From 4be9c189cb4dc26a4b832e45deaf4663eb154b37 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Fri, 30 Sep 2005 19:50:57 +0000 Subject: [PATCH] Unused. --- include/event.h | 51 ------------------------------------------------- 1 file changed, 51 deletions(-) delete mode 100644 include/event.h diff --git a/include/event.h b/include/event.h deleted file mode 100644 index ebec9955..00000000 --- a/include/event.h +++ /dev/null @@ -1,51 +0,0 @@ -/* - * Empire - A multi-player, client/server Internet based war game. - * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak, - * Ken Stevens, Steve McClure - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * --- - * - * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the - * related information and legal notices. It is expected that any future - * projects/authors will amend these files as needed. - * - * --- - * - * event.h: Describes how to send an event to a user thread - * - * Known contributors to this file: - * - */ - -#ifndef _EVENT_H_ -#define _EVENT_H_ - -/* country #1's battleship #2 hit your battleship #3 for 30% damage */ -/* actor's from_type #from_id hit your to_type #to_id for data% damage */ -struct event { - short verb; - natid actor; - natid victim; - short from_type; - short data; - int from_id; - short to_type; - int to_id; - time_t time; -}; - -#endif /* _EVENT_H_ */