 1 1 1 10 1 1 80 shells
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@ -42,8 +41,8 @@ The weight of the item, which determines how much mobility it takes to
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move it.
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.L "packing in"
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The packing bonus the item receives in inefficient (<60%) sectors.
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.L "packing rg"
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The packing bonus the item receives in regular sectors.
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.L "packing no"
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The packing bonus the item receives in normal sectors.
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.L "packing wh"
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The packing bonus the item receives in warehouse sectors.
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.L "packing ur"
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@ -265,42 +265,42 @@ sectors. See \*Qinfo Infrastructure\*U for details.
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To check out various stats, you do:
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.EX show sect stats
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.NF
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mob cost max max -- packing bonus -- max
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sector type 0% 100% off def mil uw civ bar other pop
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\&. sea no way 0.00 0.00 1 1 10 1 1 0
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^ mountain 2.4 1.2 1.00 4.00 1 1 10 1 1 100
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s sanctuary no way 0.00 99.00 1 1 10 1 1 1000
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\e wasteland no way 0.00 99.00 1 1 10 1 1 0
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- wilderness 0.4 0.4 1.00 2.00 1 1 10 1 1 1000
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c capital 0.4 0.2 1.00 2.00 1 1 10 1 1 1000
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u uranium mine 0.4 0.2 1.00 2.00 1 1 10 1 1 1000
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p park 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
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d defense plant 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
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i shell industry 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
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m mine 0.4 0.2 1.00 2.00 1 1 10 1 1 1000
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g gold mine 0.4 0.2 1.00 2.00 1 1 10 1 1 1000
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h harbor 0.4 0.2 1.00 1.50 1 2 10 5 10 1000
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w warehouse 0.4 0.2 1.00 1.50 1 2 10 5 10 1000
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* airfield 0.4 0.2 1.00 1.25 1 1 10 1 1 1000
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a agribusiness 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
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o oil field 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
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j light manufacturing 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
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k heavy manufacturing 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
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f fortress 0.4 0.2 2.00 4.00 1 1 10 1 1 1000
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t technical center 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
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r research lab 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
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n nuclear plant 0.4 0.2 1.00 2.00 1 1 10 1 1 1000
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l library/school 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
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+ highway 0.4 0.0 1.00 1.00 1 1 10 1 1 1000
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) radar installation 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
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! headquarters 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
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# bridge head 0.4 0.0 1.00 1.00 1 1 10 1 1 1000
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= bridge span 0.4 0.0 1.00 1.00 1 1 10 1 1 100
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b bank 0.4 0.2 1.00 2.25 1 1 10 4 1 1000
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% refinery 0.4 0.2 1.00 1.50 1 1 10 1 1 1000
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e enlistment center 0.4 0.2 1.00 2.00 1 1 10 1 1 1000
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~ plains 0.4 0.2 1.00 1.50 1 1 10 1 1 100
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@ bridge tower 0.4 0.0 1.00 1.50 1 1 10 1 1 100
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mob cost max max packing max
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sector type 0% 100% off def bonus pop
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\&. sea no way 0.00 0.00 normal 0
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^ mountain 2.4 1.2 1.00 4.00 normal 100
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s sanctuary no way 0.00 99.00 normal 1000
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\e wasteland no way 0.00 99.00 normal 0
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- wilderness 0.4 0.4 1.00 2.00 normal 1000
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c capital 0.4 0.2 1.00 2.00 normal 1000
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u uranium mine 0.4 0.2 1.00 2.00 normal 1000
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p park 0.4 0.2 1.00 1.50 normal 1000
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d defense plant 0.4 0.2 1.00 1.50 normal 1000
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i shell industry 0.4 0.2 1.00 1.50 normal 1000
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m mine 0.4 0.2 1.00 2.00 normal 1000
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g gold mine 0.4 0.2 1.00 2.00 normal 1000
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h harbor 0.4 0.2 1.00 1.50 warehouse 1000
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w warehouse 0.4 0.2 1.00 1.50 warehouse 1000
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* airfield 0.4 0.2 1.00 1.25 normal 1000
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a agribusiness 0.4 0.2 1.00 1.50 normal 1000
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o oil field 0.4 0.2 1.00 1.50 normal 1000
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j light manufacturing 0.4 0.2 1.00 1.50 normal 1000
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k heavy manufacturing 0.4 0.2 1.00 1.50 normal 1000
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f fortress 0.4 0.2 2.00 4.00 normal 1000
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t technical center 0.4 0.2 1.00 1.50 normal 1000
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r research lab 0.4 0.2 1.00 1.50 normal 1000
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n nuclear plant 0.4 0.2 1.00 2.00 normal 1000
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l library/school 0.4 0.2 1.00 1.50 normal 1000
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+ highway 0.4 0.0 1.00 1.00 normal 1000
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) radar installation 0.4 0.2 1.00 1.50 normal 1000
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! headquarters 0.4 0.2 1.00 1.50 normal 1000
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# bridge head 0.4 0.0 1.00 1.00 normal 1000
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= bridge span 0.4 0.0 1.00 1.00 normal 100
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b bank 0.4 0.2 1.00 2.25 bank 1000
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% refinery 0.4 0.2 1.00 1.50 normal 1000
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e enlistment center 0.4 0.2 1.00 2.00 normal 1000
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~ plains 0.4 0.2 1.00 1.50 normal 100
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@ bridge tower 0.4 0.0 1.00 1.50 normal 100
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.FI
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The two mob cost columns show the relative cost to move through such
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sectors at 0% and 100% efficiency. It changes linearly between 0% and
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@ -504,8 +504,8 @@ show_sect_stats(int foo)
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if (dchr[x].d_mnem == 0)
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continue;
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if (first) {
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pr(" mob cost max max -- packing bonus -- max\n");
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pr(" sector type 0%% 100%% off def mil uw civ bar other pop\n");
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pr(" mob cost max max packing max\n");
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pr(" sector type 0%% 100%% off def bonus pop\n");
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first = 0;
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}
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pr("%c %-21.21s", dchr[x].d_mnem, dchr[x].d_name);
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@ -513,13 +513,9 @@ show_sect_stats(int foo)
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pr(" no way ");
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else
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pr(" %3.1f %3.1f", dchr[x].d_mob0, dchr[x].d_mob1);
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pr(" %5.2f %5.2f %3d %3d %3d %3d %5d %5d\n",
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pr(" %5.2f %5.2f %10.10s %5d\n",
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dchr[x].d_ostr, dchr[x].d_dstr,
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ichr[I_MILIT].i_pkg[dchr[x].d_pkg],
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ichr[I_UW].i_pkg[dchr[x].d_pkg],
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ichr[I_CIVIL].i_pkg[dchr[x].d_pkg],
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ichr[I_BAR].i_pkg[dchr[x].d_pkg],
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ichr[I_LCM].i_pkg[dchr[x].d_pkg],
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symbol_by_value(dchr[x].d_pkg, packing),
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max_population(natp->nat_level[NAT_RLEV], x, 100));
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}
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}
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@ -589,7 +585,7 @@ show_item(int tlev)
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struct ichrstr *ip;
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pr("item value sell lbs packing melt item\n");
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pr("mnem in rg wh ur bk deno name\n");
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pr("mnem in no wh ur bk deno name\n");
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for (ip = ichr; ip->i_name; ip++) {
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pr(" %c %5d %4s %3d %2d %2d %2d %2d %2d %4d %s\n",
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